diff options
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 195 |
1 files changed, 117 insertions, 78 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 0c0d0e4e36..fb30575a95 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -238,7 +238,8 @@ TextureCacheBase::ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTForma if (!decoded_entry) return nullptr; - decoded_entry->SetGeneralParameters(entry->addr, entry->size_in_bytes, entry->format); + decoded_entry->SetGeneralParameters(entry->addr, entry->size_in_bytes, entry->format, + entry->should_force_safe_hashing); decoded_entry->SetDimensions(entry->native_width, entry->native_height, 1); decoded_entry->SetHashes(entry->base_hash, entry->hash); decoded_entry->frameCount = FRAMECOUNT_INVALID; @@ -462,20 +463,6 @@ static u32 CalculateLevelSize(u32 level_0_size, u32 level) return std::max(level_0_size >> level, 1u); } -// Used by TextureCacheBase::Load -TextureCacheBase::TCacheEntry* TextureCacheBase::ReturnEntry(unsigned int stage, TCacheEntry* entry) -{ - entry->frameCount = FRAMECOUNT_INVALID; - bound_textures[stage] = entry; - - GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true); - - // We need to keep track of invalided textures until they have actually been replaced or re-loaded - valid_bind_points.set(stage); - - return entry; -} - void TextureCacheBase::BindTextures() { for (size_t i = 0; i < bound_textures.size(); ++i) @@ -625,7 +612,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) // if this stage was not invalidated by changes to texture registers, keep the current texture if (IsValidBindPoint(stage) && bound_textures[stage]) { - return ReturnEntry(stage, bound_textures[stage]); + return bound_textures[stage]; } const FourTexUnits& tex = bpmem.tex[stage >> 2]; @@ -639,7 +626,35 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) const bool use_mipmaps = SamplerCommon::AreBpTexMode0MipmapsEnabled(tex.texMode0[id]); u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1; const bool from_tmem = tex.texImage1[id].image_type != 0; + const u32 tmem_address_even = from_tmem ? tex.texImage1[id].tmem_even * TMEM_LINE_SIZE : 0; + const u32 tmem_address_odd = from_tmem ? tex.texImage2[id].tmem_odd * TMEM_LINE_SIZE : 0; + auto entry = GetTexture(address, width, height, texformat, + g_ActiveConfig.iSafeTextureCache_ColorSamples, tlutaddr, tlutfmt, + use_mipmaps, tex_levels, from_tmem, tmem_address_even, + tmem_address_odd); + + if (!entry) + return nullptr; + + entry->frameCount = FRAMECOUNT_INVALID; + bound_textures[stage] = entry; + + GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true); + + // We need to keep track of invalided textures until they have actually been replaced or re-loaded + valid_bind_points.set(stage); + + return entry; +} + +TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, + const TextureFormat texformat, + const int textureCacheSafetyColorSampleSize, u32 tlutaddr, + TLUTFormat tlutfmt, bool use_mipmaps, + u32 tex_levels, bool from_tmem, u32 tmem_address_even, + u32 tmem_address_odd) +{ // TexelSizeInNibbles(format) * width * height / 16; const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat); const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat); @@ -683,9 +698,12 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat); } + // TODO: the texture cache lookup is based on address, but a texture from tmem has no reason + // to have a unique and valid address. This could result in a regular texture and a tmem + // texture aliasing onto the same texture cache entry. const u8* src_data; if (from_tmem) - src_data = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE]; + src_data = &texMem[tmem_address_even]; else src_data = Memory::GetPointer(address); @@ -704,13 +722,13 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) // TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data // from the low tmem bank than it should) - base_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + base_hash = GetHash64(src_data, texture_size, textureCacheSafetyColorSampleSize); u32 palette_size = 0; if (isPaletteTexture) { palette_size = TexDecoder_GetPaletteSize(texformat); full_hash = base_hash ^ GetHash64(&texMem[tlutaddr], palette_size, - g_ActiveConfig.iSafeTextureCache_ColorSamples); + textureCacheSafetyColorSampleSize); } else { @@ -789,7 +807,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) // texture formats. I'm not sure what effect checking width/height/levels // would