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path: root/Source/Core/VideoCommon/Src/VertexLoader.cpp
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-rw-r--r--Source/Core/VideoCommon/Src/VertexLoader.cpp682
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diff --git a/Source/Core/VideoCommon/Src/VertexLoader.cpp b/Source/Core/VideoCommon/Src/VertexLoader.cpp
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+++ b/Source/Core/VideoCommon/Src/VertexLoader.cpp
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+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <assert.h>
+
+#include "Common.h"
+#include "VideoCommon.h"
+#include "Profiler.h"
+#include "MemoryUtil.h"
+#include "StringUtil.h"
+#include "x64Emitter.h"
+#include "ABI.h"
+
+#include "LookUpTables.h"
+#include "Statistics.h"
+#include "VertexLoaderManager.h"
+#include "VertexLoader.h"
+#include "BPMemory.h"
+#include "DataReader.h"
+#include "NativeVertexWriter.h"
+
+#include "VertexLoader_Position.h"
+#include "VertexLoader_Normal.h"
+#include "VertexLoader_Color.h"
+#include "VertexLoader_TextCoord.h"
+
+#define USE_JIT
+
+#define COMPILED_CODE_SIZE 4096
+
+NativeVertexFormat *g_nativeVertexFmt;
+
+#ifndef _WIN32
+ #undef inline
+ #define inline
+#endif
+
+// Matrix components are first in GC format but later in PC format - we need to store it temporarily
+// when decoding each vertex.
+static u8 s_curposmtx;
+static u8 s_curtexmtx[8];
+static int s_texmtxwrite = 0;
+static int s_texmtxread = 0;
+
+static int loop_counter;
+
+// Vertex loaders read these. Although the scale ones should be baked into the shader.
+int tcIndex;
+int colIndex;
+TVtxAttr* pVtxAttr;
+int colElements[2];
+float posScale;
+float tcScale[8];
+
+using namespace Gen;
+
+void LOADERDECL PosMtx_ReadDirect_UByte()
+{
+ s_curposmtx = DataReadU8() & 0x3f;
+ PRIM_LOG("posmtx: %d, ", s_curposmtx);
+}
+
+void LOADERDECL PosMtx_Write()
+{
+ *VertexManager::s_pCurBufferPointer++ = s_curposmtx;
+ *VertexManager::s_pCurBufferPointer++ = 0;
+ *VertexManager::s_pCurBufferPointer++ = 0;
+ *VertexManager::s_pCurBufferPointer++ = 0;
+}
+
+void LOADERDECL TexMtx_ReadDirect_UByte()
+{
+ s_curtexmtx[s_texmtxread] = DataReadU8()&0x3f;
+ PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
+ s_texmtxread++;
+}
+
+void LOADERDECL TexMtx_Write_Float()
+{
+ *(float*)VertexManager::s_pCurBufferPointer = (float)s_curtexmtx[s_texmtxwrite++];
+ VertexManager::s_pCurBufferPointer += 4;
+}
+
+void LOADERDECL TexMtx_Write_Float2()
+{
+ ((float*)VertexManager::s_pCurBufferPointer)[0] = 0;
+ ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)s_curtexmtx[s_texmtxwrite++];
+ VertexManager::s_pCurBufferPointer += 8;
+}
+
+void LOADERDECL TexMtx_Write_Short3()
+{
+ ((s16*)VertexManager::s_pCurBufferPointer)[0] = 0;
+ ((s16*)VertexManager::s_pCurBufferPointer)[1] = 0;
+ ((s16*)VertexManager::s_pCurBufferPointer)[2] = s_curtexmtx[s_texmtxwrite++];
+ VertexManager::s_pCurBufferPointer += 8;
+}
+
+VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
+{
+ m_compiledCode = NULL;
+ m_numLoadedVertices = 0;
+ m_VertexSize = 0;
+ m_numPipelineStages = 0;
+ m_NativeFmt = NativeVertexFormat::Create();
+ loop_counter = 0;
+ VertexLoader_Normal::Init();
+
+ m_VtxDesc = vtx_desc;
+ SetVAT(vtx_attr.g0.Hex, vtx_attr.g1.Hex, vtx_attr.g2.Hex);
+
+ AllocCodeSpace(COMPILED_CODE_SIZE);
+ CompileVertexTranslator();
+ WriteProtect();
+}
+
+VertexLoader::~VertexLoader()
+{
+ FreeCodeSpace();
+ delete m_NativeFmt;
+}
+
+void VertexLoader::CompileVertexTranslator()
+{
+ m_VertexSize = 0;
+ const TVtxAttr &vtx_attr = m_VtxAttr;
+
+#ifdef USE_JIT
+ if (m_compiledCode)
+ PanicAlert("trying to recompile a vtx translator");
+
+ m_compiledCode = GetCodePtr();
+ ABI_EmitPrologue(4);
+
+ // Start loop here
+ const u8 *loop_start = GetCodePtr();
+
+ // Reset component counters if present in vertex format only.
