diff options
Diffstat (limited to 'Source/Core/VideoCommon/Statistics.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Statistics.cpp | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/Source/Core/VideoCommon/Statistics.cpp b/Source/Core/VideoCommon/Statistics.cpp index 642df5694a..4a58c6f682 100644 --- a/Source/Core/VideoCommon/Statistics.cpp +++ b/Source/Core/VideoCommon/Statistics.cpp @@ -66,45 +66,45 @@ void Statistics::Display() const if (g_backend_info.api_type == APIType::Nothing) { - draw_statistic("Objects", "%d", this_frame.num_drawn_objects); - draw_statistic("Vertices Loaded", "%d", this_frame.num_vertices_loaded); - draw_statistic("Triangles Input", "%d", this_frame.num_triangles_in); - draw_statistic("Triangles Rejected", "%d", this_frame.num_triangles_rejected); - draw_statistic("Triangles Culled", "%d", this_frame.num_triangles_culled); - draw_statistic("Triangles Clipped", "%d", this_frame.num_triangles_clipped); - draw_statistic("Triangles Drawn", "%d", this_frame.num_triangles_drawn); - draw_statistic("Rasterized Pix", "%d", this_frame.rasterized_pixels); - draw_statistic("TEV Pix In", "%d", this_frame.tev_pixels_in); - draw_statistic("TEV Pix Out", "%d", this_frame.tev_pixels_out); + draw_statistic("Objects", "%u", this_frame.num_drawn_objects); + draw_statistic("Vertices Loaded", "%u", this_frame.num_vertices_loaded); + draw_statistic("Triangles Input", "%u", this_frame.num_triangles_in); + draw_statistic("Triangles Rejected", "%u", this_frame.num_triangles_rejected); + draw_statistic("Triangles Culled", "%u", this_frame.num_triangles_culled); + draw_statistic("Triangles Clipped", "%u", this_frame.num_triangles_clipped); + draw_statistic("Triangles Drawn", "%u", this_frame.num_triangles_drawn); + draw_statistic("Rasterized Pix", "%u", this_frame.rasterized_pixels); + draw_statistic("TEV Pix In", "%u", this_frame.tev_pixels_in); + draw_statistic("TEV Pix Out", "%u", this_frame.tev_pixels_out); } - draw_statistic("Textures created", "%d", num_textures_created); - draw_statistic("Textures uploaded", "%d", num_textures_uploaded); - draw_statistic("Textures alive", "%d", num_textures_alive); - draw_statistic("pshaders created", "%d", num_pixel_shaders_created); - draw_statistic("pshaders alive", "%d", num_pixel_shaders_alive); - draw_statistic("vshaders created", "%d", num_vertex_shaders_created); - draw_statistic("vshaders alive", "%d", num_vertex_shaders_alive); - draw_statistic("shaders changes", "%d", this_frame.num_shader_changes); - draw_statistic("dlists called", "%d", this_frame.num_dlists_called); - draw_statistic("Primitive joins", "%d", this_frame.num_primitive_joins); - draw_statistic("Draw calls", "%d", this_frame.num_draw_calls); - draw_statistic("Primitives", "%d", this_frame.num_prims); - draw_statistic("Primitives (DL)", "%d", this_frame.num_dl_prims); - draw_statistic("XF loads", "%d", this_frame.num_xf_loads); - draw_statistic("XF loads (DL)", "%d", this_frame.num_xf_loads_in_dl); - draw_statistic("CP loads", "%d", this_frame.num_cp_loads); - draw_statistic("CP loads (DL)", "%d", this_frame.num_cp_loads_in_dl); - draw_statistic("BP loads", "%d", this_frame.num_bp_loads); - draw_statistic("BP loads (DL)", "%d", this_frame.num_bp_loads_in_dl); - draw_statistic("Vertex streamed", "%i kB", this_frame.bytes_vertex_streamed / 1024); - draw_statistic("Index streamed", "%i kB", this_frame.bytes_index_streamed / 1024); - draw_statistic("Uniform streamed", "%i kB", this_frame.bytes_uniform_streamed / 1024); - draw_statistic("Vertex Loaders", "%d", num_vertex_loaders); - draw_statistic("EFB peeks:", "%d", this_frame.num_efb_peeks); - draw_statistic("EFB pokes:", "%d", this_frame.num_efb_pokes); - draw_statistic("Draw dones:", "%d", this_frame.num_draw_done); - draw_statistic("Tokens:", "%d/%d", this_frame.num_token, this_frame.num_token_int); + draw_statistic("Textures created", "%u", num_textures_created); + draw_statistic("Textures uploaded", "%u", num_textures_uploaded); + draw_statistic("Textures alive", "%u", num_textures_alive); + draw_statistic("pshaders created", "%u", num_pixel_shaders_created); + draw_statistic("pshaders alive", "%u", num_pixel_shaders_alive); + draw_statistic("vshaders created", "%u", num_vertex_shaders_created); + draw_statistic("vshaders alive", "%u", num_vertex_shaders_alive); + draw_statistic("shaders changes", "%u", this_frame.num_shader_changes); + draw_statistic("dlists called", "%u", this_frame.num_dlists_called); + draw_statistic("Primitive joins", "%u", this_frame.num_primitive_joins); + draw_statistic("Draw calls", "%u", this_frame.num_draw_calls); + draw_statistic("Primitives", "%u", this_frame.num_prims); + draw_statistic("Primitives (DL)", "%u", this_frame.num_dl_prims); + draw_statistic("XF loads", "%u", this_frame.num_xf_loads); + draw_statistic("XF loads (DL)", "%u", this_frame.num_xf_loads_in_dl); + draw_statistic("CP loads", "%u", this_frame.num_cp_loads); + draw_statistic("CP loads (DL)", "%u", this_frame.num_cp_loads_in_dl); + draw_statistic("BP loads", "%u", this_frame.num_bp_loads); + draw_statistic("BP loads (DL)", "%u", this_frame.num_bp_loads_in_dl); + draw_statistic("Vertex streamed", "%u kB", this_frame.bytes_vertex_streamed / 1024); + draw_statistic("Index streamed", "%u kB", this_frame.bytes_index_streamed / 1024); + draw_statistic("Uniform streamed", "%u kB", this_frame.bytes_uniform_streamed / 1024); + draw_statistic("Vertex Loaders", "%u", num_vertex_loaders); + draw_statistic("EFB peeks:", "%u", this_frame.num_efb_peeks); + draw_statistic("EFB pokes:", "%u", this_frame.num_efb_pokes); + draw_statistic("Draw dones:", "%u", this_frame.num_draw_done); + draw_statistic("Tokens:", "%u/%u", this_frame.num_token, this_frame.num_token_int); ImGui::Columns(1); @@ -372,24 +372,24 @@ void Statistics::DisplayScissor() draw_list->AddRect( p2, ImVec2(p2.x + EFB_WIDTH * scale_height, p2.y + EFB_HEIGHT * scale_height), light_grey); ImGui::SameLine(); - ImGui::Text("%d", int(info.rectangles.size())); + ImGui::Text("%zu", info.rectangles.size()); if (show_raw_scissors) { ImGui::TableNextColumn(); ImGui::TextColored(COLORS[index % COLORS.size()], "Raw"); ImGui::TableNextColumn(); - ImGui::Text("%d", info.scissor_tl.x_full.Value()); + ImGui::Text("%u", info.scissor_tl.x_full.Value()); ImGui::TableNextColumn(); - ImGui::Text("%d", info.scissor_tl.y_full.Value()); + ImGui::Text("%u", info.scissor_tl.y_full.Value()); ImGui::TableNextColumn(); - ImGui::Text("%d", info.scissor_br.x_full.Value()); + ImGui::Text("%u", info.scissor_br.x_full.Value()); ImGui::TableNextColumn(); - ImGui::Text("%d", info.scissor_br.y_full.Value()); + ImGui::Text("%u", info.scissor_br.y_full.Value()); ImGui::TableNextColumn(); - ImGui::Text("%d", info.scissor_off.x_full.Value()); + ImGui::Text("%u", info.scissor_off.x_full.Value()); ImGui::TableNextColumn(); - ImGui::Text("%d", info.scissor_off.y_full.Value()); + ImGui::Text("%u", info.scissor_off.y_full.Value()); ImGui::TableNextColumn(); } }; |
