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-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp2551
1 files changed, 1313 insertions, 1238 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 7d77f48392..94095ecf95 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -12,9 +12,9 @@
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
+#include "Common/Logging/Log.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
-#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
#include "Core/FifoPlayer/FifoPlayer.h"
@@ -34,10 +34,12 @@
#include "VideoCommon/VideoConfig.h"
static const u64 TEXHASH_INVALID = 0;
-static const int TEXTURE_KILL_THRESHOLD = 64; // Sonic the Fighters (inside Sonic Gems Collection) loops a 64 frames animation
+static const int TEXTURE_KILL_THRESHOLD =
+ 64; // Sonic the Fighters (inside Sonic Gems Collection) loops a 64 frames animation
static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
static const int FRAMECOUNT_INVALID = 0;
-static const u64 MAX_TEXTURE_BINARY_SIZE = 1024 * 1024 * 4; // 1024 x 1024 texel times 8 nibbles per texel
+static const u64 MAX_TEXTURE_BINARY_SIZE =
+ 1024 * 1024 * 4; // 1024 x 1024 texel times 8 nibbles per texel
std::unique_ptr<TextureCacheBase> g_texture_cache;
@@ -57,1348 +59,1421 @@ TextureCacheBase::TCacheEntryBase::~TCacheEntryBase()
void TextureCacheBase::CheckTempSize(size_t required_size)
{
- if (required_size <= temp_size)
- return;
+ if (required_size <= temp_size)
+ return;
- temp_size = required_size;
- FreeAlignedMemory(temp);
- temp = (u8*)AllocateAlignedMemory(temp_size, 16);
+ temp_size = required_size;
+ FreeAlignedMemory(temp);
+ temp = (u8*)AllocateAlignedMemory(temp_size, 16);
}
TextureCacheBase::TextureCacheBase()
{
- temp_size = 2048 * 2048 * 4;
- if (!temp)
- temp = (u8*)AllocateAlignedMemory(temp_size, 16);
+ temp_size = 2048 * 2048 * 4;
+ if (!temp)
+ temp = (u8*)AllocateAlignedMemory(temp_size, 16);
- TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
+ TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable,
+ g_ActiveConfig.bTexFmtOverlayCenter);
- HiresTexture::Init();
+ HiresTexture::Init();
- SetHash64Function();
+ SetHash64Function();
}
void TextureCacheBase::Invalidate()
{
- UnbindTextures();
-
- for (auto& tex : textures_by_address)
- {
- delete tex.second;
- }
- textures_by_address.clear();
- textures_by_hash.clear();
-
- for (auto& rt : texture_pool)
- {
- delete rt.second;
- }
- texture_pool.clear();
+ UnbindTextures();
+
+ for (auto& tex : textures_by_address)
+ {
+ delete tex.second;
+ }
+ textures_by_address.clear();
+ textures_by_hash.clear();
+
+ for (auto& rt : texture_pool)
+ {
+ delete rt.second;
+ }
+ texture_pool.clear();
}
TextureCacheBase::~TextureCacheBase()
{
- HiresTexture::Shutdown();
- Invalidate();
- FreeAlignedMemory(temp);
- temp = nullptr;
+ HiresTexture::Shutdown();
+ Invalidate();
+ FreeAlignedMemory(temp);
+ temp = nullptr;
}
void TextureCacheBase::OnConfigChanged(VideoConfig& config)
{
- if (g_texture_cache)
- {
- if (config.bHiresTextures != backup_config.s_hires_textures ||
- config.bCacheHiresTextures != backup_config.s_cache_hires_textures)
- {
- HiresTexture::Update();
- }
-
- // TODO: Invalidating texcache is really stupid in some of these cases
- if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
- config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
- config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
- config.bHiresTextures != backup_config.s_hires_textures)
- {
- g_texture_cache->Invalidate();
-
- TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
- }
-
- if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
- config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
- {
- g_texture_cache->DeleteShaders();
- g_texture_cache->CompileShaders();
- }
- }
-
- backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
- backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
- backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
- backup_config.s_hires_textures = config.bHiresTextures;
- backup_config.s_cache_hires_textures = config.bCacheHiresTextures;
- backup_config.s_stereo_3d = config.iStereoMode > 0;
- backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
+ if (g_texture_cache)
+ {
+ if (config.bHiresTextures != backup_config.s_hires_textures ||
+ config.bCacheHiresTextures != backup_config.s_cache_hires_textures)
+ {
+ HiresTexture::Update();
+ }
+
+ // TODO: Invalidating texcache is really stupid in some of these cases
+ if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
+ config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
+ config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
+ config.bHiresTextures != backup_config.s_hires_textures)
+ {
+ g_texture_cache->Invalidate();
+
+ TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable,
+ g_ActiveConfig.bTexFmtOverlayCenter);
+ }
+
+ if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
+ config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
+ {
+ g_texture_cache->DeleteShaders();
+ g_texture_cache->CompileShaders();
+ }
+ }
+
+ backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
+ backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
+ backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
+ backup_config.s_hires_textures = config.bHiresTextures;
+ backup_config.s_cache_hires_textures = config.bCacheHiresTextures;
+ backup_config.s_stereo_3d = config.iStereoMode > 0;
+ backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
}
void TextureCacheBase::Cleanup(int _frameCount)
{
- TexCache::iterator iter = textures_by_address.begin();
- TexCache::iterator tcend = textures_by_address.end();
- while (iter != tcend)
- {
- if (iter->second->frameCount == FRAMECOUNT_INVALID)
- {
- iter->second->frameCount = _frameCount;
- ++iter;
- }
- else if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
- {
- if (iter->second->IsEfbCopy())
- {
- // Only remove EFB copies when they wouldn't be used anymore(changed hash), because EFB copies living on the
- // host GPU are unrecoverable. Perform this check only every TEXTURE_KILL_THRESHOLD for performance reasons
- if ((_frameCount - iter->second->frameCount) % TEXTURE_KILL_THRESHOLD == 1 &&
- iter->second->hash != iter->second->CalculateHash())
- {
- iter = InvalidateTexture(iter);
- }
- else
- {
- ++iter;
- }
- }
- else
- {
- iter = InvalidateTexture(iter);
- }
- }
- else
- {
- ++iter;
- }
- }
-
- TexPool::iterator iter2 = texture_pool.begin();
- TexPool::iterator tcend2 = texture_pool.end();
- while (iter2 != tcend2)
- {
- if (iter2->second->frameCount == FRAMECOUNT_INVALID)
- {
- iter2->second->frameCount = _frameCount;
- }
- if (_frameCount > TEXTURE_POOL_KILL_THRESHOLD + iter2->second->frameCount)
- {
- delete iter2->second;
- iter2 = texture_pool.erase(iter2);
- }
- else
- {
- ++iter2;
- }
- }
+ TexCache::iterator iter = textures_by_address.begin();
+ TexCache::iterator tcend = textures_by_address.end();
+ while (iter != tcend)
+ {
+ if (iter->second->frameCount == FRAMECOUNT_INVALID)
+ {
+ iter->second->frameCount = _frameCount;
+ ++iter;
+ }
+ else if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
+ {
+ if (iter->second->IsEfbCopy())
+ {
+ // Only remove EFB copies when they wouldn't be used anymore(changed hash), because EFB
+ // copies living on the
+ // host GPU are unrecoverable. Perform this check only every TEXTURE_KILL_THRESHOLD for
+ // performance reasons
+ if ((_frameCount - iter->second->frameCount) % TEXTURE_KILL_THRESHOLD == 1 &&
+ iter->second->hash != iter->second->CalculateHash())
+ {
+ iter = InvalidateTexture(iter);
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+ else
+ {
+ iter = InvalidateTexture(iter);
+ }
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+
+ TexPool::iterator iter2 = texture_pool.begin();
+ TexPool::iterator tcend2 = texture_pool.end();
+ while (iter2 != tcend2)
+ {
+ if (iter2->second->frameCount == FRAMECOUNT_INVALID)
+ {
+ iter2->second->frameCount = _frameCount;
+ }
+ if (_frameCount > TEXTURE_POOL_KILL_THRESHOLD + iter2->second->frameCount)
+ {
+ delete iter2->second;
+ iter2 = texture_pool.erase(iter2);
+ }
+ else
+ {
+ ++iter2;
+ }
+ }
}
bool TextureCacheBase::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
{
- if (addr + size_in_bytes <= range_address)
- return false;
+ if (addr + size_in_bytes <= range_address)
+ return false;
- if (addr >= range_address + range_size)
- return false;
+ if (addr >= range_address + range_size)
+ return false;
- return true;
+ return true;
}
-TextureCacheBase::TCacheEntryBase* TextureCacheBase::TCacheEntryBase::ApplyPalette(u8* palette, u32 tlutfmt)
+TextureCacheBase::TCacheEntryBase* TextureCacheBase::TCacheEntryBase::ApplyPalette(u8* palette,
+ u32 tlutfmt)
{
- TCacheEntryConfig newconfig;
- newconfig.rendertarget = true;
- newconfig.width = config.width;
- newconfig.height = config.height;
- newconfig.layers = config.layers;
- TCacheEntryBase *decoded_entry = AllocateTexture(newconfig);
-
- if (decoded_entry)
- {
- decoded_entry->SetGeneralParameters(addr, size_in_bytes, format);
- decoded_entry->SetDimensions(native_width, native_height, 1);
- decoded_entry->SetHashes(base_hash, hash);
- decoded_entry->frameCount = FRAMECOUNT_INVALID;
- decoded_entry->is_efb_copy = false;
-
- g_texture_cache->ConvertTexture(decoded_entry, this, palette, static_cast<TlutFormat>(tlutfmt));
- textures_by_address.emplace(addr, decoded_entry);
-
- return decoded_entry;
- }
-
- return nullptr;
+ TCacheEntryConfig newconfig;
+ newconfig.rendertarget = true;
+ newconfig.width = config.width;
+ newconfig.height = config.height;
+ newconfig.layers = config.layers;
