diff options
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 369 |
1 files changed, 282 insertions, 87 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 0b0588cf6e..1d9b564a8f 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -10,6 +10,8 @@ #include "Common/StringUtil.h" #include "Core/ConfigManager.h" +#include "Core/FifoPlayer/FifoPlayer.h" +#include "Core/FifoPlayer/FifoRecorder.h" #include "Core/HW/Memmap.h" #include "VideoCommon/Debugger.h" @@ -18,16 +20,17 @@ #include "VideoCommon/RenderBase.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/TextureCacheBase.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" static const u64 TEXHASH_INVALID = 0; -static const int TEXTURE_KILL_THRESHOLD = 60; +static const int TEXTURE_KILL_THRESHOLD = 64; // Sonic the Fighters (inside Sonic Gems Collection) loops a 64 frames animation static const int TEXTURE_POOL_KILL_THRESHOLD = 3; static const int FRAMECOUNT_INVALID = 0; -TextureCache *g_texture_cache; +TextureCache* g_texture_cache; -GC_ALIGNED16(u8 *TextureCache::temp) = nullptr; +alignas(16) u8* TextureCache::temp = nullptr; size_t TextureCache::temp_size; TextureCache::TexCache TextureCache::textures_by_address; @@ -149,12 +152,28 @@ void TextureCache::Cleanup(int _frameCount) if (iter->second->frameCount == FRAMECOUNT_INVALID) { iter->second->frameCount = _frameCount; + ++iter; } - if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount && - // EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted - !iter->second->IsEfbCopy()) + else if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount) { - iter = FreeTexture(iter); + if (iter->second->IsEfbCopy()) + { + // Only remove EFB copies when they wouldn't be used anymore(changed hash), because EFB copies living on the + // host GPU are unrecoverable. Perform this check only every TEXTURE_KILL_THRESHOLD for performance reasons + if ((_frameCount - iter->second->frameCount) % TEXTURE_KILL_THRESHOLD == 1 && + iter->second->hash != iter->second->CalculateHash()) + { + iter = FreeTexture(iter); + } + else + { + ++iter; + } + } + else + { + iter = FreeTexture(iter); + } } else { @@ -182,24 +201,6 @@ void TextureCache::Cleanup(int _frameCount) } } -void TextureCache::MakeRangeDynamic(u32 start_address, u32 size) -{ - TexCache::iterator - iter = textures_by_address.begin(); - - while (iter != textures_by_address.end()) - { - if (iter->second->OverlapsMemoryRange(start_address, size)) - { - iter = FreeTexture(iter); - } - else - { - ++iter; - } - } -} - bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const { if (addr + size_in_bytes <= range_address) @@ -211,46 +212,98 @@ bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 r return true; } -void TextureCache::TCacheEntryBase::DoPartialTextureUpdates() +TextureCache::TCacheEntryBase* TextureCache::DoPartialTextureUpdates(TexCache::iterator iter_t) { - const bool isPaletteTexture = (format== GX_TF_C4 || format == GX_TF_C8 || format == GX_TF_C14X2 || format >= 0x10000); + TCacheEntryBase* entry_to_update = iter_t->second; + const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4 + || entry_to_update->format == GX_TF_C8 + || entry_to_update->format == GX_TF_C14X2 + || entry_to_update->format >= 0x10000); // Efb copies and paletted textures are excluded from these updates, until there's an example where a game would // benefit from this. Both would require more work to be done. // TODO: Implement upscaling support for normal textures, and then remove the efb to ram and the scaled efb restrictions - if (!g_ActiveConfig.backend_info.bSupportsCopySubImage || !g_ActiveConfig.bSkipEFBCopyToRam || IsEfbCopy() - || isPaletteTexture || (g_ActiveConfig.bCopyEFBScaled && g_ActiveConfig.iEFBScale != SCALE_1X)) - return; + if (entry_to_update->IsEfbCopy() + || isPaletteTexture) + return entry_to_update; - u32 block_width = TexDecoder_GetBlockWidthInTexels(format); - u32 block_height = TexDecoder_GetBlockHeightInTexels(format); - u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(format) / 2; + u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format); + u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format); + u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format) / 2; - u32 numBlocksX = (native_width + block_width - 1) / block_width; - - TexCache::iterator iter = textures_by_address.lower_bound(addr); - TexCache::iterator iterend = textures_by_address.upper_bound(addr + size_in_bytes); + u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width; + TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr); + TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes); + bool entry_need_scaling = true; while (iter != iterend) { TCacheEntryBase* entry = iter->second; - if (entry->IsEfbCopy() && addr <= entry->addr && entry->addr + entry->size_in_bytes <= addr + size_in_bytes - && entry->frameCount == FRAMECOUNT_INVALID && entry->copyMipMapStrideChannels * 32 == numBlocksX * block_size) + if (entry != entry_to_update + && entry->IsEfbCopy() + && entry_to_update->addr <= entry->addr + && entry->addr + entry->size_in_bytes <= entry_to_update->addr + entry_to_update->size_in_bytes + && entry->frameCount == FRAMECOUNT_INVALID + && entry->memory_stride == numBlocksX * block_size) { - u32 block_offset = (entry->addr - addr) / block_size; + u32 block_offset = (entry->addr - entry_to_update->addr) / block_size; u32 block_x = block_offset % numBlocksX; u32 block_y = block_offset / numBlocksX; u32 x = block_x * block_width; u32 y = block_y * block_height; - - DoPartialTextureUpdate(entry, x, y); - + MathUtil::Rectangle<int> srcrect, dstrect; + srcrect.left = 0; + srcrect.top = 0; + dstrect.left = 0; + dstrect.top = 0; + if (entry_need_scaling) + { + entry_need_scaling = false; + u32 w = entry_to_update->native_width * entry->config.width / entry->native_width; + u32 h = entry_to_update->native_height * entry->config.height / entry->native_height; + u32 max = g_renderer->GetMaxTextureSize(); + if (max < w || max < h) + { + iter++; + continue; + } + if (entry_to_update->config.width != w || entry_to_update->config.height != h) + { + TextureCache::TCacheEntryConfig newconfig; + newconfig.width = w; + newconfig.height = h; + newconfig.rendertarget = true; + TCacheEntryBase* newentry = AllocateTexture(newconfig); + newentry->SetGeneralParameters(entry_to_update->addr, entry_to_update->size_in_bytes, entry_to_update->format); + newentry->SetDimensions(entry_to_update->native_width, entry_to_update->native_height, 1); + newentry->SetHashes(entry_to_update->base_hash, entry_to_update->hash); + newentry->frameCount = frameCount; + newentry->is_efb_copy = false; + srcrect.right = entry_to_update->config.width; + srcrect.bottom = entry_to_update->config.height; + dstrect.right = w; + dstrect.bottom = h; + newentry->CopyRectangleFromTexture(entry_to_update, srcrect, dstrect); + entry_to_update = newentry; + u64 key = iter_t->first; + iter_t = FreeTexture(iter_t); + textures_by_address.emplace(key, entry_to_update); + } + } + srcrect.right = entry->config.width; + srcrect.bottom = entry->config.height; + dstrect.left = x * entry_to_update->config.width / entry_to_update->native_width; + dstrect.top = y * entry_to_update->config.height / entry_to_update->native_height; + dstrect.right = (x + entry->native_width) * entry_to_update->config.width / entry_to_update->native_width; + dstrect.bottom = (y + entry->native_height) * entry_to_update->config.height / entry_to_update->native_height; + entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect); // Mark the texture update as used, so it isn't applied more than once entry->frameCount = frameCount; } ++iter; } + return entry_to_update; } void TextureCache::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level) @@ -320,16 +373,16 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) return nullptr; // TexelSizeInNibbles(format) * width * height / 16; - const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1; - const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1; + const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat); + const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat); - unsigned int expandedWidth = (width + bsw) & (~bsw); - unsigned int expandedHeight = (height + bsh) & (~bsh); + unsigned int expandedWidth = ROUND_UP(width, bsw); + unsigned int expandedHeight = ROUND_UP(height, bsh); const unsigned int nativeW = width; const unsigned int nativeH = height; // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup) - u64 tex_hash = TEXHASH_INVALID; + u64 base_hash = TEXHASH_INVALID; u64 full_hash = TEXHASH_INVALID; u32 full_format = texformat; @@ -344,6 +397,25 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) full_format = texformat | (tlutfmt << 16); const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); + u32 additional_mips_size = 0; // not including level 0, which is texture_size + + // GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain + // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there + tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels); + + for (u32 level = 1; level != tex_levels; ++level) + { + // We still need to calculate the original size of the mips + const u32 expanded_mip_width = ROUND_UP(CalculateLevelSize(width, level), bsw); + const u32 expanded_mip_height = ROUND_UP(CalculateLevelSize(height, level), bsh); + + additional_mips_size += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat); + } + + // If we are recording a FifoLog, keep