diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoConfig.cpp | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp index 100176863f..614811c813 100644 --- a/Source/Core/VideoCommon/Src/VideoConfig.cpp +++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp @@ -54,8 +54,7 @@ void VideoConfig::Load(const char *ini_file) iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true); iniFile.Get("Settings", "2xResolution", &b2xResolution, false); iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false); - iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, true); - iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false); + iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO); iniFile.Get("Settings", "Crop", &bCrop, false); iniFile.Get("Settings", "HideCursor", &bHideCursor, false); iniFile.Get("Settings", "UseXFB", &bUseXFB, 0); @@ -149,8 +148,7 @@ void VideoConfig::Save(const char *ini_file) iniFile.Set("Hardware", "RenderToMainframe", RenderToMainframe); iniFile.Set("Settings", "StretchToFit", bNativeResolution); iniFile.Set("Settings", "2xResolution", b2xResolution); - iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43); - iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169); + iniFile.Set("Settings", "AspectRatio", iAspectRatio); iniFile.Set("Settings", "Crop", bCrop); iniFile.Set("Settings", "wideScreenHack", bWidescreenHack); iniFile.Set("Settings", "HideCursor", bHideCursor); @@ -210,10 +208,19 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip const float WinHeight = FloatGLHeight; // Handle aspect ratio. - if (g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169) + // Default to auto. + bool use16_9 = g_VideoInitialize.bAutoAspectIs16_9; + + // Check for force-settings and override. + if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9) + use16_9 = true; + else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3) + use16_9 = false; + + if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH) { // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio - float Ratio = (WinWidth / WinHeight) / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f)); + float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f)); // Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width. if (Ratio > 1.0f) { @@ -234,9 +241,9 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip // Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset // ------------------ - if ((g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169) && g_ActiveConfig.bCrop) + if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop) { - float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f))); + float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f))); // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted) float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth; float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight; |