+ TCacheEntryBase* decoded_entry = AllocateTexture(newconfig);
+
+ if (decoded_entry)
+ {
+ decoded_entry->SetGeneralParameters(addr, size_in_bytes, format);
+ decoded_entry->SetDimensions(native_width, native_height, 1);
+ decoded_entry->SetHashes(base_hash, hash);
+ decoded_entry->frameCount = FRAMECOUNT_INVALID;
+ decoded_entry->is_efb_copy = false;
+
+ g_texture_cache->ConvertTexture(decoded_entry, this, palette, static_cast<TlutFormat>(tlutfmt));
+ textures_by_address.emplace(addr, decoded_entry);
+
+ return decoded_entry;
+ }
+
+ return nullptr;
}
-void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntryBase** entry, u32 new_width, u32 new_height)
+void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntryBase** entry,
+ u32 new_width, u32 new_height)
{
- if ((*entry)->config.width == new_width && (*entry)->config.height == new_height)
- {
- return;
- }
-
- u32 max = g_renderer->GetMaxTextureSize();
- if (max < new_width || max < new_height)
- {
- ERROR_LOG(VIDEO, "Texture too big, width = %d, height = %d", new_width, new_height);
- return;
- }
-
- TextureCacheBase::TCacheEntryConfig newconfig;
- newconfig.width = new_width;
- newconfig.height = new_height;
- newconfig.layers = (*entry)->config.layers;
- newconfig.rendertarget = true;
-
- TCacheEntryBase* newentry = AllocateTexture(newconfig);
- if (newentry)
- {
- newentry->SetGeneralParameters((*entry)->addr, (*entry)->size_in_bytes, (*entry)->format);
- newentry->SetDimensions((*entry)->native_width, (*entry)->native_height, 1);
- newentry->SetHashes((*entry)->base_hash, (*entry)->hash);
- newentry->frameCount = frameCount;
- newentry->is_efb_copy = (*entry)->is_efb_copy;
- MathUtil::Rectangle<int> srcrect, dstrect;
- srcrect.left = 0;
- srcrect.top = 0;
- srcrect.right = (*entry)->config.width;
- srcrect.bottom = (*entry)->config.height;
- dstrect.left = 0;
- dstrect.top = 0;
- dstrect.right = new_width;
- dstrect.bottom = new_height;
- newentry->CopyRectangleFromTexture(*entry, srcrect, dstrect);
-
- // Keep track of the pointer for textures_by_hash
- if ((*entry)->textures_by_hash_iter != textures_by_hash.end())
- {
- newentry->textures_by_hash_iter = textures_by_hash.emplace((*entry)->hash, newentry);
- }
-
- InvalidateTexture(GetTexCacheIter(*entry));
-
- *entry = newentry;
- textures_by_address.emplace((*entry)->addr, *entry);
- }
- else
- {
- ERROR_LOG(VIDEO, "Scaling failed");
- }
+ if ((*entry)->config.width == new_width && (*entry)->config.height == new_height)
+ {
+ return;
+ }
+
+ u32 max = g_renderer->GetMaxTextureSize();
+ if (max < new_width || max < new_height)
+ {
+ ERROR_LOG(VIDEO, "Texture too big, width = %d, height = %d", new_width, new_height);
+ return;
+ }
+
+ TextureCacheBase::TCacheEntryConfig newconfig;
+ newconfig.width = new_width;
+ newconfig.height = new_height;
+ newconfig.layers = (*entry)->config.layers;
+ newconfig.rendertarget = true;
+
+ TCacheEntryBase* newentry = AllocateTexture(newconfig);
+ if (newentry)
+ {
+ newentry->SetGeneralParameters((*entry)->addr, (*entry)->size_in_bytes, (*entry)->format);
+ newentry->SetDimensions((*entry)->native_width, (*entry)->native_height, 1);
+ newentry->SetHashes((*entry)->base_hash, (*entry)->hash);
+ newentry->frameCount = frameCount;
+ newentry->is_efb_copy = (*entry)->is_efb_copy;
+ MathUtil::Rectangle<int> srcrect, dstrect;
+ srcrect.left = 0;
+ srcrect.top = 0;
+ srcrect.right = (*entry)->config.width;
+ srcrect.bottom = (*entry)->config.height;
+ dstrect.left = 0;
+ dstrect.top = 0;
+ dstrect.right = new_width;
+ dstrect.bottom = new_height;
+ newentry->CopyRectangleFromTexture(*entry, srcrect, dstrect);
+
+ // Keep track of the pointer for textures_by_hash
+ if ((*entry)->textures_by_hash_iter != textures_by_hash.end())
+ {
+ newentry->textures_by_hash_iter = textures_by_hash.emplace((*entry)->hash, newentry);
+ }
+
+ InvalidateTexture(GetTexCacheIter(*entry));
+
+ *entry = newentry;
+ textures_by_address.emplace((*entry)->addr, *entry);
+ }
+ else
+ {
+ ERROR_LOG(VIDEO, "Scaling failed");
+ }
}
-TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t, u8* palette, u32 tlutfmt)
+TextureCacheBase::TCacheEntryBase*
+TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t, u8* palette, u32 tlutfmt)
{
- TCacheEntryBase* entry_to_update = iter_t->second;
- const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4
- || entry_to_update->format == GX_TF_C8
- || entry_to_update->format == GX_TF_C14X2
- || entry_to_update->format >= 0x10000);
-
- // EFB copies are excluded from these updates, until there's an example where a game would
- // benefit from updating. This would require more work to be done.
- if (entry_to_update->IsEfbCopy())
- return entry_to_update;
-
- u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf);
- u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf);
- u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2;
-
- u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width;
-
- TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr > MAX_TEXTURE_BINARY_SIZE ? entry_to_update->addr - MAX_TEXTURE_BINARY_SIZE : 0);
- TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes);
- while (iter != iterend)
- {
- TCacheEntryBase* entry = iter->second;
- if (entry != entry_to_update
- && entry->IsEfbCopy()
- && entry->references.count(entry_to_update) == 0
- && entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes)
- && entry->memory_stride == numBlocksX * block_size)
- {
- if (entry->hash == entry->CalculateHash())
- {
- if (isPaletteTexture)
- {
- TCacheEntryBase *decoded_entry = entry->ApplyPalette(palette, tlutfmt);
- if (decoded_entry)
- {
- // Link the efb copy with the partially updated texture, so we won't apply this partial update again
- entry->CreateReference(entry_to_update);
- // Mark the texture update as used, as if it was loaded directly
- entry->frameCount = FRAMECOUNT_INVALID;
- entry = decoded_entry;
- }
- else
- {
- ++iter;
- continue;
- }
- }
-
- u32 src_x, src_y, dst_x, dst_y;
-
- // Note for understanding the math:
- // Normal textures can't be strided, so the 2 missing cases with src_x > 0 don't exist
- if (entry->addr >= entry_to_update->addr)
- {
- u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
- u32 block_x = block_offset % numBlocksX;
- u32 block_y = block_offset / numBlocksX;
- src_x = 0;
- src_y = 0;
- dst_x = block_x * block_width;
- dst_y = block_y * block_height;
- }
- else
- {
- u32 block_offset = (entry_to_update->addr - entry->addr) / block_size;
- u32 block_x = (~block_offset + 1) % numBlocksX;
- u32 block_y = (block_offset + block_x) / numBlocksX;
- src_x = 0;
- src_y = block_y * block_height;
- dst_x = block_x * block_width;
- dst_y = 0;
- }
-
- u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
- u32 copy_height = std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
-
- // If one of the textures is scaled, scale both with the current efb scaling factor
- if (entry_to_update->native_width != entry_to_update->config.width
- || entry_to_update->native_height != entry_to_update->config.height
- || entry->native_width != entry->config.width || entry->native_height != entry->config.height)
- {
- ScaleTextureCacheEntryTo(&entry_to_update, Renderer::EFBToScaledX(entry_to_update->native_width), Renderer::EFBToScaledY(entry_to_update->native_height));
- ScaleTextureCacheEntryTo(&entry, Renderer::EFBToScaledX(entry->native_width), Renderer::EFBToScaledY(entry->native_height));
-
- src_x = Renderer::EFBToScaledX(src_x);
- src_y = Renderer::EFBToScaledY(src_y);
- dst_x = Renderer::EFBToScaledX(dst_x);
- dst_y = Renderer::EFBToScaledY(dst_y);
- copy_width = Renderer::EFBToScaledX(copy_width);
- copy_height = Renderer::EFBToScaledY(copy_height);
- }
-
- MathUtil::Rectangle<int> srcrect, dstrect;
- srcrect.left = src_x;
- srcrect.top = src_y;
- srcrect.right = (src_x + copy_width);
- srcrect.bottom = (src_y + copy_height);
- dstrect.left = dst_x;
- dstrect.top = dst_y;
- dstrect.right = (dst_x + copy_width);
- dstrect.bottom = (dst_y + copy_height);
- entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect);
-
-
- if (isPaletteTexture)
- {
- // Remove the temporary converted texture, it won't be used anywhere else
- // TODO: It would be nice to convert and copy in one step, but this code path isn't common
- InvalidateTexture(GetTexCacheIter(entry));
- }
- else
- {
- // Link the two textures together, so we won't apply this partial update again
- entry->CreateReference(entry_to_update);
- // Mark the texture update as used, as if it was loaded directly
- entry->frameCount = FRAMECOUNT_INVALID;
- }
- }
- else
- {
- // If the hash does not match, this EFB copy will not be used for anything, so remove it
- iter = InvalidateTexture(iter);
- continue;
- }
- }
- ++iter;
- }
- return entry_to_update;
+ TCacheEntryBase* entry_to_update = iter_t->second;
+ const bool isPaletteTexture =
+ (entry_to_update->format == GX_TF_C4 || entry_to_update->format == GX_TF_C8 ||
+ entry_to_update->format == GX_TF_C14X2 || entry_to_update->format >= 0x10000);
+
+ // EFB copies are excluded from these updates, until there's an example where a game would
+ // benefit from updating. This would require more work to be done.
+ if (entry_to_update->IsEfbCopy())
+ return entry_to_update;
+
+ u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf);
+ u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf);
+ u32 block_size = block_width * block_height *
+ TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2;
+
+ u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width;
+
+ TexCache::iterator iter =
+ textures_by_address.lower_bound(entry_to_update->addr > MAX_TEXTURE_BINARY_SIZE ?
