diff options
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index c2ad4cda23..2c749c7703 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -1574,7 +1574,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp } std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>> cached_game_assets; - std::vector<VideoCommon::CustomTextureData*> data_for_assets; + std::vector<std::shared_ptr<VideoCommon::TextureData>> data_for_assets; bool has_arbitrary_mipmaps = false; bool skip_texture_dump = false; std::shared_ptr<HiresTexture> hires_texture; @@ -1628,6 +1628,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp } } + data_for_assets.reserve(cached_game_assets.size()); for (auto& cached_asset : cached_game_assets) { auto data = cached_asset.m_asset->GetData(); @@ -1635,7 +1636,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp { if (cached_asset.m_asset->Validate(texture_info.GetRawWidth(), texture_info.GetRawHeight())) { - data_for_assets.push_back(&data->m_texture); + data_for_assets.push_back(data); } } } @@ -1655,7 +1656,8 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp // expected because each texture is loaded into a texture array RcTcacheEntry TextureCacheBase::CreateTextureEntry( const TextureCreationInfo& creation_info, const TextureInfo& texture_info, - const int safety_color_sample_size, std::vector<VideoCommon::CustomTextureData*> assets_data, + const int safety_color_sample_size, + std::vector<std::shared_ptr<VideoCommon::TextureData>> assets_data, const bool custom_arbitrary_mipmaps, bool skip_texture_dump) { #ifdef __APPLE__ @@ -1670,12 +1672,13 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry( const auto calculate_max_levels = [&]() { const auto max_element = std::max_element( assets_data.begin(), assets_data.end(), [](const auto& lhs, const auto& rhs) { - return lhs->m_slices[0].m_levels.size() < rhs->m_slices[0].m_levels.size(); + return lhs->m_texture.m_slices[0].m_levels.size() < + rhs->m_texture.m_slices[0].m_levels.size(); }); - return (*max_element)->m_slices[0].m_levels.size(); + return (*max_element)->m_texture.m_slices[0].m_levels.size(); }; const u32 texLevels = no_mips ? 1 : (u32)calculate_max_levels(); - const auto& first_level = assets_data[0]->m_slices[0].m_levels[0]; + const auto& first_level = assets_data[0]->m_texture.m_slices[0].m_levels[0]; const TextureConfig config(first_level.width, first_level.height, texLevels, static_cast<u32>(assets_data.size()), 1, first_level.format, 0); entry = AllocateCacheEntry(config); @@ -1683,8 +1686,8 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry( return entry; for (u32 data_index = 0; data_index < static_cast<u32>(assets_data.size()); data_index++) { - const auto asset = assets_data[data_index]; - const auto& slice = asset->m_slices[0]; + const auto& asset = assets_data[data_index]; + const auto& slice = asset->m_texture.m_slices[0]; for (u32 level_index = 0; level_index < std::min(texLevels, static_cast<u32>(slice.m_levels.size())); ++level_index) |