+ if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
+ m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord) {
+ MOV(32, M(&tcIndex), Imm32(0));
+ }
+ if (m_VtxDesc.Color0 || m_VtxDesc.Color1) {
+ MOV(32, M(&colIndex), Imm32(0));
+ }
+ if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
+ m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx) {
+ MOV(32, M(&s_texmtxwrite), Imm32(0));
+ MOV(32, M(&s_texmtxread), Imm32(0));
+ }
+#endif
+
+ // Colors
+ const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
+ // TextureCoord
+ // Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
+ // If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
+ // 01 become 00, and 10/11 become 01
+ const int tc[8] = {
+ m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
+ m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (m_VtxDesc.Hex >> 31) & 3
+ };
+
+ // Reset pipeline
+ m_numPipelineStages = 0;
+
+ // It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this.
+ m_NativeFmt->m_components = 0;
+
+ // Position in pc vertex format.
+ int nat_offset = 0;
+ PortableVertexDeclaration vtx_decl;
+ memset(&vtx_decl, 0, sizeof(vtx_decl));
+ for (int i = 0; i < 8; i++) {
+ vtx_decl.texcoord_offset[i] = -1;
+ }
+
+ // m_VBVertexStride for texmtx and posmtx is computed later when writing.
+
+ // Position Matrix Index
+ if (m_VtxDesc.PosMatIdx) {
+ WriteCall(PosMtx_ReadDirect_UByte);
+ m_NativeFmt->m_components |= VB_HAS_POSMTXIDX;
+ m_VertexSize += 1;
+ }
+
+ if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
+
+ switch (m_VtxDesc.Position) {
+ case NOT_PRESENT: {_assert_msg_(0, "Vertex descriptor without position!", "WTF?");} break;
+ case DIRECT:
+ switch (m_VtxAttr.PosFormat) {
+ case FORMAT_UBYTE: m_VertexSize += m_VtxAttr.PosElements?3:2; WriteCall(Pos_ReadDirect_UByte); break;
+ case FORMAT_BYTE: m_VertexSize += m_VtxAttr.PosElements?3:2; WriteCall(Pos_ReadDirect_Byte); break;
+ case FORMAT_USHORT: m_VertexSize += m_VtxAttr.PosElements?6:4; WriteCall(Pos_ReadDirect_UShort); break;
+ case FORMAT_SHORT: m_VertexSize += m_VtxAttr.PosElements?6:4; WriteCall(Pos_ReadDirect_Short); break;
+ case FORMAT_FLOAT: m_VertexSize += m_VtxAttr.PosElements?12:8; WriteCall(Pos_ReadDirect_Float); break;
+ default: _assert_(0); break;
+ }
+ nat_offset += 12;
+ break;
+ case INDEX8:
+ switch (m_VtxAttr.PosFormat) {
+ case FORMAT_UBYTE: WriteCall(Pos_ReadIndex8_UByte); break; //WTF?
