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Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index c1aac4482a..6cabb4ce88 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -968,6 +968,8 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{ // We do the inverse BT.601 conversion for YCbCr to RGB // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion + // TODO: Use more precise numbers for this conversion (although on real hardware, the XFB isn't + // in a real texture format, so does this conversion actually ever happen?) {TextureFormat::XFB, {TEXEL_BUFFER_FORMAT_RGBA8_UINT, 0, 8, 8, false, R"( |
