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-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index c1aac4482a..6cabb4ce88 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -968,6 +968,8 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
+ // TODO: Use more precise numbers for this conversion (although on real hardware, the XFB isn't
+ // in a real texture format, so does this conversion actually ever happen?)
{TextureFormat::XFB,
{TEXEL_BUFFER_FORMAT_RGBA8_UINT, 0, 8, 8, false,
R"(