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Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexLoader.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexLoader.cpp b/Source/Core/VideoCommon/Src/VertexLoader.cpp
index 797cacd0ce..0093ae7581 100644
--- a/Source/Core/VideoCommon/Src/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/Src/VertexLoader.cpp
@@ -598,12 +598,12 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
int startv = 0, extraverts = 0;
int v = 0;
- int remainingVerts2 = VertexManager::GetRemainingVertices(primitive);
+ //int remainingVerts2 = VertexManager::GetRemainingVertices(primitive);
while (v < count)
{
int remainingVerts = VertexManager::GetRemainingSize() / native_stride;
- if (remainingVerts2 - v + startv < remainingVerts)
- remainingVerts = remainingVerts2 - v + startv;
+ //if (remainingVerts2 - v + startv < remainingVerts)
+ //remainingVerts = remainingVerts2 - v + startv;
if (remainingVerts < granularity) {
INCSTAT(stats.thisFrame.numBufferSplits);
// This buffer full - break current primitive and flush, to switch to the next buffer.
@@ -611,7 +611,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
if (v - startv > 0)
VertexManager::AddVertices(primitive, v - startv + extraverts);
VertexManager::Flush();
- remainingVerts2 = VertexManager::GetRemainingVertices(primitive);
+ //remainingVerts2 = VertexManager::GetRemainingVertices(primitive);
// Why does this need to be so complicated?
switch (primitive) {
case 3: // triangle strip, copy last two vertices