diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexLoader.cpp | 267 |
1 files changed, 94 insertions, 173 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexLoader.cpp b/Source/Core/VideoCommon/Src/VertexLoader.cpp index 5bffab8ee7..5df495a44c 100644 --- a/Source/Core/VideoCommon/Src/VertexLoader.cpp +++ b/Source/Core/VideoCommon/Src/VertexLoader.cpp @@ -23,7 +23,7 @@ #include "MemoryUtil.h" #include "StringUtil.h" #include "x64Emitter.h" -#include "ABI.h" +#include "x64ABI.h" #include "PixelEngine.h" #include "Host.h" @@ -43,8 +43,11 @@ //BBox #include "XFMemory.h" extern float GC_ALIGNED16(g_fProjectionMatrix[16]); - +#ifndef _M_GENERIC +#ifndef __APPLE__ #define USE_JIT +#endif +#endif #define COMPILED_CODE_SIZE 4096 @@ -72,6 +75,10 @@ int colElements[2]; float posScale; float tcScale[8]; +// bbox must read vertex position, so convert it to this buffer +static float s_bbox_vertex_buffer[3]; +static u8 *s_bbox_pCurBufferPointer_orig; + static const float fractionTable[32] = { 1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3), 1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7), @@ -93,10 +100,21 @@ void LOADERDECL PosMtx_ReadDirect_UByte() void LOADERDECL PosMtx_Write() { - *VertexManager::s_pCurBufferPointer++ = s_curposmtx; - *VertexManager::s_pCurBufferPointer++ = 0; - *VertexManager::s_pCurBufferPointer++ = 0; - *VertexManager::s_pCurBufferPointer++ = 0; + DataWrite<u8>(s_curposmtx); + DataWrite<u8>(0); + DataWrite<u8>(0); + DataWrite<u8>(0); +} + +void LOADERDECL UpdateBoundingBoxPrepare() +{ + if (!PixelEngine::bbox_active) + return; + + // set our buffer as videodata buffer, so we will get a copy of the vertex positions + // this is a big hack, but so we can use the same converting function then without bbox + s_bbox_pCurBufferPointer_orig = VertexManager::s_pCurBufferPointer; + VertexManager::s_pCurBufferPointer = (u8*)s_bbox_vertex_buffer; } void LOADERDECL UpdateBoundingBox() @@ -104,12 +122,16 @@ void LOADERDECL UpdateBoundingBox() if (!PixelEngine::bbox_active) return; - // Truly evil hack, reading backwards from the write pointer. If we were writing to write-only - // memory like we might have been with a D3D vertex buffer, this would have been a bad idea. - float *data = (float *)(VertexManager::s_pCurBufferPointer - 12); + // reset videodata pointer + VertexManager::s_pCurBufferPointer = s_bbox_pCurBufferPointer_orig; + + // copy vertex pointers + memcpy(VertexManager::s_pCurBufferPointer, s_bbox_vertex_buffer, 12); + VertexManager::s_pCurBufferPointer += 12; + // We must transform the just loaded point by the current world and projection matrix - in software. // Then convert to screen space and update the bounding box. - float p[3] = {data[0], data[1], data[2]}; + float p[3] = {s_bbox_vertex_buffer[0], s_bbox_vertex_buffer[1], s_bbox_vertex_buffer[2]}; const float *world_matrix = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4; const float *proj_matrix = &g_fProjectionMatrix[0]; @@ -147,24 +169,22 @@ void LOADERDECL TexMtx_ReadDirect_UByte() void LOADERDECL TexMtx_Write_Float() { - *(float*)VertexManager::s_pCurBufferPointer = (float)s_curtexmtx[s_texmtxwrite++]; - VertexManager::s_pCurBufferPointer += 4; + DataWrite(float(s_curtexmtx[s_texmtxwrite++])); } void LOADERDECL TexMtx_Write_Float2() { - ((float*)VertexManager::s_pCurBufferPointer)[0] = 0; - ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)s_curtexmtx[s_texmtxwrite++]; - VertexManager::s_pCurBufferPointer += 8; + DataWrite(0.f); + DataWrite(float(s_curtexmtx[s_texmtxwrite++])); } void LOADERDECL TexMtx_Write_Float4() { - ((float*)VertexManager::s_pCurBufferPointer)[0] = 0; - ((float*)VertexManager::s_pCurBufferPointer)[1] = 0; - ((float*)VertexManager::s_pCurBufferPointer)[2] = s_curtexmtx[s_texmtxwrite++]; - ((float*)VertexManager::s_pCurBufferPointer)[3] = 0; // Just to fill out with 0. - VertexManager::s_pCurBufferPointer += 16; + DataWrite(0.f); + DataWrite(0.f); + DataWrite(float(s_curtexmtx[s_texmtxwrite++])); + // Just to fill out with 0. + DataWrite(0.f); } VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) @@ -182,14 +202,21 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) m_VtxDesc = vtx_desc; SetVAT(vtx_attr.g0.Hex, vtx_attr.g1.Hex, vtx_attr.g2.Hex); + #ifdef USE_JIT AllocCodeSpace(COMPILED_CODE_SIZE); CompileVertexTranslator(); WriteProtect(); + #else + CompileVertexTranslator(); + #endif + } VertexLoader::~VertexLoader() { + #ifdef USE_JIT FreeCodeSpace(); + #endif delete m_NativeFmt; } @@ -267,15 +294,16 @@ void VertexLoader::CompileVertexTranslator() if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } // Write