diff options
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 0127137c8d..10b088283d 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -988,15 +988,15 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex, // Force texture filtering config option. if (g_ActiveConfig.bForceFiltering) { - state.min_filter = SamplerState::Filter::Linear; - state.mag_filter = SamplerState::Filter::Linear; - state.mipmap_filter = tm0.mipmap_filter != MipMode::None ? SamplerState::Filter::Linear : - SamplerState::Filter::Point; + state.tm0.min_filter = FilterMode::Linear; + state.tm0.mag_filter = FilterMode::Linear; + state.tm0.mipmap_filter = + tm0.mipmap_filter != MipMode::None ? FilterMode::Linear : FilterMode::Near; } // Custom textures may have a greater number of mips if (custom_tex) - state.max_lod = 255; + state.tm1.max_lod = 255; // Anisotropic filtering option. if (g_ActiveConfig.iMaxAnisotropy != 0 && IsAnisostropicEnhancementSafe(tm0)) @@ -1008,15 +1008,15 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex, // Letting the game set other combinations will have varying arbitrary results; // possibly being interpreted as equal to bilinear/trilinear, implicitly // disabling anisotropy, or changing the anisotropic algorithm employed. - state.min_filter = SamplerState::Filter::Linear; - state.mag_filter = SamplerState::Filter::Linear; + state.tm0.min_filter = FilterMode::Linear; + state.tm0.mag_filter = FilterMode::Linear; if (tm0.mipmap_filter != MipMode::None) - state.mipmap_filter = SamplerState::Filter::Linear; - state.anisotropic_filtering = 1; + state.tm0.mipmap_filter = FilterMode::Linear; + state.tm0.anisotropic_filtering = true; } else { - state.anisotropic_filtering = 0; + state.tm0.anisotropic_filtering = false; } if (has_arbitrary_mips && tm0.mipmap_filter != MipMode::None) @@ -1025,14 +1025,15 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex, // that have arbitrary contents, eg. are used for fog effects where the // distance they kick in at is important to preserve at any resolution. // Correct this with the upscaling factor of custom textures. - s64 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f; - state.lod_bias = std::clamp<s64>(state.lod_bias + lod_offset, -32768, 32767); + s32 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f; + state.tm0.lod_bias = std::clamp<s32>(state.tm0.lod_bias + lod_offset, -32768, 32767); // Anisotropic also pushes mips farther away so it cannot be used either - state.anisotropic_filtering = 0; + state.tm0.anisotropic_filtering = false; } g_renderer->SetSamplerState(index, state); + PixelShaderManager::SetSamplerState(index, state.tm0.hex, state.tm1.hex); } void TextureCacheBase::BindTextures(BitSet32 used_textures) |
