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path: root/Source/Core/VideoCommon/TextureConversionShader.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index b0215e4c08..76e49ce464 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -91,8 +91,8 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " int y_block_position = uv1.y & %d;\n", ~(blkH - 1));
WRITE(p, " int y_offset_in_block = uv1.y & %d;\n", blkH - 1);
- WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", IntLog2(samples));
- WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", IntLog2(blkH), ~(blkW - 1));
+ WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", Log2(samples));
+ WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", Log2(blkH), ~(blkW - 1));
if (samples == 1)
{
// 32 bit textures (RGBA8 and Z24) are stored in 2 cache line increments
@@ -100,7 +100,7 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " x_virtual_position = x_virtual_position << 1;\n");
}
WRITE(p, " int x_offset_in_block = x_virtual_position & %d;\n", blkW - 1);
- WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", IntLog2(blkW), blkH - 1);
+ WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", Log2(blkW), blkH - 1);
WRITE(p, " sampleUv.x = x_offset_in_block + x_block_position;\n");
WRITE(p, " sampleUv.y = y_block_position + y_offset;\n");