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Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
index 5ec371a0ba..ca90077bc1 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
@@ -411,9 +411,10 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;
- // donkopunchstania: GC GPU rounds differently?
- // -(1 + epsilon) so objects are clipped as they are on the real HW
- g_fProjectionMatrix[14] = -1.00000011921f;
+ // donkopunchstania suggested the GC GPU might round differently
+ // He had thus changed this to -(1 + epsilon) to fix clipping issues.
+ // I (neobrain) don't think his conjecture is true and thus reverted his change.
+ g_fProjectionMatrix[14] = -1.0f;
g_fProjectionMatrix[15] = 0.0f;
SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);