track of what memory we read. + // FifiRecorder does it's own memory modification tracking independant of the texture hashing below. + if (g_bRecordFifoData && !from_tmem) + FifoRecorder::GetInstance().UseMemory(address, texture_size + additional_mips_size, MemoryUpdate::TEXTURE_MAP); const u8* src_data; if (from_tmem) @@ -352,22 +424,18 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) src_data = Memory::GetPointer(address); // TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should) - tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + base_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); u32 palette_size = 0; if (isPaletteTexture) { palette_size = TexDecoder_GetPaletteSize(texformat); - full_hash = tex_hash ^ GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + full_hash = base_hash ^ GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); } else { - full_hash = tex_hash; + full_hash = base_hash; } - // GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain - // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there - tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels); - // Search the texture cache for textures by address // // Find all texture cache entries for the current texture address, and decide whether to use one of @@ -405,11 +473,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) TCacheEntryBase* entry = iter->second; if (entry->IsEfbCopy()) { - // EFB copies have slightly different rules: the hash doesn't need to match - // in EFB2Tex mode, and EFB copy formats have different meanings from texture - // formats. - if (g_ActiveConfig.bSkipEFBCopyToRam || - (tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion))) + // EFB copies have slightly different rules as EFB copy formats have different + // meanings from texture formats. + if ((base_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)) || + IsPlayingBackFifologWithBrokenEFBCopies) { // TODO: We should check format/width/height/levels for EFB copies. Checking // format is complicated because EFB copy formats don't exactly match @@ -440,14 +507,18 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) if (entry->hash == full_hash && entry->format == full_format && entry->native_levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH) { - entry->DoPartialTextureUpdates(); + entry = DoPartialTextureUpdates(iter); return ReturnEntry(stage, entry); } } - // Find the entry which hasn't been used for the longest time - if (entry->frameCount != FRAMECOUNT_INVALID && entry->frameCount < temp_frameCount) + // Find the texture which hasn't been used for the longest time. Count paletted + // textures as the same texture here, when the texture itself is the same. This + // improves the performance a lot in some games that use paletted textures. + // Example: Sonic the Fighters (inside Sonic Gems Collection) + if (entry->frameCount != FRAMECOUNT_INVALID && entry->frameCount < temp_frameCount && + !(isPaletteTexture && entry->base_hash == base_hash)) { temp_frameCount = entry->frameCount; oldest_entry = iter; @@ -469,12 +540,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) decoded_entry->SetGeneralParameters(address, texture_size, full_format); decoded_entry->SetDimensions(entry->native_width, entry->native_height, 1); - decoded_entry->SetHashes(full_hash); + decoded_entry->SetHashes(base_hash, full_hash); decoded_entry->frameCount = FRAMECOUNT_INVALID; decoded_entry->is_efb_copy = false; g_texture_cache->ConvertTexture(decoded_entry, entry, &texMem[tlutaddr], (TlutFormat)tlutfmt); - textures_by_address.insert(TexCache::value_type((u64)address, decoded_entry)); + textures_by_address.emplace((u64)address, decoded_entry); return ReturnEntry(stage, decoded_entry); } @@ -494,7 +565,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) if (entry->format == full_format && entry->native_levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH) { - entry->DoPartialTextureUpdates(); + entry = DoPartialTextureUpdates(iter); return ReturnEntry(stage, entry); } @@ -539,7 +610,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) if (!