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-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp41
1 files changed, 16 insertions, 25 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 99bac2b519..fd64f9b701 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -13,6 +13,7 @@
#include "Core/HW/Memmap.h"
#include "VideoCommon/Debugger.h"
+#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
@@ -383,7 +384,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// 2. b) For normal textures, all texture parameters need to match
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
- entry->tex_levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH)
+ entry->config.levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH)
{
return ReturnEntry(stage, entry);
}
@@ -394,14 +395,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
// TODO: Actually, it should be enough if the internal texture format matches...
if (((entry->type == TCET_NORMAL &&
- width == entry->virtual_width &&
- height == entry->virtual_height &&
+ width == entry->config.width &&
+ height == entry->config.height &&
full_format == entry->format &&
- entry->tex_levels >= tex_levels) ||
+ entry->config.levels >= tex_levels) ||
(entry->type == TCET_EC_DYNAMIC &&
entry->native_width == width &&
entry->native_height == height)) &&
- entry->num_layers == 1)
+ entry->config.layers == 1)
{
// reuse the texture
}
@@ -470,23 +471,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
if (nullptr == entry)
{
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
-
- // Sometimes, we can get around recreating a texture if only the number of mip levels changes
- // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
- // Thus, we don't update this member for every Load, but just whenever the texture gets recreated
-
- // TODO: This is the wrong value. We should be storing the number of levels our actual texture has.
- // But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after.
- // Currently, we might try to reuse a texture which appears to have more levels than actual, maybe..
- entry->tex_levels = tex_levels;
- entry->num_layers = 1;
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
}
- entry->SetGeneralParameters(address, texture_size, full_format, entry->tex_levels, entry->num_layers);
- entry->SetDimensions(nativeW, nativeH, width, height);
+ entry->SetGeneralParameters(address, texture_size, full_format);
+ entry->SetDimensions(nativeW, nativeH);
entry->hash = tex_hash;
// load texture
@@ -854,12 +845,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
TCacheEntryBase *entry = textures[dstAddr];
if (entry)
{
- if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->num_layers == efb_layers)
+ if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->config.layers == efb_layers)
{
scaled_tex_w = tex_w;
scaled_tex_h = tex_h;
}
- else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h && entry->num_layers == efb_layers))
+ else if (!(entry->type == TCET_EC_VRAM && entry->config.width == scaled_tex_w && entry->config.height == scaled_tex_h && entry->config.layers == efb_layers))
{
if (entry->type == TCET_EC_VRAM)
{
@@ -879,11 +870,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
if (nullptr == entry)
{
// create the texture
- textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h);
+ textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h, FramebufferManagerBase::GetEFBLayers());
// TODO: Using the wrong dstFormat, dumb...
- entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1, efb_layers);
- entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
+ entry->SetGeneralParameters(dstAddr, 0, dstFormat);
+ entry->SetDimensions(tex_w, tex_h);
entry->SetHashes(TEXHASH_INVALID);
entry->type = TCET_EC_VRAM;
}
@@ -893,13 +884,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
}
-TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height)
+TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers)
{
for (size_t i = 0; i < render_target_pool.size(); ++i)
{
auto rt = render_target_pool[i];
- if (rt->virtual_width != width || rt->virtual_height != height)
+ if (rt->config.width != width || rt->config.height != height || rt->config.layers != layers)
continue;
render_target_pool[i] = render_target_pool.back();
@@ -908,7 +899,7 @@ TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int w
return rt;
}
- return g_texture_cache->CreateRenderTargetTexture(width, height);
+ return g_texture_cache->CreateRenderTargetTexture(width, height, layers);
}
void TextureCache::FreeRenderTarget(TCacheEntryBase* entry)