vertex position loader - WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); + if(g_ActiveConfig.bUseBBox) { + WriteCall(UpdateBoundingBoxPrepare); + WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); + WriteCall(UpdateBoundingBox); + } else { + WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); + } m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements); nat_offset += 12; - // OK, so we just got a point. Let's go back and read it for the bounding box. - - if(g_ActiveConfig.bUseBBox) - WriteCall(UpdateBoundingBox); - // Normals vtx_decl.num_normals = 0; if (m_VtxDesc.Normal != NOT_PRESENT) @@ -307,7 +335,7 @@ void VertexLoader::CompileVertexTranslator() nat_offset += 12; vtx_decl.normal_offset[2] = nat_offset; nat_offset += 12; - } + } int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE; m_NativeFmt->m_components |= VB_HAS_NRM0; @@ -339,7 +367,7 @@ void VertexLoader::CompileVertexTranslator() default: _assert_(0); break; } break; - case INDEX8: + case INDEX8: m_VertexSize += 1; switch (m_VtxAttr.color[i].Comp) { @@ -474,7 +502,8 @@ void VertexLoader::WriteCall(TPipelineFunction func) m_PipelineStages[m_numPipelineStages++] = func; #endif } - +// ARMTODO: This should be done in a better way +#ifndef _M_GENERIC void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address) { #ifdef USE_JIT @@ -498,8 +527,9 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value) #endif #endif } +#endif -void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) +int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const count) { m_numLoadedVertices += count; @@ -518,7 +548,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) { // if cull mode is none, ignore triangles and quads DataSkip(count * m_VertexSize); - return; + return 0; } m_NativeFmt->EnableComponents(m_NativeFmt->m_components); @@ -528,7 +558,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac; m_VtxAttr.texCoord[1].Frac = g_VtxAttr[vtx_attr_group].g1.Tex1Frac; m_VtxAttr.texCoord[2].Frac = g_VtxAttr[vtx_attr_group].g1.Tex2Frac; - m_VtxAttr.texCoord[3].Frac = g_VtxAttr[vtx_attr_group].g1.Tex3Frac; + m_VtxAttr.texCoord[3].Frac = g_VtxAttr[vtx_attr_group].g1.Tex3Frac; m_VtxAttr.texCoord[4].Frac = g_VtxAttr[vtx_attr_group].g2.Tex4Frac; m_VtxAttr.texCoord[5].Frac = g_VtxAttr[vtx_attr_group].g2.Tex5Frac; m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac; @@ -542,158 +572,49 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) for (int i = 0; i < 2; i++) colElements[i] = m_VtxAttr.color[i].Elements; - // if strips or fans, make sure all vertices can fit in buffer, otherwise flush - int granularity = 1; - switch (primitive) { - case 3: // strip .. hm, weird - case 4: // fan - if (VertexManager::GetRemainingSize() < 3 * native_stride) - VertexManager::Flush(); - break; - case 6: // line strip - if (VertexManager::GetRemainingSize() < 2 * native_stride) - VertexManager::Flush(); - break; - case 0: granularity = 4; break; // quads - case 2: granularity = 3; break; // tris - case 5: granularity = 2; break; // lines - } - - int startv = 0, extraverts = 0; - int v = 0; - - //int remainingVerts2 = VertexManager::GetRemainingVertices(primitive); - while (v < count) - { - int remainingVerts = VertexManager::GetRemainingSize() / native_stride; - //if (remainingVerts2 - v + startv < remainingVerts) - //remainingVerts = remainingVerts2 - v + startv; - if (remainingVerts < granularity) { - INCSTAT(stats.thisFrame.numBufferSplits); - // This buffer full - break current primitive and flush, to switch to the next buffer. - u8* plastptr = VertexManager::s_pCurBufferPointer; - if (v - startv > 0) - VertexManager::AddVertices(primitive, v - startv + extraverts); - VertexManager::Flush(); - //remainingVerts2 = VertexManager::GetRemainingVertices(primitive); - // Why does this need to be so complicated? - switch (primitive) { - case 3: // triangle strip, copy last two vertices - // a little trick since we have to keep track of signs - if (v & 1) { - memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride); - memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride); - VertexManager::s_pCurBufferPointer += native_stride*3; - extraverts = 3; - } - else { - memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2); - VertexManager::s_pCurBufferPointer += native_stride*2; - extraverts = 2; - } - break; - case 4: // tri fan, copy first and last vert - memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride); - VertexManager::s_pCurBufferPointer += native_stride; - memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride); - VertexManager::s_pCurBufferPointer += native_stride; - extraverts = 2; - break; - case 6: // line strip - memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride); - VertexManager::s_pCurBufferPointer += native_stride; - extraverts = 1; - break; - default: - extraverts = 0; - break; - } - startv = v; - } - int remainingPrims = remainingVerts / granularity; - remainingVerts = remainingPrims * granularity; - if (count - v < remainingVerts) - remainingVerts = count - v; - - #ifdef USE_JIT - if (remainingVerts > 0) { - loop_counter = remainingVerts; - ((void (*)())(void*)m_compiledCode)(); - } - #else - for (int s = 0; s < remainingVerts; s++) - { - tcIndex = 0; - colIndex = 0; - s_texmtxwrite = s_texmtxread = 0; - for (int i = 0; i < m_numPipelineStages; i++) - m_PipelineStages[i](); - PRIM_LOG("\n"); - } - #endif - v += remainingVerts; - } - - if (startv < count) - VertexManager::AddVertices(primitive, count - startv + extraverts); + VertexManager::PrepareForAdditionalData(primitive, count, native_stride); + + return count; } - - - -void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data) +void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int const count) { - m_numLoadedVertices += count; + auto const new_count = SetupRunVertices(vtx_attr_group, primitive, count); + ConvertVertices(new_count); + VertexManager::AddVertices(primitive, new_count); +} - // Flush if our vertex format is different from the currently set. - if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt) - { - // We really must flush here. It's possible that the native representations - // of the two vtx formats are the same, but we have no way to easily check that - // now. - VertexManager::Flush(); - // Also move the Set() here? +void VertexLoader::ConvertVertices ( int count ) +{ +#ifdef USE_JIT + if (count > 0) { + loop_counter = count; + ((void (*)())(void*)m_compiledCode)(); } - g_nativeVertexFmt = m_NativeFmt; - - if (bpmem.genMode.cullmode == 3 && primitive < 5) +#else + for (int s = 0; s < count; s++) { - // if cull mode is none, ignore triangles and quads - DataSkip(count * m_VertexSize); - return; + tcIndex = 0; + colIndex = 0; + s_texmtxwrite = s_texmtxread = 0; + for (int i = 0; i < m_numPipelineStages; i++) + m_PipelineStages[i](); + PRIM_LOG("\n"); } +#endif +} - m_NativeFmt->EnableComponents(m_NativeFmt->m_components); - - // Load position and texcoord scale factors. - m_VtxAttr.PosFrac = g_VtxAttr[vtx_attr_group].g0.PosFrac; - m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac; - m_VtxAttr.texCoord[1].Frac = g_VtxAttr[vtx_attr_group].g1.Tex1Frac; - m_VtxAttr.texCoord[2].Frac = g_VtxAttr[vtx_attr_group].g1.Tex2Frac; - m_VtxAttr.texCoord[3].Frac = g_VtxAttr[vtx_attr_group].g1.Tex3Frac; - m_VtxAttr.texCoord[4].Frac = g_VtxAttr[vtx_attr_group].g2.Tex4Frac; - m_VtxAttr.texCoord[5].Frac = g_VtxAttr[vtx_attr_group].g2.Tex5Frac; - m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac; - m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac; +void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int const count, u8* Data) +{ + auto const new_count = SetupRunVertices(vtx_attr_group, primitive, count); - pVtxAttr = &m_VtxAttr; - posScale = fractionTable[m_VtxAttr.PosFrac]; - if (m_NativeFmt->m_components & VB_HAS_UVALL) - for (int i = 0; i < 8; i++) - tcScale[i] = fractionTable[m_VtxAttr.texCoord[i].Frac]; - for (int i = 0; i < 2; i++) - colElements[i] = m_VtxAttr.color[i].Elements; + memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * new_count); + VertexManager::s_pCurBufferPointer += native_stride * new_count; + DataSkip(new_count * m_VertexSize); - if(VertexManager::GetRemainingSize() < native_stride * count) - VertexManager::Flush(); - memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * count); - VertexManager::s_pCurBufferPointer += native_stride * count; - DataSkip(count * m_VertexSize); - VertexManager::AddVertices(primitive, count); + VertexManager::AddVertices(primitive, new_count); } - - void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2) { VAT vat; @@ -724,7 +645,7 @@ void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2) m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac; m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements; m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat; - m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac; + m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac; m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements; m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat; |