+ case FORMAT_BYTE: WriteCall(Pos_ReadIndex8_Byte); break;
+ case FORMAT_USHORT: WriteCall(Pos_ReadIndex8_UShort); break;
+ case FORMAT_SHORT: WriteCall(Pos_ReadIndex8_Short); break;
+ case FORMAT_FLOAT: WriteCall(Pos_ReadIndex8_Float); break;
+ default: _assert_(0); break;
+ }
+ m_VertexSize += 1;
+ nat_offset += 12;
+ break;
+ case INDEX16:
+ switch (m_VtxAttr.PosFormat) {
+ case FORMAT_UBYTE: WriteCall(Pos_ReadIndex16_UByte); break;
+ case FORMAT_BYTE: WriteCall(Pos_ReadIndex16_Byte); break;
+ case FORMAT_USHORT: WriteCall(Pos_ReadIndex16_UShort); break;
+ case FORMAT_SHORT: WriteCall(Pos_ReadIndex16_Short); break;
+ case FORMAT_FLOAT: WriteCall(Pos_ReadIndex16_Float); break;
+ default: _assert_(0); break;
+ }
+ m_VertexSize += 2;
+ nat_offset += 12;
+ break;
+ }
+
+ // Normals
+ vtx_decl.num_normals = 0;
+ if (m_VtxDesc.Normal != NOT_PRESENT) {
+ m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
+ TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
+ if (pFunc == 0)
+ {
+ char temp[256];
+ sprintf(temp,"%i %i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
+ g_VideoInitialize.pSysMessage("VertexLoader_Normal::GetFunction returned zero!");
+ }
+ WriteCall(pFunc);
+
+ vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
+ switch (vtx_attr.NormalFormat) {
+ case FORMAT_UBYTE:
+ case FORMAT_BYTE:
+ vtx_decl.normal_gl_type = VAR_BYTE;
+ vtx_decl.normal_gl_size = 4;
+ vtx_decl.normal_offset[0] = nat_offset;
+ nat_offset += 4;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = nat_offset;
+ nat_offset += 4;
+ vtx_decl.normal_offset[2] = nat_offset;
+ nat_offset += 4;
+ }
+ break;
+ case FORMAT_USHORT:
+ case FORMAT_SHORT:
+ vtx_decl.normal_gl_type = VAR_SHORT;
+ vtx_decl.normal_gl_size = 4;
+ vtx_decl.normal_offset[0] = nat_offset;
+ nat_offset += 8;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = nat_offset;
+ nat_offset += 8;
+ vtx_decl.normal_offset[2] = nat_offset;
+ nat_offset += 8;
+ }
+ break;
+ case FORMAT_FLOAT:
+ vtx_decl.normal_gl_type = VAR_FLOAT;
+ vtx_decl.normal_gl_size = 3;
+ vtx_decl.normal_offset[0] = nat_offset;
+ nat_offset += 12;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = nat_offset;
+ nat_offset += 12;
+ vtx_decl.normal_offset[2] = nat_offset;
+ nat_offset += 12;
+ }
+ break;
+ default: _assert_(0); break;
+ }
+
+ int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
+ m_NativeFmt->m_components |= VB_HAS_NRM0;
+
+ if (numNormals == NRM_THREE)
+ m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
+ }
+
+ vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
+ for (int i = 0; i < 2; i++) {
+ m_NativeFmt->m_components |= VB_HAS_COL0 << i;
+ switch (col[i])
+ {
+ case NOT_PRESENT:
+ m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i);
+ vtx_decl.color_offset[i] = -1;
+ break;
+ case DIRECT:
+ switch (m_VtxAttr.color[i].Comp)
+ {
+ case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
+ case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
+ case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
+ case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
+ case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
+ case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
+ default: _assert_(0); break;
+ }
+ break;
+ case INDEX8:
+ m_VertexSize += 1;
+ switch (m_VtxAttr.color[i].Comp)
+ {
+ case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
+ case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
+ case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
+ case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
+ case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
+ case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
+ default: _assert_(0); break;
+ }
+ break;
+ case INDEX16:
+ m_VertexSize += 2;
+ switch (m_VtxAttr.color[i].Comp)
+ {
+ case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
+ case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
+ case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
