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path: root/Source/Core/VideoCommon/TextureCacheBase.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 406a7bef21..dc08fd90bc 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -432,7 +432,7 @@ void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfi
PointerWrap& p)
{
// If we're in measure mode, skip the actual readback to save some time.
- const bool skip_readback = p.GetMode() == PointerWrap::MODE_MEASURE;
+ const bool skip_readback = p.IsMeasureMode();
p.DoPOD(config);
if (skip_readback || CheckReadbackTexture(config.width, config.height, config.format))
@@ -459,7 +459,7 @@ void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfi
// needing to allocate/free an extra buffer.
u8* texture_data = p.DoExternal(total_size);
- if (!skip_readback && p.GetMode() == PointerWrap::MODE_MEASURE)
+ if (!skip_readback && p.IsMeasureMode())
{
ERROR_LOG_FMT(VIDEO, "Couldn't acquire {} bytes for serializing texture.", total_size);
return;
@@ -502,7 +502,7 @@ std::optional<TextureCacheBase::TexPoolEntry> TextureCacheBase::DeserializeTextu
u32 total_size = 0;
u8* texture_data = p.DoExternal(total_size);
- if (p.GetMode() != PointerWrap::MODE_READ || total_size == 0)
+ if (!p.IsReadMode() || total_size == 0)
return std::nullopt;
auto tex = AllocateTexture(config);
@@ -542,7 +542,7 @@ void TextureCacheBase::DoState(PointerWrap& p)
p.Do(last_entry_id);
- if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
+ if (p.IsWriteMode() || p.IsMeasureMode())
DoSaveState(p);
else
DoLoadState(p);
@@ -673,7 +673,7 @@ void TextureCacheBase::DoLoadState(PointerWrap& p)
// Only clear out state when actually restoring/loading.
// Since we throw away entries when not in loading mode now, we don't need to check
// before inserting entries into the cache, as GetEntry will always return null.
- const bool commit_state = p.GetMode() == PointerWrap::MODE_READ;
+ const bool commit_state = p.IsReadMode();
if (commit_state)
Invalidate();