diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderManager.cpp | 478 |
1 files changed, 239 insertions, 239 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp index 6569fb0b89..d7d1d83df2 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp @@ -138,8 +138,8 @@ void VertexShaderManager::Init() Dirty(); memset(&xfregs, 0, sizeof(xfregs)); - memset(xfmem, 0, sizeof(xfmem)); - ResetView(); + memset(xfmem, 0, sizeof(xfmem)); + ResetView(); } void VertexShaderManager::Shutdown() @@ -163,154 +163,154 @@ void VertexShaderManager::Dirty() // TODO: A cleaner way to control the matricies without making a mess in the parameters field void VertexShaderManager::SetConstants() { - if (nTransformMatricesChanged[0] >= 0) + if (nTransformMatricesChanged[0] >= 0) { - int startn = nTransformMatricesChanged[0] / 4; - int endn = (nTransformMatricesChanged[1] + 3) / 4; - const float* pstart = (const float*)&xfmem[startn * 4]; + int startn = nTransformMatricesChanged[0] / 4; + int endn = (nTransformMatricesChanged[1] + 3) / 4; + const float* pstart = (const float*)&xfmem[startn * 4]; SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart); - nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1; - } - if (nNormalMatricesChanged[0] >= 0) + nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1; + } + if (nNormalMatricesChanged[0] >= 0) { - int startn = nNormalMatricesChanged[0] / 3; - int endn = (nNormalMatricesChanged[1] + 2) / 3; - const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn]; - SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart); + int startn = nNormalMatricesChanged[0] / 3; + int endn = (nNormalMatricesChanged[1] + 2) / 3; + const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn]; + SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart); nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1; - } + } - if (nPostTransformMatricesChanged[0] >= 0) + if (nPostTransformMatricesChanged[0] >= 0) { - int startn = nPostTransformMatricesChanged[0] / 4; - int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4; - const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4]; - SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart); - } + int startn = nPostTransformMatricesChanged[0] / 4; + int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4; + const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4]; + SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart); + } - if (nLightsChanged[0] >= 0) + if (nLightsChanged[0] >= 0) { - // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats - int istart = nLightsChanged[0] / 0x10; - int iend = (nLightsChanged[1] + 15) / 0x10; - const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS]; + // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats + int istart = nLightsChanged[0] / 0x10; + int iend = (nLightsChanged[1] + 15) / 0x10; + const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS]; - for (int i = istart; i < iend; ++i) + for (int i = istart; i < iend; ++i) { - u32 color = *(const u32*)(xfmemptr + 3); + u32 color = *(const u32*)(xfmemptr + 3); float NormalizationCoef = 1 / 255.0f; - SetVSConstant4f(C_LIGHTS + 5 * i, - ((color >> 24) & 0xFF) * NormalizationCoef, + SetVSConstant4f(C_LIGHTS + 5 * i, + ((color >> 24) & 0xFF) * NormalizationCoef, ((color >> 16) & 0xFF) * NormalizationCoef, ((color >> 8) & 0xFF) * NormalizationCoef, ((color) & 0xFF) * NormalizationCoef); - xfmemptr += 4; + xfmemptr += 4; - for (int j = 0; j < 4; ++j, xfmemptr += 3) + for (int j = 0; j < 4; ++j, xfmemptr += 3) { if (j == 1 && fabs(xfmemptr[0]) < 0.00001f && fabs(xfmemptr[1]) < 0.00001f && - fabs(xfmemptr[2]) < 0.00001f) + fabs(xfmemptr[2]) < 0.00001f) { - // dist attenuation, make sure not equal to 0!!! - SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0); - } - else - SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr); - } - } - - nLightsChanged[0] = nLightsChanged[1] = -1; - } - - if (nMaterialsChanged) + // dist attenuation, make sure not equal to 0!!! + SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0); + } + else + SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr); + } + } + + nLightsChanged[0] = nLightsChanged[1] = -1; + } + + if (nMaterialsChanged) { - for (int i = 0; i < 4; ++i) - if (nMaterialsChanged & (1 << i)) - SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]); + for (int i = 0; i < 4; ++i) + if (nMaterialsChanged & (1 << i)) + SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]); - nMaterialsChanged = 0; - } + nMaterialsChanged = 0; + } - if (bPosNormalMatrixChanged) + if (bPosNormalMatrixChanged) { - bPosNormalMatrixChanged = false; + bPosNormalMatrixChanged = false; - const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4; - const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31); + const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4; + const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31); - SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos); + SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos); SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm); } - if (bTexMatricesChanged[0]) + if (bTexMatricesChanged[0]) { - bTexMatricesChanged[0] = false; - const float *fptrs[] = + bTexMatricesChanged[0] = false; + const float *fptrs[] = { (const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4, - (const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4 + (const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4 }; - for (int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) { - SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]); - } - } + SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]); + } + } - if (bTexMatricesChanged[1]) + if (bTexMatricesChanged[1]) { - bTexMatricesChanged[1] = false; - const float *fptrs[] = { + bTexMatricesChanged[1] = false; + const float *fptrs[] = { (const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4, - (const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4 + (const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4 }; - for (int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) { - SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]); - } - } + SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]); + } + } - if (bViewportChanged) + if (bViewportChanged) { - bViewportChanged = false; + bViewportChanged = false; // This is so implementation-dependent that we can't have it here. UpdateViewport(); - } + } - if (bProjectionChanged) + if (bProjectionChanged) { - bProjectionChanged = false; + bProjectionChanged = false; - if (xfregs.rawProjection[6] == 0) - { + if (xfregs.rawProjection[6] == 0) + { // Perspective g_fProjectionMatrix[0] = xfregs.rawProjection[0] * g_ActiveConfig.fAspectRatioHackW; g_fProjectionMatrix[1] = 0.0f; - g_fProjectionMatrix[2] = xfregs.rawProjection[1]; - g_fProjectionMatrix[3] = 0.0f; + g_fProjectionMatrix[2] = xfregs.rawProjection[1]; + g_fProjectionMatrix[3] = 0.0f; - g_fProjectionMatrix[4] = 0.0f; - g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH; - g_fProjectionMatrix[6] = xfregs.rawProjection[3]; - g_fProjectionMatrix[7] = 0.0f; + g_fProjectionMatrix[4] = 0.0f; + g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH; + g_fProjectionMatrix[6] = xfregs.rawProjection[3]; + g_fProjectionMatrix[7] = 0.0f; - g_fProjectionMatrix[8] = 0.0f; - g_fProjectionMatrix[9] = 0.0f; - g_fProjectionMatrix[10] = xfregs.rawProjection[4]; + g_fProjectionMatrix[8] = 0.0f; + g_fProjectionMatrix[9] = 0.0f; + g_fProjectionMatrix[10] = xfregs.rawProjection[4]; g_fProjectionMatrix[11] = xfregs.rawProjection[5]; - g_fProjectionMatrix[12] = 0.0f; - g_fProjectionMatrix[13] = 0.0f; + g_fProjectionMatrix[12] = 0.0f; + g_fProjectionMatrix[13] = 0.0f; // donkopunchstania: GC GPU rounds differently? // -(1 + epsilon) so objects are clipped as they are on the real HW - g_fProjectionMatrix[14] = -1.00000011921f; - g_fProjectionMatrix[15] = 0.0f; + g_fProjectionMatrix[14] = -1.00000011921f; + g_fProjectionMatrix[15] = 0.0f; SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]); SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]); @@ -328,29 +328,29 @@ void VertexShaderManager::SetConstants() SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]); SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]); SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]); - } - else + } + else { // Orthographic Projection - g_fProjectionMatrix[0] = xfregs.rawProjection[0]; - g_fProjectionMatrix[1] = 0.0f; - g_fProjectionMatrix[2] = 0.0f; - g_fProjectionMatrix[3] = xfregs.rawProjection[1]; - - g_fProjectionMatrix[4] = 0.0f; - g_fProjectionMatrix[5] = xfregs.rawProjection[2]; - g_fProjectionMatrix[6] = 0.0f; - g_fProjectionMatrix[7] = xfregs.rawProjection[3]; - - g_fProjectionMatrix[8] = 0.0f; - g_fProjectionMatrix[9] = 0.0f; - g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]); - g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f); - - g_fProjectionMatrix[12] = 0.0f; - g_fProjectionMatrix[13] = 0.0f; - g_fProjectionMatrix[14] = 0.0f; - g_fProjectionMatrix[15] = 1.0f; + g_fProjectionMatrix[0] = xfregs.rawProjection[0]; + g_fProjectionMatrix[1] = 0.0f; + g_fProjectionMatrix[2] = 0.0f; + g_fProjectionMatrix[3] = xfregs.rawProjection[1]; + + g_fProjectionMatrix[4] = 0.0f; + g_fProjectionMatrix[5] = xfregs.rawProjection[2]; + g_fProjectionMatrix[6] = 0.0f; + g_fProjectionMatrix[7] = xfregs.rawProjection[3]; + + g_fProjectionMatrix[8] = 0.0f; + g_fProjectionMatrix[9] = 0.0f; + g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]); + g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f); + + g_fProjectionMatrix[12] = 0.0f; + g_fProjectionMatrix[13] = 0.0f; + g_fProjectionMatrix[14] = 0.0f; + g_fProjectionMatrix[15] = 1.0f; SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]); SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]); @@ -375,140 +375,140 @@ void