diff options
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 42 |
1 files changed, 24 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index eb4b041c18..ffa2c68ad3 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -236,7 +236,7 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntryBas newentry->SetDimensions((*entry)->native_width, (*entry)->native_height, 1); newentry->SetHashes((*entry)->base_hash, (*entry)->hash); newentry->frameCount = frameCount; - newentry->is_efb_copy = false; + newentry->is_efb_copy = (*entry)->is_efb_copy; MathUtil::Rectangle<int> srcrect, dstrect; srcrect.left = 0; srcrect.top = 0; @@ -289,7 +289,6 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex // Efb copies and paletted textures are excluded from these updates, until there's an example where a game would // benefit from this. Both would require more work to be done. - // TODO: Implement upscaling support for normal textures, and then remove the efb to ram and the scaled efb restrictions if (entry_to_update->IsEfbCopy() || isPaletteTexture) return entry_to_update; @@ -307,28 +306,35 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex TCacheEntryBase* entry = iter->second; if (entry != entry_to_update && entry->IsEfbCopy() - && entry_to_update->addr <= entry->addr - && entry->addr + entry->size_in_bytes <= entry_to_update->addr + entry_to_update->size_in_bytes + && entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes) && entry->frameCount == FRAMECOUNT_INVALID && entry->memory_stride == numBlocksX * block_size) { if (entry->hash == entry->CalculateHash()) { - u32 block_offset = (entry->addr - entry_to_update->addr) / block_size; - u32 block_x = block_offset % numBlocksX; - u32 block_y = block_offset / numBlocksX; - - u32 dst_x = block_x * block_width; - u32 dst_y = block_y * block_height; - u32 src_x = 0; - u32 src_y = 0; - - // If the EFB copy doesn't fully fit, cancel the copy process - if (entry->native_width - src_x > entry_to_update->native_width - dst_x - || entry->native_height - src_y > entry_to_update->native_height - dst_y) + u32 src_x, src_y, dst_x, dst_y; + + // Note for understanding the math: + // Normal textures can't be strided, so the 2 missing cases with src_x > 0 don't exist + if (entry->addr >= entry_to_update->addr) + { + u32 block_offset = (entry->addr - entry_to_update->addr) / block_size; + u32 block_x = block_offset % numBlocksX; + u32 block_y = block_offset / numBlocksX; + src_x = 0; + src_y = 0; + dst_x = block_x * block_width; + dst_y = block_y * block_height; + } + else { - iter++; - continue; + u32 block_offset = (entry_to_update->addr - entry->addr) / block_size; + u32 block_x = (~block_offset + 1) % numBlocksX; + u32 block_y = (block_offset + block_x) / numBlocksX; + src_x = 0; + src_y = block_y * block_height; + dst_x = block_x * block_width; + dst_y = 0; } u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x); |