(texformat == GX_TF_RGBA8 && from_tmem)) { const u8* tlut = &texMem[tlutaddr]; - TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt); + TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat)tlutfmt); } else { @@ -560,16 +631,16 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) TCacheEntryBase* entry = AllocateTexture(config); GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); - textures_by_address.insert(TexCache::value_type((u64)address, entry)); + iter = textures_by_address.emplace((u64)address, entry); if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 || std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8) { - entry->textures_by_hash_iter = textures_by_hash.insert(TexCache::value_type(full_hash, entry)); + entry->textures_by_hash_iter = textures_by_hash.emplace(full_hash, entry); } entry->SetGeneralParameters(address, texture_size, full_format); entry->SetDimensions(nativeW, nativeH, tex_levels); - entry->hash = full_hash; + entry->SetHashes(base_hash, full_hash); entry->is_efb_copy = false; entry->is_custom_tex = hires_tex != nullptr; @@ -616,8 +687,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) { const u32 mip_width = CalculateLevelSize(width, level); const u32 mip_height = CalculateLevelSize(height, level); - const u32 expanded_mip_width = (mip_width + bsw) & (~bsw); - const u32 expanded_mip_height = (mip_height + bsh) & (~bsh); + const u32 expanded_mip_width = ROUND_UP(mip_width, bsw); + const u32 expanded_mip_height = ROUND_UP(mip_height, bsh); const u8*& mip_src_data = from_tmem ? ((level % 2) ? ptr_odd : ptr_even) @@ -636,12 +707,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) INCSTAT(stats.numTexturesUploaded); SETSTAT(stats.numTexturesAlive, textures_by_address.size()); - entry->DoPartialTextureUpdates(); + entry = DoPartialTextureUpdates(iter); return ReturnEntry(stage, entry); } -void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, +void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { // Emulation methods: @@ -686,7 +757,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat // // For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies. - float colmat[28] = {0}; + float colmat[28] = { 0 }; float *const fConstAdd = colmat + 16; float *const ColorMask = colmat + 20; ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f; @@ -701,9 +772,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat case 0: // Z4 colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f; cbufid = 0; + dstFormat |= _GX_TF_CTF; break; + case 8: // Z8H + dstFormat |= _GX_TF_CTF; case 1: // Z8 - case 8: // Z8 colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f; cbufid = 1; break; @@ -716,6 +789,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat case 11: // Z16 (reverse order) colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f; cbufid = 3; + dstFormat |= _GX_TF_CTF; break; case 6: // Z24X8 @@ -726,11 +800,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat case 9: // Z8M colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f; cbufid = 5; + dstFormat |= _GX_TF_CTF; break; case 10: // Z8L colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f; cbufid = 6; + dstFormat |= _GX_TF_CTF; break; case 12: // Z16L - copy lower 16 depth bits @@ -738,6 +814,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat // Used e.g. in Zelda: Skyward Sword colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f; cbufid = 7; + dstFormat |= _GX_TF_CTF; break; default: @@ -746,6 +823,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat cbufid = 8; break; } + + dstFormat |= _GX_TF_ZTF; } else if (isIntensity) { @@ -810,11 +889,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat ColorMask[0] = 15.0f; ColorMask[4] = 1.0f / 15.0f; cbufid = 14; + dstFormat |= _GX_TF_CTF; break; case 1: // R8 case 8: // R8 colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1; cbufid = 15; + dstFormat |= _GX_TF_CTF; break; case 2: // RA4 @@ -829,6 +910,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat fConstAdd[3] = 1.0f; cbufid = 17; } + dstFormat |= _GX_TF_CTF; break; case 3: // RA8 colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f; @@ -840,6 +922,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat fConstAdd[3] = 1.0f; cbufid = 19; } + dstFormat |= _GX_TF_CTF; break; case 7: // A8 @@ -855,25 +938,30 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat fConstAdd[3] = 1.0f; cbufid = 21; } + dstFormat |= _GX_TF_CTF; break; case 9: // G8 colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f; cbufid = 22; + dstFormat |= _GX_TF_CTF; break; case 10: // B8 colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f; cbufid = 23; + dstFormat |= _GX_TF_CTF; break; case 11: // RG8 colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f; cbufid = 24; + dstFormat |= _GX_TF_CTF; break; case 12: // GB8 colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f; cbufid = 25; + dstFormat |= _GX_TF_CTF; break; case 4: // RGB565 @@ -921,6 +1009,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat } } + u8* dst = Memory::GetPointer(dstAddr); + if (dst == nullptr) + { + ERROR_LOG(VIDEO, "Trying to copy from EFB to invalid address 0x%8x", dstAddr); + return; + } + const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth(); const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight(); @@ -928,11 +1023,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h; // remove