+ entry_to_update->addr - MAX_TEXTURE_BINARY_SIZE :
+ 0);
+ TexCache::iterator iterend =
+ textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes);
+ while (iter != iterend)
+ {
+ TCacheEntryBase* entry = iter->second;
+ if (entry != entry_to_update && entry->IsEfbCopy() &&
+ entry->references.count(entry_to_update) == 0 &&
+ entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes) &&
+ entry->memory_stride == numBlocksX * block_size)
+ {
+ if (entry->hash == entry->CalculateHash())
+ {
+ if (isPaletteTexture)
+ {
+ TCacheEntryBase* decoded_entry = entry->ApplyPalette(palette, tlutfmt);
+ if (decoded_entry)
+ {
+ // Link the efb copy with the partially updated texture, so we won't apply this partial
+ // update again
+ entry->CreateReference(entry_to_update);
+ // Mark the texture update as used, as if it was loaded directly
+ entry->frameCount = FRAMECOUNT_INVALID;
+ entry = decoded_entry;
+ }
+ else
+ {
+ ++iter;
+ continue;
+ }
+ }
+
+ u32 src_x, src_y, dst_x, dst_y;
+
+ // Note for understanding the math:
+ // Normal textures can't be strided, so the 2 missing cases with src_x > 0 don't exist
+ if (entry->addr >= entry_to_update->addr)
+ {
+ u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
+ u32 block_x = block_offset % numBlocksX;
+ u32 block_y = block_offset / numBlocksX;
+ src_x = 0;
+ src_y = 0;
+ dst_x = block_x * block_width;
+ dst_y = block_y * block_height;
+ }
+ else
+ {
+ u32 block_offset = (entry_to_update->addr - entry->addr) / block_size;
+ u32 block_x = (~block_offset + 1) % numBlocksX;
+ u32 block_y = (block_offset + block_x) / numBlocksX;
+ src_x = 0;
+ src_y = block_y * block_height;
+ dst_x = block_x * block_width;
+ dst_y = 0;
+ }
+
+ u32 copy_width =
+ std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
+ u32 copy_height =
+ std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
+
+ // If one of the textures is scaled, scale both with the current efb scaling factor
+ if (entry_to_update->native_width != entry_to_update->config.width ||
+ entry_to_update->native_height != entry_to_update->config.height ||
+ entry->native_width != entry->config.width ||
+ entry->native_height != entry->config.height)
+ {
+ ScaleTextureCacheEntryTo(&entry_to_update,
+ Renderer::EFBToScaledX(entry_to_update->native_width),
+ Renderer::EFBToScaledY(entry_to_update->native_height));
+ ScaleTextureCacheEntryTo(&entry, Renderer::EFBToScaledX(entry->native_width),
+ Renderer::EFBToScaledY(entry->native_height));
+
+ src_x = Renderer::EFBToScaledX(src_x);
+ src_y = Renderer::EFBToScaledY(src_y);
+ dst_x = Renderer::EFBToScaledX(dst_x);
+ dst_y = Renderer::EFBToScaledY(dst_y);
+ copy_width = Renderer::EFBToScaledX(copy_width);
+ copy_height = Renderer::EFBToScaledY(copy_height);
+ }
+
+ MathUtil::Rectangle<int> srcrect, dstrect;
+ srcrect.left = src_x;
+ srcrect.top = src_y;
+ srcrect.right = (src_x + copy_width);
+ srcrect.bottom = (src_y + copy_height);
+ dstrect.left = dst_x;
+ dstrect.top = dst_y;
+ dstrect.right = (dst_x + copy_width);
+ dstrect.bottom = (dst_y + copy_height);
+ entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect);
+
+ if (isPaletteTexture)
+ {
+ // Remove the temporary converted texture, it won't be used anywhere else
+ // TODO: It would be nice to convert and copy in one step, but this code path isn't common
+ InvalidateTexture(GetTexCacheIter(entry));
+ }
+ else
+ {
+ // Link the two textures together, so we won't apply this partial update again
+ entry->CreateReference(entry_to_update);
+ // Mark the texture update as used, as if it was loaded directly
+ entry->frameCount = FRAMECOUNT_INVALID;
+ }
+ }
+ else
+ {
+ // If the hash does not match, this EFB copy will not be used for anything, so remove it
+ iter = InvalidateTexture(iter);
+ continue;
+ }
+ }
+ ++iter;
+ }
+ return entry_to_update;
}
void TextureCacheBase::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
{
- std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
- SConfig::GetInstance().m_strUniqueID;
+ std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strUniqueID;
- // make sure that the directory exists
- if (!File::Exists(szDir) || !File::IsDirectory(szDir))
- File::CreateDir(szDir);
+ // make sure that the directory exists
+ if (!File::Exists(szDir) || !File::IsDirectory(szDir))
+ File::CreateDir(szDir);
- if (level > 0)
- {
- basename += StringFromFormat("_mip%i", level);
- }
- std::string filename = szDir + "/" + basename + ".png";
+ if (level > 0)
+ {
+ basename += StringFromFormat("_mip%i", level);
+ }
+ std::string filename = szDir + "/" + basename + ".png";
- if (!File::Exists(filename))
- entry->Save(filename, level);
+ if (!File::Exists(filename))
+ entry->Save(filename, level);
}
static u32 CalculateLevelSize(u32 level_0_size, u32 level)
{
- return std::max(level_0_size >> level, 1u);
+ return std::max(level_0_size >> level, 1u);
}
// Used by TextureCacheBase::Load
-TextureCacheBase::TCacheEntryBase* TextureCacheBase::ReturnEntry(unsigned int stage, TCacheEntryBase* entry)
+TextureCacheBase::TCacheEntryBase* TextureCacheBase::ReturnEntry(unsigned int stage,
+ TCacheEntryBase* entry)
{
- entry->frameCount = FRAMECOUNT_INVALID;
- bound_textures[stage] = entry;
+ entry->frameCount = FRAMECOUNT_INVALID;
+ bound_textures[stage] = entry;
- GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
- return entry;
+ return entry;
}
void TextureCacheBase::BindTextures()
{
- for (int i = 0; i < 8; ++i)
- {
- if (bound_textures[i])
- bound_textures[i]->Bind(i);
- }
+ for (int i = 0; i < 8; ++i)
+ {
+ if (bound_textures[i])
+ bound_textures[i]->Bind(i);
+ }
}
void TextureCacheBase::UnbindTextures()
{
- std::fill(std::begin(bound_textures), std::end(bound_textures), nullptr);
+ std::fill(std::begin(bound_textures), std::end(bound_textures), nullptr);
}
TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
{
- const FourTexUnits &tex = bpmem.tex[stage >> 2];
- const u32 id = stage & 3;
- const u32 address = (tex.texImage3[id].image_base/* & 0x1FFFFF*/) << 5;
- u32 width = tex.texImage0[id].width + 1;
- u32 height = tex.texImage0[id].height + 1;
- const int texformat = tex.texImage0[id].format;
- const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
- const u32 tlutfmt = tex.texTlut[id].tlut_format;
- const bool use_mipmaps = SamplerCommon::AreBpTexMode0MipmapsEnabled(tex.texMode0[id]);
- u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1;
- const bool from_tmem = tex.texImage1[id].image_type != 0;
-
- if (0 == address)
- return nullptr;
-
- // TexelSizeInNibbles(format) * width * height / 16;
- const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat);
- const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat);
-
- unsigned int expandedWidth = ROUND_UP(width, bsw);
- unsigned int expandedHeight = ROUND_UP(height, bsh);
- const unsigned int nativeW = width;
- const unsigned int nativeH = height;
-
- // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
- u64 base_hash = TEXHASH_INVALID;
- u64 full_hash = TEXHASH_INVALID;
-
- u32 full_format = texformat;
-
- const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
-
- // Reject invalid tlut format.
- if (isPaletteTexture && tlutfmt > GX_TL_RGB5A3)
- return nullptr;
-
- if (isPaletteTexture)
- full_format = texformat | (tlutfmt << 16);
-
- const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
- u32 additional_mips_size = 0; // not including level 0, which is texture_size
-
- // GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
- // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there
- tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
-
- for (u32 level = 1; level != tex_levels; ++level)
- {
- // We still need to calculate the original size of the mips
- const u32 expanded_mip_width = ROUND_UP(CalculateLevelSize(width, level), bsw);
- const u32 expanded_mip_height = ROUND_UP(CalculateLevelSize(height, level), bsh);
-
- additional_mips_size += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
- }
-
- const u8* src_data;
- if (from_tmem)
- src_data = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE];
- else
- src_data = Memory::GetPointer(address);
-
- if (!src_data)
- {
- ERROR_LOG(VIDEO, "Trying to use an invalid texture address 0x%8x", address);
- return nullptr;
- }
-
- // If we are recording a FifoLog, keep track of what memory we read.
- // FifiRecorder does it's own memory modification tracking independant of the texture hashing below.
- if (g_bRecordFifoData && !from_tmem)
- FifoRecorder::GetInstance().UseMemory(address, texture_size + additional_mips_size, MemoryUpdate::TEXTURE_MAP);
-
- // TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should)
- base_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
- u32 palette_size = 0;
- if (isPaletteTexture)
- {
- palette_size = TexDecoder_GetPaletteSize(texformat);
- full_hash = base_hash ^ GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
- }
- else
- {
- full_hash = base_hash;
- }
-
- // Search the texture cache for textures by address
- //
- // Find all texture cache entries for the current texture address, and decide whether to use one of
- // them, or to create a new one
- //
- // In most cases, the fastest way is to use only one texture cache entry for the same address. Usually,
- // when a texture changes, the old version of the texture is unlikely to be used again. If there were
- // new cache entries created for normal texture updates, there would be a slowdown due to a huge amount
- // of unused cache entries. Also thanks to texture pooling, overwriting an existing cache entry is
- // faster than creating a new one from scratch.
- //
- // Some games use the same address for different textures though. If the same cache entry was used in
- // this case, it would be constantly overwritten, and effectively there wouldn't be any caching for
- // those textures. Examples for this are Metroid Prime and Castlevania 3. Metroid Prime has multiple
- // sets of fonts on each other stored in a single texture and uses the palette to make different
- // characters visible or invisible. In Castlevania 3 some textures are used for 2 different things or
- // at least in 2 different ways(size 1024x1024 vs 1024x256).
- //
- // To determine whether to use multiple cache entries or a single entry, use the following heuristic:
- // If the same texture address is used several times during the same frame, assume the address is used
- // for different purposes and allow creating an additional cache entry. If there's at least one entry
- // that hasn't been used for the same frame, then overwrite it, in order to keep the cache as small as
- // possible. If the current texture is found in the cache, use that entry.
- //
- // For efb copies, the entry created in CopyRenderTargetToTexture always has to be used, or else it was
- // done in vain.
- std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)address);
- TexCache::iterator iter = iter_range.first;
- TexCache::iterator oldest_entry = iter;
- int temp_frameCount = 0x7fffffff;
- TexCache::iterator unconverted_copy = textures_by_address.end();
-
- while (iter != iter_range.second)
- {
- TCacheEntryBase* entry = iter->second;
- // Do not load strided EFB copies, they are not meant to be used directly
- if (entry->IsEfbCopy() && entry->native_width == nativeW && entry->native_height == nativeH &&
- entry->memory_stride == entry->BytesPerRow())
- {
- // EFB copies have slightly different rules as EFB copy formats have different
- // meanings from texture formats.
