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path: root/Source/Core/VideoCommon/TextureCacheBase.cpp
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-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 143a26cbd1..ce9b724b8f 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -466,7 +466,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
// create the entry/texture
if (nullptr == entry)
{
- textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
+ textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
// Sometimes, we can get around recreating a texture if only the number of mip levels changes
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
@@ -481,16 +481,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
}
- else
- {
- // load texture (CreateTexture also loads level 0)
- entry->Load(width, height, expandedWidth, 0);
- }
entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps, entry->num_layers);
entry->SetDimensions(nativeW, nativeH, width, height);
entry->hash = tex_hash;
+ // load texture
+ entry->Load(width, height, expandedWidth, 0);
+
if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
entry->type = TCET_EC_DYNAMIC;
else