+ case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
+ case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
+ case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
+ default: _assert_(0); break;
+ }
+ break;
+ }
+ // Common for the three bottom cases
+ if (col[i] != NOT_PRESENT) {
+ vtx_decl.color_offset[i] = nat_offset;
+ nat_offset += 4;
+ }
+ }
+
+ // Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
+ for (int i = 0; i < 8; i++) {
+ m_NativeFmt->m_components |= VB_HAS_UV0 << i;
+ int elements = m_VtxAttr.texCoord[i].Elements;
+ switch (tc[i])
+ {
+ case NOT_PRESENT:
+ m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i);
+ break;
+ case DIRECT:
+ switch (m_VtxAttr.texCoord[i].Format)
+ {
+ case FORMAT_UBYTE: m_VertexSize += elements?2:1; WriteCall(elements?TexCoord_ReadDirect_UByte2:TexCoord_ReadDirect_UByte1); break;
+ case FORMAT_BYTE: m_VertexSize += elements?2:1; WriteCall(elements?TexCoord_ReadDirect_Byte2:TexCoord_ReadDirect_Byte1); break;
+ case FORMAT_USHORT: m_VertexSize += elements?4:2; WriteCall(elements?TexCoord_ReadDirect_UShort2:TexCoord_ReadDirect_UShort1); break;
+ case FORMAT_SHORT: m_VertexSize += elements?4:2; WriteCall(elements?TexCoord_ReadDirect_Short2:TexCoord_ReadDirect_Short1); break;
+ case FORMAT_FLOAT: m_VertexSize += elements?8:4; WriteCall(elements?TexCoord_ReadDirect_Float2:TexCoord_ReadDirect_Float1); break;
+ default: _assert_(0); break;
+ }
+ break;
+ case INDEX8:
+ m_VertexSize += 1;
+ switch (m_VtxAttr.texCoord[i].Format)
+ {
+ case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex8_UByte2:TexCoord_ReadIndex8_UByte1); break;
+ case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex8_Byte2:TexCoord_ReadIndex8_Byte1); break;
+ case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex8_UShort2:TexCoord_ReadIndex8_UShort1); break;
+ case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex8_Short2:TexCoord_ReadIndex8_Short1); break;
+ case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex8_Float2:TexCoord_ReadIndex8_Float1); break;
+ default: _assert_(0); break;
+ }
+ break;
+ case INDEX16:
+ m_VertexSize += 2;
+ switch (m_VtxAttr.texCoord[i].Format)
+ {
+ case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex16_UByte2:TexCoord_ReadIndex16_UByte1); break;
+ case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex16_Byte2:TexCoord_ReadIndex16_Byte1); break;
+ case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex16_UShort2:TexCoord_ReadIndex16_UShort1); break;
+ case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex16_Short2:TexCoord_ReadIndex16_Short1); break;
+ case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex16_Float2:TexCoord_ReadIndex16_Float1); break;
+ default: _assert_(0);
+ }
+ break;
+ }
+
+ if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) {
+ if (tc[i] != NOT_PRESENT) {
+ // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
+ vtx_decl.texcoord_offset[i] = nat_offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
+ vtx_decl.texcoord_size[i] = 3;
+ nat_offset += 12;
+ WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
+ }
+ else {
+ m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
+ vtx_decl.texcoord_offset[i] = nat_offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_SHORT;
+ vtx_decl.texcoord_size[i] = 4;
+ nat_offset += 8; // still include the texture coordinate, but this time as 6 + 2 bytes
+ WriteCall(TexMtx_Write_Short3);
+ }
+ }
+ else {
+ if (tc[i] != NOT_PRESENT) {
+ vtx_decl.texcoord_offset[i] = nat_offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
+ vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
+ nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
+ } else {
+ vtx_decl.texcoord_offset[i] = -1;
+ }
+ }
+
+ if (tc[i] == NOT_PRESENT) {
+ // if there's more tex coords later, have to write a dummy call
+ int j = i + 1;
+ for (; j < 8; ++j) {
+ if (tc[j] != NOT_PRESENT) {
+ WriteCall(TexCoord_Read_Dummy); // important to get indices right!