- if ((base_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)) ||
- IsPlayingBackFifologWithBrokenEFBCopies)
- {
- // TODO: We should check format/width/height/levels for EFB copies. Checking
- // format is complicated because EFB copy formats don't exactly match
- // texture formats. I'm not sure what effect checking width/height/levels
- // would have.
- if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion)
- return ReturnEntry(stage, entry);
-
- // Note that we found an unconverted EFB copy, then continue. We'll
- // perform the conversion later. Currently, we only convert EFB copies to
- // palette textures; we could do other conversions if it proved to be
- // beneficial.
- unconverted_copy = iter;
- }
- else
- {
- // Aggressively prune EFB copies: if it isn't useful here, it will probably
- // never be useful again. It's theoretically possible for a game to do
- // something weird where the copy could become useful in the future, but in
- // practice it doesn't happen.
- iter = InvalidateTexture(iter);
- continue;
- }
- }
- else
- {
- // For normal textures, all texture parameters need to match
- if (entry->hash == full_hash && entry->format == full_format && entry->native_levels >= tex_levels &&
- entry->native_width == nativeW && entry->native_height == nativeH)
- {
- entry = DoPartialTextureUpdates(iter, &texMem[tlutaddr], tlutfmt);
-
- return ReturnEntry(stage, entry);
- }
- }
-
- // Find the texture which hasn't been used for the longest time. Count paletted
- // textures as the same texture here, when the texture itself is the same. This
- // improves the performance a lot in some games that use paletted textures.
- // Example: Sonic the Fighters (inside Sonic Gems Collection)
- // Skip EFB copies here, so they can be used for partial texture updates
- if (entry->frameCount != FRAMECOUNT_INVALID && entry->frameCount < temp_frameCount &&
- !entry->IsEfbCopy() && !(isPaletteTexture && entry->base_hash == base_hash))
- {
- temp_frameCount = entry->frameCount;
- oldest_entry = iter;
- }
- ++iter;
- }
-
- if (unconverted_copy != textures_by_address.end())
- {
- TCacheEntryBase* decoded_entry = unconverted_copy->second->ApplyPalette(&texMem[tlutaddr], tlutfmt);
-
- if (decoded_entry)
- {
- return ReturnEntry(stage, decoded_entry);
- }
- }
-
- // Search the texture cache for normal textures by hash
- //
- // If the texture was fully hashed, the address does not need to match. Identical duplicate textures cause unnecessary slowdowns
- // Example: Tales of Symphonia (GC) uses over 500 small textures in menus, but only around 70 different ones
- if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
- std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
- {
- iter_range = textures_by_hash.equal_range(full_hash);
- iter = iter_range.first;
- while (iter != iter_range.second)
- {
- TCacheEntryBase* entry = iter->second;
- // All parameters, except the address, need to match here
- if (entry->format == full_format && entry->native_levels >= tex_levels &&
- entry->native_width == nativeW && entry->native_height == nativeH)
- {
- entry = DoPartialTextureUpdates(iter, &texMem[tlutaddr], tlutfmt);
-
- return ReturnEntry(stage, entry);
- }
- ++iter;
- }
- }
-
- // If at least one entry was not used for the same frame, overwrite the oldest one
- if (temp_frameCount != 0x7fffffff)
- {
- // pool this texture and make a new one later
- InvalidateTexture(oldest_entry);
- }
-
- std::shared_ptr<HiresTexture> hires_tex;
- if (g_ActiveConfig.bHiresTextures)
- {
- hires_tex = HiresTexture::Search(
- src_data, texture_size,
- &texMem[tlutaddr], palette_size,
- width, height,
- texformat, use_mipmaps
- );
-
- if (hires_tex)
- {
- const auto& level = hires_tex->m_levels[0];
- if (level.width != width || level.height != height)
- {
- width = level.width;
- height = level.height;
- }
- expandedWidth = level .width;
- expandedHeight = level.height;
- CheckTempSize(level.data_size);
- memcpy(temp, level.data.get(), level.data_size);
- }
- }
-
- // how many levels the allocated texture shall have
- const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels;
-
- // create the entry/texture
- TCacheEntryConfig config;
- config.width = width;
- config.height = height;
- config.levels = texLevels;
-
- TCacheEntryBase* entry = AllocateTexture(config);
- GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
-
- if (!entry)
- return nullptr;
-
- if (!hires_tex)
- {
- if (!(texformat == GX_TF_RGBA8 && from_tmem))
- {
- const u8* tlut = &texMem[tlutaddr];
- TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat)tlutfmt);
- }
- else
- {
- u8* src_data_gb = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
- TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight);
- }
- }
-
- iter = textures_by_address.emplace((u64)address, entry);
- if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
- std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
- {
- entry->textures_by_hash_iter = textures_by_hash.emplace(full_hash, entry);
- }
-
- entry->SetGeneralParameters(address, texture_size, full_format);
- entry->SetDimensions(nativeW, nativeH, tex_levels);
- entry->SetHashes(base_hash, full_hash);
- entry->is_efb_copy = false;
- entry->is_custom_tex = hires_tex != nullptr;
-
- // load texture
- entry->Load(width, height, expandedWidth, 0);
-
- std::string basename = "";
- if (g_ActiveConfig.bDumpTextures && !hires_tex)
- {
- basename = HiresTexture::GenBaseName(
- src_data, texture_size,
- &texMem[tlutaddr], palette_size,
- width, height,
- texformat, use_mipmaps,
- true
- );
- DumpTexture(entry, basename, 0);
- }
-
- if (hires_tex)
- {
- for (u32 level_index = 1; level_index != texLevels; ++level_index)
- {
- const auto& level = hires_tex->m_levels[level_index];
- CheckTempSize(level.data_size);
- memcpy(temp, level.data.get(), level.data_size);
- entry->Load(level.width, level.height, level.width, level_index);
- }
- }
- else
- {
- // load mips - TODO: Loading mipmaps from tmem is untested!
- src_data += texture_size;
-
- const u8* ptr_even = nullptr;
- const u8* ptr_odd = nullptr;
- if (from_tmem)
- {
- ptr_even = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE + texture_size];
- ptr_odd = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
- }
-
- for (u32 level = 1; level != texLevels; ++level)
- {
- const u32 mip_width = CalculateLevelSize(width, level);
- const u32 mip_height = CalculateLevelSize(height, level);
- const u32 expanded_mip_width = ROUND_UP(mip_width, bsw);
- const u32 expanded_mip_height = ROUND_UP(mip_height, bsh);
-
- const u8*& mip_src_data = from_tmem
- ? ((level % 2) ? ptr_odd : ptr_even)
- : src_data;
- const u8* tlut = &texMem[tlutaddr];
- TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat)tlutfmt);
- mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
-
- entry->Load(mip_width, mip_height, expanded_mip_width, level);
-
- if (g_ActiveConfig.bDumpTextures)
- DumpTexture(entry, basename, level);
- }
- }
-
- INCSTAT(stats.numTexturesUploaded);
- SETSTAT(stats.numTexturesAlive, textures_by_address.size());
-
- entry = DoPartialTextureUpdates(iter, &texMem[tlutaddr], tlutfmt);
-
- return ReturnEntry(stage, entry);
+ const FourTexUnits& tex = bpmem.tex[stage >> 2];
+ const u32 id = stage & 3;
+ const u32 address = (tex.texImage3[id].image_base /* & 0x1FFFFF*/) << 5;
+ u32 width = tex.texImage0[id].width + 1;
+ u32 height = tex.texImage0[id].height + 1;
+ const int texformat = tex.texImage0[id].format;
+ const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
+ const u32 tlutfmt = tex.texTlut[id].tlut_format;
+ const bool use_mipmaps = SamplerCommon::AreBpTexMode0MipmapsEnabled(tex.texMode0[id]);
+ u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1;
+ const bool from_tmem = tex.texImage1[id].image_type != 0;
+
+ if (0 == address)
+ return nullptr;
+
+ // TexelSizeInNibbles(format) * width * height / 16;
+ const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat);
+ const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat);
+
+ unsigned int expandedWidth = ROUND_UP(width, bsw);
+ unsigned int expandedHeight = ROUND_UP(height, bsh);
+ const unsigned int nativeW = width;
+ const unsigned int nativeH = height;
+
+ // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and
+ // custom texture lookup)
+ u64 base_hash = TEXHASH_INVALID;
+ u64 full_hash = TEXHASH_INVALID;
+
+ u32 full_format = texformat;
+
+ const bool isPaletteTexture =
+ (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
+
+ // Reject invalid tlut format.
+ if (isPaletteTexture && tlutfmt > GX_TL_RGB5A3)
+ return nullptr;
+
+ if (isPaletteTexture)
+ full_format = texformat | (tlutfmt << 16);
+
+ const u32 texture_size =
+ TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
+ u32 additional_mips_size = 0; // not including level 0, which is texture_size
+
+ // GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in
+ // the mipmap chain
+ // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we
+ // limit the mipmap count to 6 there
+ tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
+
+ for (u32 level = 1; level != tex_levels; ++level)
+ {
+ // We still need to calculate the original size of the mips
+ const u32 expanded_mip_width = ROUND_UP(CalculateLevelSize(width, level), bsw);
+ const u32 expanded_mip_height = ROUND_UP(CalculateLevelSize(height, level), bsh);
+
+ additional_mips_size +=
+ TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
+ }
+
+ const u8* src_data;
+ if (from_tmem)
+ src_data = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE];
+ else
+ src_data = Memory::GetPointer(address);
+
+ if (!src_data)
+ {
+ ERROR_LOG(VIDEO, "Trying to use an invalid texture address 0x%8x", address);
+ return nullptr;
+ }
+
+ // If we are recording a FifoLog, keep track of what memory we read.
+ // FifiRecorder does it's own memory modification tracking independant of the texture hashing
+ // below.
+ if (g_bRecordFifoData && !from_tmem)
+ FifoRecorder::GetInstance().UseMemory(address, texture_size + additional_mips_size,
+ MemoryUpdate::TEXTURE_MAP);
+
+ // TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data
+ // from the low tmem bank than it should)
+ base_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+ u32 palette_size = 0;
+ if (isPaletteTexture)
+ {
+ palette_size = TexDecoder_GetPaletteSize(texformat);
+ full_hash = base_hash ^ GetHash64(&texMem[tlutaddr], palette_size,
+ g_ActiveConfig.iSafeTextureCache_ColorSamples);
+ }
+ else
+ {
+ full_hash = base_hash;
+ }
+
+ // Search the texture cache for textures by address
+ //
+ // Find all texture cache entries for the current texture address, and decide whether to use one
+ // of
+ // them, or to create a new one
+ //
+ // In most cases, the fastest way is to use only one texture cache entry for the same address.
+ // Usually,
+ // when a texture changes, the old version of the texture is unlikely to be used again. If there
+ // were
+ // new cache entries created for normal texture updates, there would be a slowdown due to a huge
+ // amount
+ // of unused cache entries. Also thanks to texture pooling, overwriting an existing cache entry is
+ // faster than creating a new one from scratch.
+ //
+ // Some games use the same address for different textures though. If the same cache entry was used
+ // in
+ // this case, it would be constantly overwritten, and effectively there wouldn't be any caching
+ // for
+ // those textures. Examples for this are Metroid Prime and Castlevania 3. Metroid Prime has
+ // multiple
+ // sets of fonts on each other stored in a single texture and uses the palette to make different
+ // characters visible or invisible. In Castlevania 3 some textures are used for 2 different things
+ // or
+ // at least in 2 different ways(size 1024x1024 vs 1024x256).
+ //
+ // To determine whether to use multiple cache entries or a single entry, use the following
+ // heuristic:
+ // If the same texture address is used several times during the same frame, assume the address is
+ // used
+ // for different purposes and allow creating an additional cache entry. If there's at least one
+ // entry
+ // that hasn't been used for the same frame, then overwrite it, in order to keep the cache as
+ // small as
+ // possible. If the current texture is found in the cache, use that entry.
+ //
+ // For efb copies, the entry created in CopyRenderTargetToTexture always has to be used, or else
+ // it was
+ // done in vain.
+ std::pair<TexCache::iterator, TexCache::iterator> iter_range =
+ textures_by_address.equal_range((u64)address);
+ TexCache::iterator iter = iter_range.first;
+ TexCache::iterator oldest_entry = iter;
+ int temp_frameCount = 0x7fffffff;
+ TexCache::iterator unconverted_copy = textures_by_address.end();
+
+ while (iter != iter_range.second)
+ {
+ TCacheEntryBase* entry = iter->second;
+ // Do not load strided EFB copies, they are not meant to be used directly
+ if (entry->IsEfbCopy() && entry->native_width == nativeW && entry->native_height == nativeH &&
+ entry->memory_stride == entry->BytesPerRow())
+ {
+ // EFB copies have slightly different rules as EFB copy formats have different
+ // meanings from texture formats.
+ if ((base_hash == entry->hash &&
+ (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)) ||
+ IsPlayingBackFifologWithBrokenEFBCopies)
+ {
+ // TODO: We should check format/width/height/levels for EFB copies. Checking
+ // format is complicated because EFB copy formats don't exactly match
+ // texture formats. I'm not sure what effect checking width/height/levels
+ // would have.
+ if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion)
+ return ReturnEntry(stage, entry);
+
+ // Note that we found an unconverted EFB copy, then continue. We'll
+ // perform the conversion later. Currently, we only convert EFB copies to
+ // palette textures; we could do other conversions if it proved to be
+ // beneficial.
+ unconverted_copy = iter;
+ }
+ else
+ {
+ // Aggressively prune EFB copies: if it isn't useful here, it will probably
+ // never be useful again. It's theoretically possible for a game to do
+ // something weird where the copy could become useful in the future, but in
+ // practice it doesn't happen.
+ iter = InvalidateTexture(iter);
+ continue;
+ }
+ }
+ else
+ {
+ // For normal textures, all texture parameters need to match
+ if (entry->hash == full_hash && entry->format == full_format &&
+ entry->native_levels >= tex_levels && entry->native_width == nativeW &&
+ entry->native_height == nativeH)
+ {
+ entry = DoPartialTextureUpdates(iter, &texMem[tlutaddr], tlutfmt);
+
+ return ReturnEntry(stage, entry);
+ }
+ }
+
+ // Find the texture which hasn't been used for the longest time. Count paletted
+ // textures as the same texture here, when the texture itself is the same. This
+ // improves the performance a lot in some games that use paletted textures.
+ // Example: Sonic the Fighters (inside Sonic Gems Collection)
+ // Skip EFB copies here, so they can be used for partial texture updates
+ if (entry->frameCount != FRAMECOUNT_INVALID && entry->frameCount < temp_frameCount &&
+ !entry->IsEfbCopy() && !(isPaletteTexture && entry->base_hash == base_hash))
+ {
+ temp_frameCount = entry->frameCount;
+ oldest_entry = iter;
+ }
+ ++iter;
+ }
+
+ if (unconverted_copy != textures_by_address.end())
+ {
+ TCacheEntryBase* decoded_entry =
+ unconverted_copy->second->ApplyPalette(&texMem[tlutaddr], tlutfmt);
+
+ if (decoded_entry)
+ {
+ return ReturnEntry(stage, decoded_entry);
+ }
+ }
+
+ // Search the texture cache for normal textures by hash
+ //
+ // If the texture was fully hashed, the address does not need to match. Identical duplicate
+ // textures cause unnecessary slowdowns
+ // Example: Tales of Symphonia (GC) uses over 500 small textures in menus, but only around 70
+ // different ones
+ if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
+ std::max(texture_size, palette_size) <=
+ (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
+ {
+ iter_range = textures_by_hash.equal_range(full_hash);
+ iter = iter_range.first;
+ while (iter != iter_range.second)
+ {
+ TCacheEntryBase* entry = iter->second;
+ // All parameters, except the address, need to match here
+ if (entry->format == full_format && entry->native_levels >= tex_levels &&
+ entry->native_width == nativeW && entry->native_height == nativeH)
+ {
+ entry = DoPartialTextureUpdates(iter, &texMem[tlutaddr], tlutfmt);
+
+ return ReturnEntry(stage, entry);
+ }
+ ++iter;
+ }
+ }
+
+ // If at least one entry was not used for the same frame, overwrite the oldest one
+ if (temp_frameCount != 0x7fffffff)
+ {
+ // pool this texture and make a new one later
+ InvalidateTexture(oldest_entry);
+ }
+
+ std::shared_ptr<HiresTexture> hires_tex;
+ if (g_ActiveConfig.bHiresTextures)
+ {
+ hires_tex = HiresTexture::Search(src_data, texture_size, &texMem[tlutaddr], palette_size, width,
+ height, texformat, use_mipmaps);
+
+ if (hires_tex)
+ {
+ const auto& level = hires_tex->m_levels[0];
+ if (level.width != width || level.height != height)
+ {
+ width = level.width;
+ height = level.height;
+ }
+ expandedWidth = level.width;
+ expandedHeight = level.height;
+ CheckTempSize(level.data_size);
+ memcpy(temp, level.data.get(), level.data_size);
+ }
+ }
+
+ // how many levels the allocated texture shall have
+ const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels;
+
+ // create the entry/texture
+ TCacheEntryConfig config;
+ config.width = width;
+ config.height = height;
+ config.levels = texLevels;
+
+ TCacheEntryBase* entry = AllocateTexture(config);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
+
+ if (!entry)
+ return nullptr;
+
+ if (!hires_tex)
+ {
+ if (!(texformat == GX_TF_RGBA8 && from_tmem))
+ {
+ const u8* tlut = &texMem[tlutaddr];
+ TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut,
+ (TlutFormat)tlutfmt);
+ }
+ else
+ {
+ u8* src_data_gb =
+ &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
+ TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight);
+ }
+ }
+
+ iter = textures_by_address.emplace((u64)address, entry);
+ if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
+ std::max(texture_size, palette_size) <=
+ (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
+ {
+ entry->textures_by_hash_iter = textures_by_hash.emplace(full_hash, entry);
+ }
+
+ entry->SetGeneralParameters(address, texture_size, full_format);
+ entry->SetDimensions(nativeW, nativeH, tex_levels);
+ entry->SetHashes(base_hash, full_hash);
+ entry->is_efb_copy = false;
+ entry->is_custom_tex = hires_tex != nullptr;
+
+ // load texture
+ entry->Load(width, height, expandedWidth, 0);
+
+ std::string basename = "";
+ if (g_ActiveConfig.bDumpTextures && !hires_tex)
+ {
+ basename = HiresTexture::GenBaseName(src_data, texture_size, &texMem[tlutaddr], palette_size,
+ width, height, texformat, use_mipmaps, true);
+ DumpTexture(entry, basename, 0);
+ }
+
+ if (hires_tex)
+ {
+ for (u32 level_index = 1; level_index != texLevels; ++level_index)
+ {
+ const auto& level = hires_tex->m_levels[level_index];
+ CheckTempSize(level.data_size);
+ memcpy(temp, level.data.get(), level.data_size);
+ entry->Load(level.width, level.height, level.width, level_index);
+ }
+ }
+ else
+ {
+ // load mips - TODO: Loading mipmaps from tmem is untested!
+ src_data += texture_size;
+
+ const u8* ptr_even = nullptr;
+ const u8* ptr_odd = nullptr;
+ if (from_tmem)
+ {
+ ptr_even = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE +
+ texture_size];
+ ptr_odd = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
+ }
+
+ for (u32 level = 1; level != texLevels; ++level)
+ {
+ const u32 mip_width = CalculateLevelSize(width, level);
+ const u32 mip_height = CalculateLevelSize(height, level);
+ const u32 expanded_mip_width = ROUND_UP(mip_width, bsw);
+ const u32 expanded_mip_height = ROUND_UP(mip_height, bsh);
+
+ const u8*& mip_src_data = from_tmem ? ((level % 2) ? ptr_odd : ptr_even) : src_data;
+ const u8* tlut = &texMem[tlutaddr];
+ TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat,
+ tlut, (TlutFormat)tlutfmt);
+ mip_src_data +=
+ TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
+
+ entry->Load(mip_width, mip_height, expanded_mip_width, level);
+
+ if (g_ActiveConfig.bDumpTextures)
+ DumpTexture(entry, basename, level);
+ }
+ }
+
+ INCSTAT(stats.numTexturesUploaded);
+ SETSTAT(stats.numTexturesAlive, textures_by_address.size());
+
+ entry = DoPartialTextureUpdates(iter, &texMem[tlutaddr], tlutfmt);
+
+ return ReturnEntry(stage, entry);
}
-void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, PEControl::PixelFormat srcFormat,
- const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
+void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
+ PEControl::PixelFormat srcFormat,
+ const EFBRectangle& srcRect, bool isIntensity,
+ bool scaleByHalf)
{
- // Emulation methods:
- //
- // - EFB to RAM:
- // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
- // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
- // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
- // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
- //
- // - EFB to texture:
- // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
- // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
- // Since we don't do any further encoding or decoding here, this method is much faster.
- // It also allows enhancing the visual quality by doing scaled EFB copies.
- //
- // - Hybrid EFB copies:
- // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
- // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
- // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
- // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before):
- // 2a) Entry doesn't exist:
- // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
- // - Create a texture cache entry for the target (type = TCET_EC_VRAM)
- // - Store a hash of the encoded RAM data in the texcache entry.
- // 2b) Entry exists AND type is TCET_EC_VRAM:
- // - Like case 2a, but reuse the old texcache entry instead of creating a new one.
- // 2c) Entry exists AND type is TCET_EC_DYNAMIC:
- // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry.
- // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway.
- // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM.
- // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
- // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC.
- // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now.
- // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
- // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
- // Compatibility is as good as EFB to RAM.
- // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
- // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway.
- //
- // Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing.
- //
- // For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies.
-
- float colmat[28] = { 0 };
- float *const fConstAdd = colmat + 16;
- float *const ColorMask = colmat + 20;
- ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
- ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
- unsigned int cbufid = -1;
- bool efbHasAlpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
-
- if (srcFormat == PEControl::Z24)
- {
- switch (dstFormat)
- {
- case 0: // Z4
- colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
- cbufid = 0;
- dstFormat |= _GX_TF_CTF;
- break;
- case 8: // Z8H
- dstFormat |= _GX_TF_CTF;
- case 1: // Z8
- colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
- cbufid = 1;
- break;
-
- case 3: // Z16
- colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
- cbufid = 2;
- break;
-
- case 11: // Z16 (reverse order)
- colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
- cbufid = 3;
- dstFormat |= _GX_TF_CTF;
- break;
-
- case 6: // Z24X8
- colmat[0] = colmat[5] = colmat[10] = 1.0f;
- cbufid = 4;
- break;
-
- case 9: // Z8M
- colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
- cbufid = 5;
- dstFormat |= _GX_TF_CTF;
- break;
-
- case 10: // Z8L
- colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
- cbufid = 6;
- dstFormat |= _GX_TF_CTF;
- break;
-
- case 12: // Z16L - copy lower 16 depth bits
- // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha)
- // Used e.g. in Zelda: Skyward Sword
- colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
- cbufid = 7;
- dstFormat |= _GX_TF_CTF;
- break;
-
- default:
- ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", dstFormat);
- colmat[2] = colmat[5] = colmat[8] = 1.0f;
- cbufid = 8;
- break;
- }
-
- dstFormat |= _GX_TF_ZTF;
- }
- else if (isIntensity)
- {
- fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f / 255.0f;
- switch (dstFormat)
- {
- case 0: // I4
- case 1: // I8
- case 2: // IA4
- case 3: // IA8
- case 8: // I8
- // TODO - verify these coefficients
- colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
- colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
- colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
-
- if (dstFormat < 2 || dstFormat == 8)
- {
- colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
- fConstAdd[3] = 16.0f / 255.0f;
- if (dstFormat == 0)
- {
- ColorMask[0] = ColorMask[1] = ColorMask[2] = 15.0f;
- ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 15.0f;
- cbufid = 9;
- }
- else
- {
- cbufid = 10;
- }
- }
- else// alpha
- {
- colmat[15] = 1;
- if (dstFormat == 2)
- {
- ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 15.0f;
- ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 15.0f;
- cbufid = 11;
- }
- else
- {
- cbufid = 12;
- }
-
- }
- break;
-
- default:
- ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", dstFormat);
- colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
- cbufid = 13;
- break;
- }
- }
- else
- {
- switch (dstFormat)
- {
- case 0: // R4
- colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
- ColorMask[0] = 15.0f;
- ColorMask[4] = 1.0f / 15.0f;
- cbufid = 14;
- dstFormat |= _GX_TF_CTF;
- break;
- case 1: // R8
- case 8: // R8
- colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
- cbufid = 15;
- dstFormat = GX_CTF_R8;
- break;
-
- case 2: // RA4
- colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
- ColorMask[0] = ColorMask[3] = 15.0f;
- ColorMask[4] = ColorMask[7] = 1.0f / 15.0f;
-
- cbufid = 16;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 17;
- }
- dstFormat |= _GX_TF_CTF;
- break;
- case 3: // RA8
- colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
-
- cbufid = 18;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 19;
- }
- dstFormat |= _GX_TF_CTF;
- break;
-
- case 7: // A8
- colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
-
- cbufid = 20;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[0] = 1.0f;
- fConstAdd[1] = 1.0f;
- fConstAdd[2] = 1.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 21;
- }
- dstFormat |= _GX_TF_CTF;
- break;
-
- case 9: // G8
- colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
- cbufid = 22;
- dstFormat |= _GX_TF_CTF;
- break;
- case 10: // B8
- colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
- cbufid = 23;
- dstFormat |= _GX_TF_CTF;
- break;
-
- case 11: // RG8
- colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
- cbufid = 24;
- dstFormat |= _GX_TF_CTF;
- break;
-
- case 12: // GB8
- colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
- cbufid = 25;
- dstFormat |= _GX_TF_CTF;
- break;
-
- case 4: // RGB565
- colmat[0] = colmat[5] = colmat[10] = 1.0f;
- ColorMask[0] = ColorMask[2] = 31.0f;
- ColorMask[4] = ColorMask[6] = 1.0f / 31.0f;
- ColorMask[1] = 63.0f;
- ColorMask[5] = 1.0f / 63.0f;
- fConstAdd[3] = 1.0f; // set alpha to 1
- cbufid = 26;
- break;
-
- case 5: // RGB5A3
- colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
- ColorMask[0] = ColorMask[1] = ColorMask[2] = 31.0f;
- ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 31.0f;
- ColorMask[3] = 7.0f;
- ColorMask[7] = 1.0f / 7.0f;
-
- cbufid = 27;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 28;
- }
- break;
- case 6: // RGBA8
- colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
-
- cbufid = 29;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 30;
- }
- break;
-
- default:
- ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", dstFormat);
- colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
- cbufid = 31;
- break;
- }
- }
-
- u8* dst = Memory::GetPointer(dstAddr);
- if (dst == nullptr)
- {
- ERROR_LOG(VIDEO, "Trying to copy from EFB to invalid address 0x%8x", dstAddr);
- return;
- }
-
- const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
- const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
-
- unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
- unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
-
- // Remove all texture cache entries at dstAddr
- // It's not possible to have two EFB copies at the same address, this makes sure any old efb copies
- // (or normal textures) are removed from texture cache. They are also un-linked from any partially
- // updated textures, which forces that partially updated texture to be updated.
- // TODO: This also wipes out non-efb copies, which is counterproductive.
- {
- std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
- TexCache::iterator iter = iter_range.first;
- while (iter != iter_range.second)
- {
- iter = InvalidateTexture(iter);
- }
- }
-
- // Get the base (in memory) format of this efb copy.
- int baseFormat = TexDecoder_GetEfbCopyBaseFormat(dstFormat);
-
- u32 blockH = TexDecoder_GetBlockHeightInTexels(baseFormat);
- const u32 blockW = TexDecoder_GetBlockWidthInTexels(baseFormat);
-
- // Round up source height to multiple of block size
- u32 actualHeight = ROUND_UP(tex_h, blockH);
- const u32 actualWidth = ROUND_UP(tex_w, blockW);
-
- u32 num_blocks_y = actualHeight / blockH;
- const u32 num_blocks_x = actualWidth / blockW;
-
- // RGBA takes two cache lines per block; all others take one
- const u32 bytes_per_block = baseFormat == GX_TF_RGBA8 ? 64 : 32;
-
- u32 bytes_per_row = num_blocks_x * bytes_per_block;
-
- bool copy_to_ram = !g_ActiveConfig.bSkipEFBCopyToRam;
- bool copy_to_vram = true;
-
- if (copy_to_ram)
- {
- g_texture_cache->CopyEFB(
- dst,
- dstFormat,
- tex_w,
- bytes_per_row,
- num_blocks_y,
- dstStride,
- srcFormat,
- srcRect,
- isIntensity,
- scaleByHalf);
- }
- else
- {
- // Hack: Most games don't actually need the correct texture data in RAM
- // and we can just keep a copy in VRAM. We zero the memory so we
- // can check it hasn't changed before using our copy in VRAM.
- u8* ptr = dst;
- for (u32 i = 0; i < num_blocks_y; i++)
- {
- memset(ptr, 0, bytes_per_row);
- ptr += dstStride;
- }
- }
-
- if (g_bRecordFifoData)
- {
- // Mark the memory behind this efb copy as dynamicly generated for the Fifo log
- u32 address = dstAddr;
- for (u32 i = 0; i < num_blocks_y; i++)
- {
- FifoRecorder::GetInstance().UseMemory(address, bytes_per_row, MemoryUpdate::TEXTURE_MAP, true);
- address += dstStride;
- }
- }
-
- if (dstStride < bytes_per_row)
- {
- // This kind of efb copy results in a scrambled image.
- // I'm pretty sure no game actually wants to do this, it might be caused by a
- // programming bug in the game, or a CPU/Bounding box emulation issue with dolphin.
- // The copy_to_ram code path above handles this "correctly" and scrambles the image
- // but the copy_to_vram code path just saves and uses unscrambled texture instead.
-
- // To avoid a "incorrect" result, we simply skip doing the copy_to_vram code path
- // so if the game does try to use the scrambled texture, dolphin will grab the scrambled
- // texture (or black if copy_to_ram is also disabled) out of ram.
- ERROR_LOG(VIDEO, "Memory stride too small (%i < %i)", dstStride, bytes_per_row);
- copy_to_vram = false;
- }
-
- // Invalidate all textures that overlap the range of our efb copy.
- // Unless our efb copy has a weird stride, then we want avoid invalidating textures which
- // we might be able to do a partial texture update on.
- // TODO: This also invalidates partial overlaps, which we currently don't have a better way
- // of dealing with.
- if (dstStride == bytes_per_row || !copy_to_vram)
- {
- TexCache::iterator iter = textures_by_address.begin();
- while (iter != textures_by_address.end())
- {
- if (iter->second->addr + iter->second->size_in_bytes <= dstAddr || iter->second->addr >= dstAddr + num_blocks_y * dstStride)
- ++iter;
- else
- iter = InvalidateTexture(iter);
- }
- }
-
- if (copy_to_vram)
- {
- // create the texture
- TCacheEntryConfig config;
- config.rendertarget = true;
- config.width = scaled_tex_w;
- config.height = scaled_tex_h;
- config.layers = FramebufferManagerBase::GetEFBLayers();
-
- TCacheEntryBase* entry = AllocateTexture(config);
-
- if (entry)
- {
- entry->SetGeneralParameters(dstAddr, 0, baseFormat);
- entry->SetDimensions(tex_w, tex_h, 1);
-
- entry->frameCount = FRAMECOUNT_INVALID;
- entry->SetEfbCopy(dstStride);
- entry->is_custom_tex = false;
-
- entry->FromRenderTarget(dst, srcFormat, srcRect, scaleByHalf, cbufid, colmat);
-
- u64 hash = entry->CalculateHash();
- entry->SetHashes(hash, hash);
-
- if (g_ActiveConfig.bDumpEFBTarget)
- {
- static int count = 0;
- entry->Save(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
- count++), 0);
- }
-
- textures_by_address.emplace((u64)dstAddr, entry);
- }
- }
+ // Emulation methods:
+ //
+ // - EFB to RAM:
+ // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
+ // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being
+ // used as a texture again.
+ // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to
+ // the texture
+ // Disadvantage: Encoding+decoding steps often are redundant because only some games read or
+ // modify EFB copies before using them as textures.
+ //
+ // - EFB to texture:
+ // Copies the requested EFB data to a texture object in VRAM, performing any color conversion
+ // using shaders.
+ // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at
+ // all before being used as a texture again.
+ // Since we don't do any further encoding or decoding here, this method is much
+ // faster.
+ // It also allows enhancing the visual quality by doing scaled EFB copies.
+ //
+ // - Hybrid EFB copies:
+ // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to
+ // RAM)
+ // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address
+ // range.
+ // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB
+ // copies.
+ // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB
+ // copy was triggered to that address before):
+ // 2a) Entry doesn't exist:
+ // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
+ // - Create a texture cache entry for the target (type = TCET_EC_VRAM)
+ // - Store a hash of the encoded RAM data in the texcache entry.
+ // 2b) Entry exists AND type is TCET_EC_VRAM:
+ // - Like case 2a, but reuse the old texcache entry instead of creating a new one.
+ // 2c) Entry exists AND type is TCET_EC_DYNAMIC:
+ // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded
+ // data in the existing texcache entry.
+ // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic,
+ // i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end
+ // up deleting it and reloading the data from RAM anyway.
+ // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you
+ // stored when encoding the EFB data to RAM.
+ // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
+ // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set
+ // type to TCET_EC_DYNAMIC.
+ // Redecode the source RAM data to a VRAM object. The entry basically behaves like a
+ // normal texture now.
+ // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
+ // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
+ // Compatibility is as good as EFB to RAM.
+ // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
+ // EFB copy cache depends on accurate texture hashing being enabled. However,
+ // with accurate hashing you end up being as slow as without a copy cache
+ // anyway.
+ //
+ // Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush
+ // which stalls any further CPU processing.
+ //
+ // For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but
+ // only EFB to texture and hybrid EFB copies.
+
+ float colmat[28] = {0};
+ float* const fConstAdd = colmat + 16;
+ float* const ColorMask = colmat + 20;
+ ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
+ ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
+ unsigned int cbufid = -1;
+ bool efbHasAlpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
+
+ if (srcFormat == PEControl::Z24)
+ {
+ switch (dstFormat)
+ {
+ case 0: // Z4
+ colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
+ cbufid = 0;
+ dstFormat |= _GX_TF_CTF;
+ break;
+ case 8: // Z8H
+ dstFormat |= _GX_TF_CTF;
+ case 1: // Z8
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
+ cbufid = 1;
+ break;
+
+ case 3: // Z16
+ colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
+ cbufid = 2;
+ break;
+
+ case 11: // Z16 (reverse order)
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
+ cbufid = 3;
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ case 6: // Z24X8
+ colmat[0] = colmat[5] = colmat[10] = 1.0f;
+ cbufid = 4;
+ break;
+
+ case 9: // Z8M
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
+ cbufid = 5;
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ case 10: // Z8L
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
+ cbufid = 6;
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ case 12: // Z16L - copy lower 16 depth bits
+ // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits
+ // stored as alpha)
+ // Used e.g. in Zelda: Skyward Sword
+ colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
+ cbufid = 7;
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", dstFormat);
+ colmat[2] = colmat[5] = colmat[8] = 1.0f;
+ cbufid = 8;
+ break;
+ }
+
+ dstFormat |= _GX_TF_ZTF;
+ }
+ else if (isIntensity)
+ {
+ fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f / 255.0f;
+ switch (dstFormat)
+ {
+ case 0: // I4
+ case 1: // I8
+ case 2: // IA4
+ case 3: // IA8
+ case 8: // I8
+ // TODO - verify these coefficients
+ colmat[0] = 0.257f;
+ colmat[1] = 0.504f;
+ colmat[2] = 0.098f;
+ colmat[4] = 0.257f;
+ colmat[5] = 0.504f;
+ colmat[6] = 0.098f;
+ colmat[8] = 0.257f;
+ colmat[9] = 0.504f;
+ colmat[10] = 0.098f;
+
+ if (dstFormat < 2 || dstFormat == 8)
+ {
+ colmat[12] = 0.257f;
+ colmat[13] = 0.504f;
+ colmat[14] = 0.098f;
+ fConstAdd[3] = 16.0f / 255.0f;
+ if (dstFormat == 0)
+ {
+ ColorMask[0] = ColorMask[1] = ColorMask[2] = 15.0f;
+ ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 15.0f;
+ cbufid = 9;
+ }
+ else
+ {
+ cbufid = 10;
+ }
+ }
+ else // alpha
+ {
+ colmat[15] = 1;
+ if (dstFormat == 2)
+ {
+ ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 15.0f;
+ ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 15.0f;
+ cbufid = 11;
+ }
+ else
+ {
+ cbufid = 12;
+ }
+ }
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", dstFormat);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
+ cbufid = 13;
+ break;
+ }
+ }
+ else
+ {
+ switch (dstFormat)
+ {
+ case 0: // R4
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
+ ColorMask[0] = 15.0f;
+ ColorMask[4] = 1.0f / 15.0f;
+ cbufid = 14;
+ dstFormat |= _GX_TF_CTF;
+ break;
+ case 1: // R8
+ case 8: // R8
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
+ cbufid = 15;
+ dstFormat = GX_CTF_R8;
+ break;
+
+ case 2: // RA4
+ colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
+ ColorMask[0] = ColorMask[3] = 15.0f;
+ ColorMask[4] = ColorMask[7] = 1.0f / 15.0f;
+
+ cbufid = 16;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 17;
+ }
+ dstFormat |= _GX_TF_CTF;
+ break;
+ case 3: // RA8
+ colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
+
+ cbufid = 18;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 19;
+ }
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ case 7: // A8
+ colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
+
+ cbufid = 20;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[0] = 1.0f;
+ fConstAdd[1] = 1.0f;
+ fConstAdd[2] = 1.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 21;
+ }
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ case 9: // G8
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
+ cbufid = 22;
+ dstFormat |= _GX_TF_CTF;
+ break;
+ case 10: // B8
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
+ cbufid = 23;
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ case 11: // RG8
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
+ cbufid = 24;
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ case 12: // GB8
+ colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
+ cbufid = 25;
+ dstFormat |= _GX_TF_CTF;
+ break;
+
+ case 4: // RGB565
+ colmat[0] = colmat[5] = colmat[10] = 1.0f;
+ ColorMask[0] = ColorMask[2] = 31.0f;
+ ColorMask[4] = ColorMask[6] = 1.0f / 31.0f;
+ ColorMask[1] = 63.0f;
+ ColorMask[5] = 1.0f / 63.0f;
+ fConstAdd[3] = 1.0f; // set alpha to 1
+ cbufid = 26;
+ break;
+
+ case 5: // RGB5A3
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
+ ColorMask[0] = ColorMask[1] = ColorMask[2] = 31.0f;
+ ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 31.0f;
+ ColorMask[3] = 7.0f;
+ ColorMask[7] = 1.0f / 7.0f;
+
+ cbufid = 27;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 28;
+ }
+ break;
+ case 6: // RGBA8
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
+
+ cbufid = 29;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 30;
+ }
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", dstFormat);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
+ cbufid = 31;
+ break;
+ }
+ }
+
+ u8* dst = Memory::GetPointer(dstAddr);
+ if (dst == nullptr)
+ {
+ ERROR_LOG(VIDEO, "Trying to copy from EFB to invalid address 0x%8x", dstAddr);
+ return;
+ }
+
+ const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
+ const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
+
+ unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
+ unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
+
+ // Remove all texture cache entries at dstAddr
+ // It's not possible to have two EFB copies at the same address, this makes sure any old efb
+ // copies
+ // (or normal textures) are removed from texture cache. They are also un-linked from any
+ // partially
+ // updated textures, which forces that partially updated texture to be updated.
+ // TODO: This also wipes out non-efb copies, which is counterproductive.
+ {
+ std::pair<TexCache::iterator, TexCache::iterator> iter_range =
+ textures_by_address.equal_range((u64)dstAddr);
+ TexCache::iterator iter = iter_range.first;
+ while (iter != iter_range.second)
+ {
+ iter = InvalidateTexture(iter);
+ }
+ }
+
+ // Get the base (in memory) format of this efb copy.
+ int baseFormat = TexDecoder_GetEfbCopyBaseFormat(dstFormat);
+
+ u32 blockH = TexDecoder_GetBlockHeightInTexels(baseFormat);
+ const u32 blockW = TexDecoder_GetBlockWidthInTexels(baseFormat);
+
+ // Round up source height to multiple of block size
+ u32 actualHeight = ROUND_UP(tex_h, blockH);
+ const u32 actualWidth = ROUND_UP(tex_w, blockW);
+
+ u32 num_blocks_y = actualHeight / blockH;
+ const u32 num_blocks_x = actualWidth / blockW;
+
+ // RGBA takes two cache lines per block; all others take one
+ const u32 bytes_per_block = baseFormat == GX_TF_RGBA8 ? 64 : 32;
+
+ u32 bytes_per_row = num_blocks_x * bytes_per_block;
+
+ bool copy_to_ram = !g_ActiveConfig.bSkipEFBCopyToRam;
+ bool copy_to_vram = true;
+
+ if (copy_to_ram)
+ {
+ g_texture_cache->CopyEFB(dst, dstFormat, tex_w, bytes_per_row, num_blocks_y, dstStride,
+ srcFormat, srcRect, isIntensity, scaleByHalf);
+ }
+ else
+ {
+ // Hack: Most games don't actually need the correct texture data in RAM
+ // and we can just keep a copy in VRAM. We zero the memory so we
+ // can check it hasn't changed before using our copy in VRAM.
