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path: root/Source/Core/VideoCommon/TextureCacheBase.cpp
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-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 00d65c953d..370bdd836b 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -507,7 +507,7 @@ public:
// expect a normal blurred mipmap to look like and what we actually received
// 4.5% was chosen because it's just below the lowest clearly-arbitrary texture
// I found in my tests, the background clouds in Mario Galaxy's Observatory lobby.
- constexpr auto THRESHOLD_PERCENT = 4.5f;
+ const auto threshold = g_ActiveConfig.fArbitraryMipmapDetectionThreshold;
auto* src = downsample_buffer;
auto* dst = downsample_buffer + levels[1].shape.row_length * levels[1].shape.height * 4;
@@ -533,7 +533,7 @@ public:
}
auto all_levels = total_diff / (levels.size() - 1);
- return all_levels > THRESHOLD_PERCENT;
+ return all_levels > threshold;
}
private: