diff options
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 6962daa29b..f18f63ef8c 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -62,7 +62,7 @@ static void WriteHeader(ShaderCode& code, APIType api_type) " float2 clamp_tb;\n" " uint3 filter_coefficients;\n" "}};\n"); - if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) + if (g_backend_info.bSupportsGeometryShaders) { code.Write("VARYING_LOCATION(0) in VertexData {{\n" " float3 v_tex0;\n" @@ -124,7 +124,7 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A if (params.depth) { - if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange) + if (!g_backend_info.bSupportsReversedDepthRange) code.Write(" tex_sample.x = 1.0 - tex_sample.x;\n"); code.Write(" uint depth = uint(tex_sample.x * 16777216.0);\n" @@ -1191,7 +1191,7 @@ float4 DecodePixel(int val) ss << " int texel_buffer_offset;\n"; ss << "};\n"; - if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) + if (g_backend_info.bSupportsGeometryShaders) { ss << "VARYING_LOCATION(0) in VertexData {\n"; ss << " float3 v_tex0;\n"; |