all texture cache entries at dstAddr - std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr); - TexCache::iterator iter = iter_range.first; - while (iter != iter_range.second) { - iter = FreeTexture(iter); + std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr); + TexCache::iterator iter = iter_range.first; + while (iter != iter_range.second) + { + iter = FreeTexture(iter); + } } // create the texture @@ -944,17 +1041,32 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat TCacheEntryBase* entry = AllocateTexture(config); - // TODO: Using the wrong dstFormat, dumb... entry->SetGeneralParameters(dstAddr, 0, dstFormat); entry->SetDimensions(tex_w, tex_h, 1); - entry->SetHashes(TEXHASH_INVALID); entry->frameCount = FRAMECOUNT_INVALID; - entry->is_efb_copy = true; + entry->SetEfbCopy(dstStride); entry->is_custom_tex = false; - entry->copyMipMapStrideChannels = bpmem.copyMipMapStrideChannels; - entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat); + entry->FromRenderTarget(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat); + + u64 hash = entry->CalculateHash(); + entry->SetHashes(hash, hash); + + // Invalidate all textures that overlap the range of our efb copy. + // Unless our efb copy has a weird stride, then we want avoid invalidating textures which + // we might be able to do a partial texture update on. + if (entry->memory_stride == entry->CacheLinesPerRow() * 32) + { + TexCache::iterator iter = textures_by_address.begin(); + while (iter != textures_by_address.end()) + { + if (iter->second->OverlapsMemoryRange(dstAddr, entry->size_in_bytes)) + iter = FreeTexture(iter); + else + ++iter; + } + } if (g_ActiveConfig.bDumpEFBTarget) { @@ -963,7 +1075,18 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat count++), 0); } - textures_by_address.insert(TexCache::value_type((u64)dstAddr, entry)); + if (g_bRecordFifoData) + { + // Mark the memory behind this efb copy as dynamicly generated for the Fifo log + u32 address = dstAddr; + for (u32 i = 0; i < entry->NumBlocksY(); i++) + { + FifoRecorder::GetInstance().UseMemory(address, entry->CacheLinesPerRow() * 32, MemoryUpdate::TEXTURE_MAP, true); + address += entry->memory_stride; + } + } + + textures_by_address.emplace((u64)dstAddr, entry); } TextureCache::TCacheEntryBase* TextureCache::AllocateTexture(const TCacheEntryConfig& config) @@ -996,7 +1119,79 @@ TextureCache::TexCache::iterator TextureCache::FreeTexture(TexCache::iterator it } entry->frameCount = FRAMECOUNT_INVALID; - texture_pool.insert(TexPool::value_type(entry->config, entry)); + texture_pool.emplace(entry->config, entry); return textures_by_address.erase(iter); } + +u32 TextureCache::TCacheEntryBase::CacheLinesPerRow() const +{ + u32 blockW = TexDecoder_GetBlockWidthInTexels(format); + // Round up source height to multiple of block size + u32 actualWidth = ROUND_UP(native_width, blockW); + + u32 numBlocksX = actualWidth / blockW; + + // RGBA takes two cache lines per block; all others take one + if (format == GX_TF_RGBA8) + numBlocksX = numBlocksX * 2; + return numBlocksX; +} + +u32 TextureCache::TCacheEntryBase::NumBlocksY() const +{ + u32 blockH = TexDecoder_GetBlockHeightInTexels(format); + // Round up source height to multiple of block size + u32 actualHeight = ROUND_UP(native_height, blockH); + + return actualHeight / blockH; +} + +void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride) +{ + is_efb_copy = true; + memory_stride = stride; + + _assert_msg_(VIDEO, memory_stride >= CacheLinesPerRow(), "Memory stride is too small"); + + size_in_bytes = memory_stride * NumBlocksY(); +} + +// Fill gamecube memory backing this texture with zeros. +void TextureCache::TCacheEntryBase::Zero(u8* ptr) +{ + for (u32 i = 0; i < NumBlocksY(); i++) + { + memset(ptr, 0, CacheLinesPerRow() * 32); + ptr += memory_stride; + } +} + +u64 TextureCache::TCacheEntryBase::CalculateHash() const +{ + u8* ptr = Memory::GetPointer(addr); + if (memory_stride == CacheLinesPerRow() * 32) + { + return GetHash64(ptr, size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples); + } + else + { + u32 blocks = NumBlocksY(); + u64 temp_hash = size_in_bytes; + + u32 samples_per_row = 0; + if (g_ActiveConfig.iSafeTextureCache_ColorSamples != 0) + { + // Hash at least 4 samples per row to avoid hashing in a bad pattern, like just on the left side of the efb copy + samples_per_row = std::max(g_ActiveConfig.iSafeTextureCache_ColorSamples / blocks, 4u); + } + + for (u32 i = 0; i < blocks; i++) + { + // Multiply by a prime number to mix the hash up a bit. This prevents identical blocks from canceling each other out + temp_hash = (temp_hash * 397) ^ GetHash64(ptr, CacheLinesPerRow() * 32, samples_per_row); + ptr += memory_stride; + } + return temp_hash; + } +} |
