summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/VideoConfig.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.cpp245
1 files changed, 245 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp
new file mode 100644
index 0000000000..4c171f1db3
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp
@@ -0,0 +1,245 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <cmath>
+
+#include "Common.h"
+#include "IniFile.h"
+#include "VideoConfig.h"
+#include "VideoCommon.h"
+
+Config g_Config;
+Config g_ActiveConfig;
+
+void UpdateActiveConfig()
+{
+ g_ActiveConfig = g_Config;
+}
+
+Config::Config()
+{
+ bRunning = false;
+}
+
+void Config::Load(const char *ini_file)
+{
+ std::string temp;
+ IniFile iniFile;
+ iniFile.Load(ini_file);
+
+ // get resolution
+ iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
+ strncpy(cInternalRes, temp.c_str(), 16);
+ iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
+ strncpy(cFSResolution, temp.c_str(), 16);
+
+ iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
+ iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
+ iniFile.Get("Hardware", "RenderToMainframe", &RenderToMainframe, false);
+ iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
+ iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
+ iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
+ iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
+ iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
+ iniFile.Get("Settings", "Crop", &bCrop, false);
+ iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
+ iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
+ iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
+
+ iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
+ iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
+ iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
+ iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
+ iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
+ iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
+ iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
+ iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
+ iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
+ iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
+ iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
+ iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
+ iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
+ iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
+
+ iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
+ iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
+ iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
+ iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
+ iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
+ iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
+
+ iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
+ iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
+ iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
+
+ iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
+ iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
+ iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
+ iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
+
+ iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
+ if (iAdapter == -1)
+ iAdapter = 0;
+ iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
+ iniFile.Get("Hardware", "VSync", &bVsync, 0);
+ iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
+
+ // Load common settings
+ iniFile.Load(CONFIG_FILE);
+ bool bTmp;
+ iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
+ SetEnableAlert(bTmp);
+}
+
+void Config::GameIniLoad(const char *ini_file)
+{
+ IniFile iniFile;
+ iniFile.Load(ini_file);
+ iniFile.Get("Video", "ForceFiltering", &bForceFiltering, 0);
+ iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
+ iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
+ iniFile.Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
+ iniFile.Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0);
+ iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
+ iniFile.Get("Video", "MSAA", &iMultisampleMode, 0);
+ iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
+ iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
+ iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
+}
+
+void Config::Save(const char *ini_file)
+{
+ IniFile iniFile;
+ iniFile.Load(ini_file);
+ iniFile.Set("Hardware", "WindowedRes", cInternalRes);
+ iniFile.Set("Hardware", "FullscreenRes", cFSResolution);
+ iniFile.Set("Hardware", "Fullscreen", bFullscreen);
+ iniFile.Set("Hardware", "VSync", bVSync);
+ iniFile.Set("Hardware", "RenderToMainframe", RenderToMainframe);
+ iniFile.Set("Settings", "StretchToFit", bNativeResolution);
+ iniFile.Set("Settings", "2xResolution", b2xResolution);
+ iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
+ iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
+ iniFile.Set("Settings", "Crop", bCrop);
+ iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
+ iniFile.Set("Settings", "HideCursor", bHideCursor);
+ iniFile.Set("Settings", "UseXFB", bUseXFB);
+ iniFile.Set("Settings", "AutoScale", bAutoScale);
+
+ iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
+ iniFile.Set("Settings", "ShowFPS", bShowFPS);
+ iniFile.Set("Settings", "OverlayStats", bOverlayStats);
+ iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
+ iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
+ iniFile.Set("Settings", "Show", iCompileDLsLevel);
+ iniFile.Set("Settings", "DumpTextures", bDumpTextures);
+ iniFile.Set("Settings", "HiresTextures", bHiresTextures);
+ iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
+ iniFile.Set("Settings", "DumpFrames", bDumpFrames);
+ iniFile.Set("Settings", "FreeLook", bFreeLook);
+ iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
+ iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
+ iniFile.Set("Settings", "MSAA", iMultisampleMode);
+ iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
+ iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
+ iniFile.Set("Settings", "Wireframe", bWireFrame);
+ iniFile.Set("Settings", "DisableLighting", bDisableLighting);
+ iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
+ iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
+ iniFile.Set("Settings", "DisableFog", bDisableFog);
+
+ iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
+ iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
+ iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
+
+ iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
+ iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
+ iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
+ iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
+
+ iniFile.Set("Hardware", "Adapter", iAdapter);
+ iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
+ iniFile.Set("Hardware", "VSync", bVsync);
+ iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
+
+ iniFile.Save(ini_file);
+}
+
+
+
+// TODO: Figure out a better place for this function.
+void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
+{
+ float FloatGLWidth = (float)backbuffer_width;
+ float FloatGLHeight = (float)backbuffer_height;
+ float FloatXOffset = 0;
+ float FloatYOffset = 0;
+
+ // The rendering window size
+ const float WinWidth = FloatGLWidth;
+ const float WinHeight = FloatGLHeight;
+
+ // Handle aspect ratio.
+ if (g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169)
+ {
+ // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
+ float Ratio = (WinWidth / WinHeight) / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
+ // Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
+ if (Ratio > 1)
+ {
+ // Scale down and center in the X direction.
+ FloatGLWidth /= Ratio;
+ FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
+ }
+ // The window is too high, we have to limit the height
+ else
+ {
+ // Scale down and center in the Y direction.
+ FloatGLHeight *= Ratio;
+ FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
+ }
+ }
+
+ // -----------------------------------------------------------------------
+ // Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
+ // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
+ // ------------------
+ if ((g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169) && g_ActiveConfig.bCrop)
+ {
+ float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
+ // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
+ float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
+ float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
+ // The new width and height
+ FloatGLWidth = FloatGLWidth * Ratio;
+ FloatGLHeight = FloatGLHeight * Ratio;
+ // Adjust the X and Y offset
+ FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
+ FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
+ //NOTICE_LOG(OSREPORT, "Crop Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f", Ratio, IncreasedHeight, FloatYOffset);
+ //NOTICE_LOG(OSREPORT, "Crop FloatGLWidth:%1.2f FloatGLHeight:%3.0f", (float)FloatGLWidth, (float)FloatGLHeight);
+ //NOTICE_LOG(OSREPORT, "");
+ }
+
+ // round(float) = floor(float + 0.5)
+ int XOffset = (int)(FloatXOffset + 0.5f);
+ int YOffset = (int)(FloatYOffset + 0.5f);
+ rc->left = XOffset;
+ rc->top = flip ? (int)(YOffset + ceil(FloatGLHeight)) : YOffset;
+ rc->right = XOffset + (int)ceil(FloatGLWidth);
+ rc->bottom = flip ? YOffset : (int)(YOffset + ceil(FloatGLHeight));
+}