have. if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion) - return ReturnEntry(stage, entry); + return entry; // Note that we found an unconverted EFB copy, then continue. We'll // perform the conversion later. Currently, we only convert EFB copies to @@ -816,7 +834,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) { entry = DoPartialTextureUpdates(iter->second, &texMem[tlutaddr], tlutfmt); - return ReturnEntry(stage, entry); + return entry; } } @@ -841,7 +859,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) if (decoded_entry) { - return ReturnEntry(stage, decoded_entry); + return decoded_entry; } } @@ -851,9 +869,9 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) // textures cause unnecessary slowdowns // Example: Tales of Symphonia (GC) uses over 500 small textures in menus, but only around 70 // different ones - if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 || + if (textureCacheSafetyColorSampleSize == 0 || std::max(texture_size, palette_size) <= - (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8) + (u32)textureCacheSafetyColorSampleSize * 8) { auto hash_range = textures_by_hash.equal_range(full_hash); TexHashCache::iterator hash_iter = hash_range.first; @@ -866,7 +884,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) { entry = DoPartialTextureUpdates(hash_iter->second, &texMem[tlutaddr], tlutfmt); - return ReturnEntry(stage, entry); + return entry; } ++hash_iter; } @@ -936,64 +954,66 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) // Initialized to null because only software loading uses this buffer u8* dst_buffer = nullptr; - if (!hires_tex && decode_on_gpu) + if (!hires_tex) { - u32 row_stride = bytes_per_block * (expandedWidth / bsw); - g_texture_cache->DecodeTextureOnGPU(entry, 0, src_data, texture_size, texformat, width, height, - expandedWidth, expandedHeight, row_stride, tlut, tlutfmt); - } - else if (!hires_tex) - { - size_t decoded_texture_size = expandedWidth * sizeof(u32) * expandedHeight; - - // Allocate memory for all levels at once - size_t total_texture_size = decoded_texture_size; - - // For the downsample, we need 2 buffers; 1 is 1/4 of the original texture, the other 1/16 - size_t mip_downsample_buffer_size = decoded_texture_size * 5 / 16; - - size_t prev_level_size = decoded_texture_size; - for (u32 i = 1; i < tex_levels; ++i) + if (decode_on_gpu) { - prev_level_size /= 4; - total_texture_size += prev_level_size; + u32 row_stride = bytes_per_block * (expandedWidth / bsw); + g_texture_cache->DecodeTextureOnGPU( + entry, 0, src_data, texture_size, texformat, width, height, + expandedWidth, expandedHeight, row_stride, tlut, tlutfmt); } + else + { + size_t decoded_texture_size = expandedWidth * sizeof(u32) * expandedHeight; - // Add space for the downsampling at the end - total_texture_size += mip_downsample_buffer_size; + // Allocate memory for all levels at once + size_t total_texture_size = decoded_texture_size; - CheckTempSize(total_texture_size); - dst_buffer = temp; + // For the downsample, we need 2 buffers; 1 is 1/4 of the original texture, the other 1/16 + size_t mip_downsample_buffer_size = decoded_texture_size * 5 / 16; - if (!(texformat == TextureFormat::RGBA8 && from_tmem)) - { - TexDecoder_Decode(dst_buffer, src_data, expandedWidth, expandedHeight, texformat, tlut, - tlutfmt); - } - else - { - u8* src_data_gb = - &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE]; - TexDecoder_DecodeRGBA8FromTmem(dst_buffer, src_data, src_data_gb, expandedWidth, - expandedHeight); - } + size_t prev_level_size = decoded_texture_size; + for (u32 i = 1; i < tex_levels; ++i) + { + prev_level_size /= 4; + total_texture_size += prev_level_size; + } - entry->texture->Load(0, width, height, expandedWidth, dst_buffer, decoded_texture_size); + // Add space for the downsampling at the end + total_texture_size += mip_downsample_buffer_size; + + CheckTempSize(total_texture_size); + dst_buffer = temp; + if (!