+ u8* ptr = dst;
+ for (u32 i = 0; i < num_blocks_y; i++)
+ {
+ memset(ptr, 0, bytes_per_row);
+ ptr += dstStride;
+ }
+ }
+
+ if (g_bRecordFifoData)
+ {
+ // Mark the memory behind this efb copy as dynamicly generated for the Fifo log
+ u32 address = dstAddr;
+ for (u32 i = 0; i < num_blocks_y; i++)
+ {
+ FifoRecorder::GetInstance().UseMemory(address, bytes_per_row, MemoryUpdate::TEXTURE_MAP,
+ true);
+ address += dstStride;
+ }
+ }
+
+ if (dstStride < bytes_per_row)
+ {
+ // This kind of efb copy results in a scrambled image.
+ // I'm pretty sure no game actually wants to do this, it might be caused by a
+ // programming bug in the game, or a CPU/Bounding box emulation issue with dolphin.
+ // The copy_to_ram code path above handles this "correctly" and scrambles the image
+ // but the copy_to_vram code path just saves and uses unscrambled texture instead.
+
+ // To avoid a "incorrect" result, we simply skip doing the copy_to_vram code path
+ // so if the game does try to use the scrambled texture, dolphin will grab the scrambled
+ // texture (or black if copy_to_ram is also disabled) out of ram.
+ ERROR_LOG(VIDEO, "Memory stride too small (%i < %i)", dstStride, bytes_per_row);
+ copy_to_vram = false;
+ }
+
+ // Invalidate all textures that overlap the range of our efb copy.
+ // Unless our efb copy has a weird stride, then we want avoid invalidating textures which
+ // we might be able to do a partial texture update on.
+ // TODO: This also invalidates partial overlaps, which we currently don't have a better way
+ // of dealing with.
+ if (dstStride == bytes_per_row || !copy_to_vram)
+ {
+ TexCache::iterator iter = textures_by_address.begin();
+ while (iter != textures_by_address.end())
+ {
+ if (iter->second->addr + iter->second->size_in_bytes <= dstAddr ||
+ iter->second->addr >= dstAddr + num_blocks_y * dstStride)
+ ++iter;
+ else
+ iter = InvalidateTexture(iter);
+ }
+ }
+
+ if (copy_to_vram)
+ {
+ // create the texture
+ TCacheEntryConfig config;
+ config.rendertarget = true;
+ config.width = scaled_tex_w;
+ config.height = scaled_tex_h;
+ config.layers = FramebufferManagerBase::GetEFBLayers();
+
+ TCacheEntryBase* entry = AllocateTexture(config);
+
+ if (entry)
+ {
+ entry->SetGeneralParameters(dstAddr, 0, baseFormat);
+ entry->SetDimensions(tex_w, tex_h, 1);
+
+ entry->frameCount = FRAMECOUNT_INVALID;
+ entry->SetEfbCopy(dstStride);
+ entry->is_custom_tex = false;
+
+ entry->FromRenderTarget(dst, srcFormat, srcRect, scaleByHalf, cbufid, colmat);
+
+ u64 hash = entry->CalculateHash();
+ entry->SetHashes(hash, hash);
+
+ if (g_ActiveConfig.bDumpEFBTarget)
+ {
+ static int count = 0;
+ entry->Save(StringFromFormat("%sefb_frame_%i.png",
+ File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(), count++),
+ 0);
+ }
+
+ textures_by_address.emplace((u64)dstAddr, entry);
+ }
+ }
}
-TextureCacheBase::TCacheEntryBase* TextureCacheBase::AllocateTexture(const TCacheEntryConfig& config)
+TextureCacheBase::TCacheEntryBase*
+TextureCacheBase::AllocateTexture(const TCacheEntryConfig& config)
{
- TexPool::iterator iter = texture_pool.find(config);
- TextureCacheBase::TCacheEntryBase* entry;
- if (iter != texture_pool.end())
- {
- entry = iter->second;
- texture_pool.erase(iter);
- }
- else
- {
- entry = g_texture_cache->CreateTexture(config);
- if (!entry)
- return nullptr;
-
- INCSTAT(stats.numTexturesCreated);
- }
-
- entry->textures_by_hash_iter = textures_by_hash.end();
- return entry;
+ TexPool::iterator iter = texture_pool.find(config);
+ TextureCacheBase::TCacheEntryBase* entry;
+ if (iter != texture_pool.end())
+ {
+ entry = iter->second;
+ texture_pool.erase(iter);
+ }
+ else
+ {
+ entry = g_texture_cache->CreateTexture(config);
+ if (!entry)
+ return nullptr;
+
+ INCSTAT(stats.numTexturesCreated);
+ }
+
+ entry->textures_by_hash_iter = textures_by_hash.end();
+ return entry;
}
-TextureCacheBase::TexCache::iterator TextureCacheBase::GetTexCacheIter(TextureCacheBase::TCacheEntryBase* entry)
+TextureCacheBase::TexCache::iterator
+TextureCacheBase::GetTexCacheIter(TextureCacheBase::TCacheEntryBase* entry)
{
- std::pair<TexCache::iterator, TexCache::iterator>iter_range = textures_by_address.equal_range(entry->addr);
- TexCache::iterator iter = iter_range.first;
- while (iter != iter_range.second)
- {
- if (iter->second == entry)
- {
- return iter;
- }
- ++iter;
- }
- return textures_by_address.end();
+ std::pair<TexCache::iterator, TexCache::iterator> iter_range =
+ textures_by_address.equal_range(entry->addr);
+ TexCache::iterator iter = iter_range.first;
+ while (iter != iter_range.second)
+ {
+ if (iter->second == entry)
+ {
+ return iter;
+ }
+ ++iter;
+ }
+ return textures_by_address.end();
}
TextureCacheBase::TexCache::iterator TextureCacheBase::InvalidateTexture(TexCache::iterator iter)
{
- if (iter == textures_by_address.end())
- return textures_by_address.end();
+ if (iter == textures_by_address.end())
+ return textures_by_address.end();
- TCacheEntryBase* entry = iter->second;
+ TCacheEntryBase* entry = iter->second;
- if (entry->textures_by_hash_iter != textures_by_hash.end())
- {
- textures_by_hash.erase(entry->textures_by_hash_iter);
- entry->textures_by_hash_iter = textures_by_hash.end();
- }
+ if (entry->textures_by_hash_iter != textures_by_hash.end())
+ {
+ textures_by_hash.erase(entry->textures_by_hash_iter);
+ entry->textures_by_hash_iter = textures_by_hash.end();
+ }
- entry->DestroyAllReferences();
+ entry->DestroyAllReferences();
- entry->frameCount = FRAMECOUNT_INVALID;
- texture_pool.emplace(entry->config, entry);
+ entry->frameCount = FRAMECOUNT_INVALID;
+ texture_pool.emplace(entry->config, entry);
- return textures_by_address.erase(iter);
+ return textures_by_address.erase(iter);
}
u32 TextureCacheBase::TCacheEntryBase::BytesPerRow() const
{
- const u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
+ const u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
- // Round up source height to multiple of block size
- const u32 actualWidth = ROUND_UP(native_width, blockW);
+ // Round up source height to multiple of block size
+ const u32 actualWidth = ROUND_UP(native_width, blockW);
- const u32 numBlocksX = actualWidth / blockW;
+ const u32 numBlocksX = actualWidth / blockW;
- // RGBA takes two cache lines per block; all others take one
- const u32 bytes_per_block = format == GX_TF_RGBA8 ? 64 : 32;
+ // RGBA takes two cache lines per block; all others take one
+ const u32 bytes_per_block = format == GX_TF_RGBA8 ? 64 : 32;
- return numBlocksX * bytes_per_block;
+ return numBlocksX * bytes_per_block;
}
u32 TextureCacheBase::TCacheEntryBase::NumBlocksY() const
{
- u32 blockH = TexDecoder_GetBlockHeightInTexels(format);
- // Round up source height to multiple of block size
- u32 actualHeight = ROUND_UP(native_height, blockH);
+ u32 blockH = TexDecoder_GetBlockHeightInTexels(format);
+ // Round up source height to multiple of block size
+ u32 actualHeight = ROUND_UP(native_height, blockH);
- return actualHeight / blockH;
+ return actualHeight / blockH;
}
void TextureCacheBase::TCacheEntryBase::SetEfbCopy(u32 stride)
{
- is_efb_copy = true;
- memory_stride = stride;
+ is_efb_copy = true;
+ memory_stride = stride;
- _assert_msg_(VIDEO, memory_stride >= BytesPerRow(), "Memory stride is too small");
+ _assert_msg_(VIDEO, memory_stride >= BytesPerRow(), "Memory stride is too small");
- size_in_bytes = memory_stride * NumBlocksY();
+ size_in_bytes = memory_stride * NumBlocksY();
}
u64 TextureCacheBase::TCacheEntryBase::CalculateHash() const
{
- u8* ptr = Memory::GetPointer(addr);
- if (memory_stride == BytesPerRow())
- {
- return GetHash64(ptr, size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
- }
- else
- {
- u32 blocks = NumBlocksY();
- u64 temp_hash = size_in_bytes;
-
- u32 samples_per_row = 0;
- if (g_ActiveConfig.iSafeTextureCache_ColorSamples != 0)
- {
- // Hash at least 4 samples per row to avoid hashing in a bad pattern, like just on the left side of the efb copy
- samples_per_row = std::max(g_ActiveConfig.iSafeTextureCache_ColorSamples / blocks, 4u);
- }
-
- for (u32 i = 0; i < blocks; i++)
- {
- // Multiply by a prime number to mix the hash up a bit. This prevents identical blocks from canceling each other out
- temp_hash = (temp_hash * 397) ^ GetHash64(ptr, BytesPerRow(), samples_per_row);
- ptr += memory_stride;
- }
- return temp_hash;
- }
+ u8* ptr = Memory::GetPointer(addr);
+ if (memory_stride == BytesPerRow())
+ {
+ return GetHash64(ptr, size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+ }
+ else
+ {
+ u32 blocks = NumBlocksY();
+ u64 temp_hash = size_in_bytes;
+
+ u32 samples_per_row = 0;
+ if (g_ActiveConfig.iSafeTextureCache_ColorSamples != 0)
+ {
+ // Hash at least 4 samples per row to avoid hashing in a bad pattern, like just on the left
+ // side of the efb copy
+ samples_per_row = std::max(g_ActiveConfig.iSafeTextureCache_ColorSamples / blocks, 4u);
+ }
+
+ for (u32 i = 0; i < blocks; i++)
+ {
+ // Multiply by a prime number to mix the hash up a bit. This prevents identical blocks from
+ // canceling each other out
+ temp_hash = (temp_hash * 397) ^ GetHash64(ptr, BytesPerRow(), samples_per_row);
+ ptr += memory_stride;
+ }
+ return temp_hash;
+ }
}