+ break;
+ }
+ }
+ // tricky!
+ if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) {
+ // no more tex coords and tex matrices, so exit loop
+ break;
+ }
+ }
+ }
+
+ if (m_VtxDesc.PosMatIdx) {
+ WriteCall(PosMtx_Write);
+ vtx_decl.posmtx_offset = nat_offset;
+ nat_offset += 4;
+ } else {
+ vtx_decl.posmtx_offset = -1;
+ }
+
+ native_stride = nat_offset;
+ vtx_decl.stride = native_stride;
+
+#ifdef USE_JIT
+ // End loop here
+ SUB(32, M(&loop_counter), Imm8(1));
+ //SUB(32, R(EBX), Imm8(1));
+ J_CC(CC_NZ, loop_start, true);
+ ABI_EmitEpilogue(4);
+#endif
+ m_NativeFmt->Initialize(vtx_decl);
+}
+
+void VertexLoader::WriteCall(TPipelineFunction func)
+{
+#ifdef USE_JIT
+ CALL((void*)func);
+#else
+ m_PipelineStages[m_numPipelineStages++] = func;
+#endif
+}
+
+void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
+{
+ DVSTARTPROFILE();
+
+ m_numLoadedVertices += count;
+
+ // Flush if our vertex format is different from the currently set.
+ if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
+ {
+ VertexManager::Flush();
+ // Also move the Set() here?
+ }
+ g_nativeVertexFmt = m_NativeFmt;
+
+ if (bpmem.genMode.cullmode == 3 && primitive < 5)
+ {
+ // if cull mode is none, ignore triangles and quads
+ DataSkip(count * m_VertexSize);
+ return;
+ }
+
+ VertexManager::EnableComponents(m_NativeFmt->m_components);
+
+ // Load position and texcoord scale factors.
+ m_VtxAttr.PosFrac = g_VtxAttr[vtx_attr_group].g0.PosFrac;
+ m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac;
+ m_VtxAttr.texCoord[1].Frac = g_VtxAttr[vtx_attr_group].g1.Tex1Frac;
+ m_VtxAttr.texCoord[2].Frac = g_VtxAttr[vtx_attr_group].g1.Tex2Frac;
+ m_VtxAttr.texCoord[3].Frac = g_VtxAttr[vtx_attr_group].g1.Tex3Frac;
+ m_VtxAttr.texCoord[4].Frac = g_VtxAttr[vtx_attr_group].g2.Tex4Frac;
+ m_VtxAttr.texCoord[5].Frac = g_VtxAttr[vtx_attr_group].g2.Tex5Frac;
+ m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
+ m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
+
+ pVtxAttr = &m_VtxAttr;
+ posScale = shiftLookup[m_VtxAttr.PosFrac];
+ if (m_NativeFmt->m_components & VB_HAS_UVALL)
+ for (int i = 0; i < 8; i++)
+ tcScale[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
+ for (int i = 0; i < 2; i++)
+ colElements[i] = m_VtxAttr.color[i].Elements;
+
+ // if strips or fans, make sure all vertices can fit in buffer, otherwise flush
+ int granularity = 1;
+ switch (primitive) {
+ case 3: // strip .. hm, weird
+ case 4: // fan
+ if (VertexManager::GetRemainingSize() < 3 * native_stride)
+ VertexManager::Flush();
+ break;
+ case 6: // line strip
+ if (VertexManager::GetRemainingSize() < 2 * native_stride)
+ VertexManager::Flush();
+ break;
+ case 0: granularity = 4; break; // quads
+ case 2: granularity = 3; break; // tris
+ case 5: granularity = 2; break; // lines
+ }
+
+ int startv = 0, extraverts = 0;
+ int v = 0;
+
+ while (v < count)
+ {
+ int remainingVerts = VertexManager::GetRemainingSize() / native_stride;
+ if (remainingVerts < granularity) {
+ INCSTAT(stats.thisFrame.numBufferSplits);
+ // This buffer full - break current primitive and flush, to switch to the next buffer.
+ u8* plastptr = VertexManager::s_pCurBufferPointer;
+ if (v - startv > 0)
+ VertexManager::AddVertices(primitive, v - startv + extraverts);
+ VertexManager::Flush();
+ // Why does this need to be so complicated?
+ switch (primitive) {
+ case 3: // triangle strip, copy last two vertices
+ // a little trick since we have to keep track of signs
+ if (v & 1) {
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
+ memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride*3;
+ extraverts = 3;
+ }
+ else {
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
+ VertexManager::s_pCurBufferPointer += native_stride*2;
+ extraverts = 2;
+ }
+ break;
+ case 4: // tri fan, copy first and last vert
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
+ extraverts = 2;
+ break;
+ case 6: // line strip
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
+ extraverts = 1;
+ break;
+ default:
+ extraverts = 0;
+ break;
+ }
+ startv = v;
+ }
+ int remainingPrims = remainingVerts / granularity;
+ remainingVerts = remainingPrims * granularity;
+ if (count - v < remainingVerts)
+ remainingVerts = count - v;
+
+ #ifdef USE_JIT
+ if (remainingVerts > 0) {
+ loop_counter = remainingVerts;
+ ((void (*)())(void*)m_compiledCode)();
+ }
+ #else
+ for (int s = 0; s < remainingVerts; s++)
+ {
+ tcIndex = 0;
+ colIndex = 0;
+ s_texmtxwrite = s_texmtxread = 0;
+ for (int i = 0; i < m_numPipelineStages; i++)
+ m_PipelineStages[i]();
+ PRIM_LOG("\n");
+ }
+ #endif
+ v += remainingVerts;
+ }
+
+ if (startv < count)
+ VertexManager::AddVertices(primitive, count - startv + extraverts);
+}
+
+void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
+{
+ VAT vat;
+ vat.g0.Hex = _group0;
+ vat.g1.Hex = _group1;
+ vat.g2.Hex = _group2;
+
+ m_VtxAttr.PosElements = vat.g0.PosElements;
+ m_VtxAttr.PosFormat = vat.g0.PosFormat;
+ m_VtxAttr.PosFrac = vat.g0.PosFrac;
+ m_VtxAttr.NormalElements = vat.g0.NormalElements;
+ m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
+ m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
+ m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
+ m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
+ m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
+ m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
+ m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
+ m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
+ m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
+ m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
+
+ m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
+ m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
+ m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
+ m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
+ m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
+ m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
+ m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
+ m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
+ m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
+ m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
+ m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
+
+ m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
+ m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
+ m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
+ m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
+ m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
+ m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
+ m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
+ m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
+ m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
+ m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
+};
+
+void VertexLoader::AppendToString(std::string *dest) {
+ static const char *posMode[4] = {
+ "Invalid",
+ "Direct",
+ "Idx8",
+ "Idx16",
+ };
+ static const char *posFormats[5] = {
+ "u8", "s8", "u16", "s16", "flt",
+ };
+ dest->append(StringFromFormat("sz: %i skin: %i Pos: %i %s %s Nrm: %i %s %s - %i vtx\n",
+ m_VertexSize, m_VtxDesc.PosMatIdx, m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat],
+ m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat], m_numLoadedVertices));
+}