(texformat == TextureFormat::RGBA8 && from_tmem)) + { + TexDecoder_Decode(dst_buffer, src_data, expandedWidth, expandedHeight, texformat, tlut, + tlutfmt); + } + else + { + u8* src_data_gb = + &texMem[tmem_address_odd]; + TexDecoder_DecodeRGBA8FromTmem(dst_buffer, src_data, src_data_gb, expandedWidth, expandedHeight); + } - arbitrary_mip_detector.AddLevel(width, height, expandedWidth, dst_buffer); + entry->texture->Load(0, width, height, expandedWidth, dst_buffer, decoded_texture_size); - dst_buffer += decoded_texture_size; + arbitrary_mip_detector.AddLevel(width, height, expandedWidth, dst_buffer); + + dst_buffer += decoded_texture_size; + } } iter = textures_by_address.emplace(address, entry); - if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 || + if (textureCacheSafetyColorSampleSize == 0 || std::max(texture_size, palette_size) <= - (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8) + (u32)textureCacheSafetyColorSampleSize * 8) { entry->textures_by_hash_iter = textures_by_hash.emplace(full_hash, entry); } - entry->SetGeneralParameters(address, texture_size, full_format); + entry->SetGeneralParameters(address, texture_size, full_format, false); entry->SetDimensions(nativeW, nativeH, tex_levels); entry->SetHashes(base_hash, full_hash); entry->is_efb_copy = false; @@ -1025,9 +1045,8 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) const u8* ptr_odd = nullptr; if (from_tmem) { - ptr_even = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE + - texture_size]; - ptr_odd = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE]; + ptr_even = &texMem[tmem_address_even + texture_size]; + ptr_odd = &texMem[tmem_address_odd]; } for (u32 level = 1; level != texLevels; ++level) @@ -1081,7 +1100,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage) entry = DoPartialTextureUpdates(iter->second, &texMem[tlutaddr], tlutfmt); - return ReturnEntry(stage, entry); + return entry; } void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, @@ -1159,6 +1178,10 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF unsigned int cbufid = UINT_MAX; PEControl::PixelFormat srcFormat = bpmem.zcontrol.pixel_format; bool efbHasAlpha = srcFormat == PEControl::RGBA6_Z24; + + bool copy_to_ram = !g_ActiveConfig.bSkipEFBCopyToRam; + bool copy_to_vram = g_ActiveConfig.backend_info.bSupportsCopyToVram; + bool is_xfb_copy = false; if (is_depth_copy) { @@ -1388,6 +1411,15 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF } break; + case EFBCopyFormat::XFB: // XFB copy, we just pretend it's an RGBX copy + colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f; + ColorMask[3] = 0.0f; + fConstAdd[3] = 1.0f; + cbufid = 30; // just re-use the RGBX8 cbufid from above + copy_to_ram = g_ActiveConfig.bUseRealXFB; + is_xfb_copy = true; + break; + default: ERROR_LOG(VIDEO, "Unknown copy color format: 0x%X", static_cast<int>(dstFormat)); colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f; @@ -1430,9 +1462,6 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF const u32 bytes_per_row = num_blocks_x * bytes_per_block; const u32 covered_range = num_blocks_y * dstStride; - bool copy_to_ram = !g_ActiveConfig.bSkipEFBCopyToRam; - bool copy_to_vram = true; - if (copy_to_ram) { EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity); @@ -1524,7 +1553,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF if (entry) { - entry->SetGeneralParameters(dstAddr, 0, baseFormat); + entry->SetGeneralParameters(dstAddr, 0, baseFormat, is_xfb_copy); entry->SetDimensions(tex_w, tex_h, 1); entry->frameCount = FRAMECOUNT_INVALID; @@ -1537,7 +1566,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF u64 hash = entry->CalculateHash(); entry->SetHashes(hash, hash); - if (g_ActiveConfig.bDumpEFBTarget) + if (g_ActiveConfig.bDumpEFBTarget && !is_xfb_copy) { static int count = 0; entry->texture->Save(StringFromFormat("%sefb_frame_%i.png", @@ -1699,12 +1728,22 @@ void TextureCacheBase::TCacheEntry::SetEfbCopy(u32 stride) size_in_bytes = memory_stride * NumBlocksY(); } +int TextureCacheBase::TCacheEntry::HashSampleSize() const +{ + if (should_force_safe_hashing) + { + return 0; + } + + return g_ActiveConfig.iSafeTextureCache_ColorSamples; +} + u64 TextureCacheBase::TCacheEntry::CalculateHash() const { u8* ptr = Memory::GetPointer(addr); if (memory_stride == BytesPerRow()) { - return GetHash64(ptr, size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples); + return GetHash64(ptr, size_in_bytes, HashSampleSize()); } else { @@ -1712,11 +1751,11 @@ u64 TextureCacheBase::TCacheEntry::CalculateHash() const u64 temp_hash = size_in_bytes; u32 samples_per_row = 0; - if (g_ActiveConfig.iSafeTextureCache_ColorSamples != 0) + if (HashSampleSize() != 0) { // Hash at least 4 samples per row to avoid hashing in a bad pattern, like just on the left // side of the efb copy - samples_per_row = std::max(g_ActiveConfig.iSafeTextureCache_ColorSamples / blocks, 4u); + samples_per_row = std::max(HashSampleSize() / blocks, 4u); } for (u32 i = 0; i < blocks; i++) |