VertexShaderManager::SetConstants() SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]); SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]); SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]); - } + } - PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]); + PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]); - if (g_ActiveConfig.bFreeLook) + if (g_ActiveConfig.bFreeLook) { - Matrix44 mtxA; - Matrix44 mtxB; - Matrix44 viewMtx; - - Matrix44::Translate(mtxA, s_fViewTranslationVector); - Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix); - Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation - Matrix44::Set(mtxB, g_fProjectionMatrix); - Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view - - SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]); - } - else + Matrix44 mtxA; + Matrix44 mtxB; + Matrix44 viewMtx; + + Matrix44::Translate(mtxA, s_fViewTranslationVector); + Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix); + Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation + Matrix44::Set(mtxB, g_fProjectionMatrix); + Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view + + SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]); + } + else { - SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]); - } - } + SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]); + } + } } void VertexShaderManager::InvalidateXFRange(int start, int end) { - if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 && + if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 && (u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) || - ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 && + ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 && (u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9)) { - bPosNormalMatrixChanged = true; - } - - if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) || - ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) || - ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) || - ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) { - bTexMatricesChanged[0] = true; - } - - if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) || - ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) || - ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) || - ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) { - bTexMatricesChanged[1] = true; - } - - if (start < XFMEM_POSMATRICES_END) + bPosNormalMatrixChanged = true; + } + + if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) { + bTexMatricesChanged[0] = true; + } + + if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) { + bTexMatricesChanged[1] = true; + } + + if (start < XFMEM_POSMATRICES_END) { - if (nTransformMatricesChanged[0] == -1) + if (nTransformMatricesChanged[0] == -1) { - nTransformMatricesChanged[0] = start; - nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end; - } - else + nTransformMatricesChanged[0] = start; + nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end; + } + else { - if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start; - if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end; - } - } + if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start; + if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end; + } + } - if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) + if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) { - int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES; - int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES; + int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES; + int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES; - if (nNormalMatricesChanged[0] == -1) + if (nNormalMatricesChanged[0] == -1) { - nNormalMatricesChanged[0] = _start; - nNormalMatricesChanged[1] = _end; - } - else + nNormalMatricesChanged[0] = _start; + nNormalMatricesChanged[1] = _end; + } + else { - if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start; - if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end; - } - } + if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start; + if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end; + } + } - if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) + if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) { - int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES; - int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES; + int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES; + int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES; - if (nPostTransformMatricesChanged[0] == -1) + if (nPostTransformMatricesChanged[0] == -1) { - nPostTransformMatricesChanged[0] = _start; - nPostTransformMatricesChanged[1] = _end; - } - else + nPostTransformMatricesChanged[0] = _start; + nPostTransformMatricesChanged[1] = _end; + } + else { - if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start; - if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end; - } - } + if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start; + if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end; + } + } - if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) + if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) { - int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS; - int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS; + int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS; + int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS; - if (nLightsChanged[0] == -1 ) + if (nLightsChanged[0] == -1 ) { - nLightsChanged[0] = _start; - nLightsChanged[1] = _end; - } - else + nLightsChanged[0] = _start; + nLightsChanged[1] = _end; + } + else { - if (nLightsChanged[0] > _start) nLightsChanged[0] = _start; - if (nLightsChanged[1] < _end) nLightsChanged[1] = _end; - } - } + if (nLightsChanged[0] > _start) nLightsChanged[0] = _start; + if (nLightsChanged[1] < _end) nLightsChanged[1] = _end; + } + } } void VertexShaderManager::SetTexMatrixChangedA(u32 Value) { - if (MatrixIndexA.Hex != Value) + if (MatrixIndexA.Hex != Value) { - VertexManager::Flush(); - if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f)) - bPosNormalMatrixChanged = true; - bTexMatricesChanged[0] = true; - MatrixIndexA.Hex = Value; - } + VertexManager::Flush(); + if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f)) + bPosNormalMatrixChanged = true; + bTexMatricesChanged[0] = true; + MatrixIndexA.Hex = Value; + } } void VertexShaderManager::SetTexMatrixChangedB(u32 Value) { - if (MatrixIndexB.Hex != Value) + if (MatrixIndexB.Hex != Value) { - VertexManager::Flush(); - bTexMatricesChanged[1] = true; - MatrixIndexB.Hex = Value; - } + VertexManager::Flush(); + bTexMatricesChanged[1] = true; + MatrixIndexB.Hex = Value; + } } void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex) @@ -521,20 +521,20 @@ void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex) { xfregs.rawViewport[constantIndex] = _Viewport[0]; } - /*//Tino: i think this is nod needed so let this commented til confirmed + /*//Tino: i think this is not needed so leave this commented till confirmed // Workaround for paper mario, yep this is bizarre. - for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) + for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) { - if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number - return; - } - memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/ - bViewportChanged = true; + if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number + return; + } + memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/ + bViewportChanged = true; } void VertexShaderManager::SetViewportChanged() { - bViewportChanged = true; + bViewportChanged = true; } void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex) @@ -547,7 +547,7 @@ void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex) { xfregs.rawProjection[constantIndex] = _pProjection[0]; } - bProjectionChanged = true; + bProjectionChanged = true; } void VertexShaderManager::SetMaterialColor(int index, u32 data) @@ -564,42 +564,42 @@ void VertexShaderManager::SetMaterialColor(int index, u32 data) void VertexShaderManager::TranslateView(float x, float y) { - float result[3]; - float vector[3] = { x,0,y }; + float result[3]; + float vector[3] = { x,0,y }; - Matrix33::Multiply(s_viewInvRotationMatrix, vector, result); + Matrix33::Multiply(s_viewInvRotationMatrix, vector, result); - for (int i = 0; i < 3; i++) - s_fViewTranslationVector[i] += result[i]; + for (int i = 0; i < 3; i++) + s_fViewTranslationVector[i] += result[i]; - bProjectionChanged = true; + bProjectionChanged = true; } void VertexShaderManager::RotateView(float x, float y) { - s_fViewRotation[0] += x; - s_fViewRotation[1] += y; + s_fViewRotation[0] += x; + s_fViewRotation[1] += y; - Matrix33 mx; - Matrix33 my; - Matrix33::RotateX(mx, s_fViewRotation[1]); - Matrix33::RotateY(my, s_fViewRotation[0]); - Matrix33::Multiply(mx, my, s_viewRotationMatrix); + Matrix33 mx; + Matrix33 my; + Matrix33::RotateX(mx, s_fViewRotation[1]); + Matrix33::RotateY(my, s_fViewRotation[0]); + Matrix33::Multiply(mx, my, s_viewRotationMatrix); - // reverse rotation - Matrix33::RotateX(mx, -s_fViewRotation[1]); - Matrix33::RotateY(my, -s_fViewRotation[0]); - Matrix33::Multiply(my, mx, s_viewInvRotationMatrix); + // reverse rotation + Matrix33::RotateX(mx, -s_fViewRotation[1]); + Matrix33::RotateY(my, -s_fViewRotation[0]); + Matrix33::Multiply(my, mx, s_viewInvRotationMatrix); - bProjectionChanged = true; + bProjectionChanged = true; } void VertexShaderManager::ResetView() { - memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector)); - Matrix33::LoadIdentity(s_viewRotationMatrix); - Matrix33::LoadIdentity(s_viewInvRotationMatrix); - s_fViewRotation[0] = s_fViewRotation[1] = 0.0f; + memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector)); + Matrix33::LoadIdentity(s_viewRotationMatrix); + Matrix33::LoadIdentity(s_viewInvRotationMatrix); + s_fViewRotation[0] = s_fViewRotation[1] = 0.0f; - bProjectionChanged = true; + bProjectionChanged = true; } |
