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-rw-r--r--Source/Core/VideoCommon/TextureDecoder.h155
1 files changed, 81 insertions, 74 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder.h b/Source/Core/VideoCommon/TextureDecoder.h
index b424dd324f..1a33fbfcf8 100644
--- a/Source/Core/VideoCommon/TextureDecoder.h
+++ b/Source/Core/VideoCommon/TextureDecoder.h
@@ -14,94 +14,101 @@ enum
};
alignas(16) extern u8 texMem[TMEM_SIZE];
-enum TextureFormat
+enum class TextureFormat
{
- // These are the texture formats that can be read by the texture mapper.
- GX_TF_I4 = 0x0,
- GX_TF_I8 = 0x1,
- GX_TF_IA4 = 0x2,
- GX_TF_IA8 = 0x3,
- GX_TF_RGB565 = 0x4,
- GX_TF_RGB5A3 = 0x5,
- GX_TF_RGBA8 = 0x6,
- GX_TF_C4 = 0x8,
- GX_TF_C8 = 0x9,
- GX_TF_C14X2 = 0xA,
- GX_TF_CMPR = 0xE,
-
- _GX_TF_ZTF = 0x10, // flag for Z texture formats (used internally by dolphin)
-
- // Depth texture formats (which directly map to the equivalent colour format above.)
- GX_TF_Z8 = 0x1 | _GX_TF_ZTF,
- GX_TF_Z16 = 0x3 | _GX_TF_ZTF,
- GX_TF_Z24X8 = 0x6 | _GX_TF_ZTF,
-
- _GX_TF_CTF = 0x20, // flag for copy-texture-format only (used internally by dolphin)
-
- // These are extra formats that can be used when copying from efb,
- // they use one of texel formats from above, but pack diffrent data into them.
- GX_CTF_R4 = 0x0 | _GX_TF_CTF,
- GX_CTF_RA4 = 0x2 | _GX_TF_CTF,
- GX_CTF_RA8 = 0x3 | _GX_TF_CTF,
- GX_CTF_YUVA8 = 0x6 | _GX_TF_CTF, // YUV 4:4:4 - Dolphin doesn't implement this format as no
- // commercial games use it
- GX_CTF_A8 = 0x7 | _GX_TF_CTF,
- GX_CTF_R8 = 0x8 | _GX_TF_CTF,
- GX_CTF_G8 = 0x9 | _GX_TF_CTF,
- GX_CTF_B8 = 0xA | _GX_TF_CTF,
- GX_CTF_RG8 = 0xB | _GX_TF_CTF,
- GX_CTF_GB8 = 0xC | _GX_TF_CTF,
-
- // extra depth texture formats that can be used for efb copies.
- GX_CTF_Z4 = 0x0 | _GX_TF_ZTF | _GX_TF_CTF,
- GX_CTF_Z8H = 0x8 | _GX_TF_ZTF | _GX_TF_CTF, // This produces an identical result to to GX_TF_Z8
- GX_CTF_Z8M = 0x9 | _GX_TF_ZTF | _GX_TF_CTF,
- GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
- GX_CTF_Z16R = 0xB | _GX_TF_ZTF | _GX_TF_CTF, // Reversed version of GX_TF_Z16
- GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
+ // These values represent texture format in GX registers.
+ I4 = 0x0,
+ I8 = 0x1,
+ IA4 = 0x2,
+ IA8 = 0x3,
+ RGB565 = 0x4,
+ RGB5A3 = 0x5,
+ RGBA8 = 0x6,
+ C4 = 0x8,
+ C8 = 0x9,
+ C14X2 = 0xA,
+ CMPR = 0xE,
};
-enum TlutFormat
+static inline bool IsColorIndexed(TextureFormat format)
{
- GX_TL_IA8 = 0x0,
- GX_TL_RGB565 = 0x1,
- GX_TL_RGB5A3 = 0x2,
+ return format == TextureFormat::C4 || format == TextureFormat::C8 ||
+ format == TextureFormat::C14X2;
+}
+
+// The EFB Copy pipeline looks like:
+//
+// 1. Read EFB -> 2. Select color/depth -> 3. Downscale (optional)
+// -> 4. YUV conversion (optional) -> 5. Encode Tiles -> 6. Write RAM
+//
+// The "Encode Tiles" stage receives RGBA8 texels from previous stages and encodes them to various
+// formats. EFBCopyFormat is the tile encoder mode. Note that the tile encoder does not care about
+// color vs. depth or intensity formats - it only sees RGBA8 texels.
+enum class EFBCopyFormat
+{
+ // These values represent EFB copy format in GX registers.
+ // Most (but not all) of these values correspond to values of TextureFormat.
+ R4 = 0x0, // R4, I4, Z4
+
+ // FIXME: Does 0x1 (Z8) have identical results to 0x8 (Z8H)?
+ // Is either or both of 0x1 and 0x8 used in games?
+ R8_0x1 = 0x1, // R8, I8, Z8H (?)
+
+ RA4 = 0x2, // RA4, IA4
+
+ // FIXME: Earlier versions of this file named the value 0x3 "GX_TF_Z16", which does not reflect
+ // the results one would expect when copying from the depth buffer with this format.
+ // For reference: When copying from the depth buffer, R should receive the top 8 bits of
+ // the Z value, and A should be either 0xFF or 0 (please investigate).
+ // Please test original hardware and make sure dolphin-emu implements this format
+ // correctly.
+ RA8 = 0x3, // RA8, IA8, (FIXME: Z16 too?)
+
+ RGB565 = 0x4,
+ RGB5A3 = 0x5,
+ RGBA8 = 0x6, // RGBA8, Z24
+ A8 = 0x7,
+ R8 = 0x8, // R8, I8, Z8H
+ G8 = 0x9, // G8, Z8M
+ B8 = 0xA, // B8, Z8L
+ RG8 = 0xB, // RG8, Z16R (Note: G and R are reversed)
+ GB8 = 0xC, // GB8, Z16L
};
-struct EFBCopyFormat
+enum class TLUTFormat
{
- EFBCopyFormat(u32 efb_format_, TextureFormat copy_format_)
- : efb_format(efb_format_), copy_format(copy_format_)
- {
- }
-
- bool operator<(const EFBCopyFormat& rhs) const
- {
- return std::tie(efb_format, copy_format) < std::tie(rhs.efb_format, rhs.copy_format);
- }
-
- u32 efb_format;
- TextureFormat copy_format;
+ // These values represent TLUT format in GX registers.
+ IA8 = 0x0,
+ RGB565 = 0x1,
+ RGB5A3 = 0x2,
};
-int TexDecoder_GetTexelSizeInNibbles(int format);
-int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
-int TexDecoder_GetBlockWidthInTexels(u32 format);
-int TexDecoder_GetBlockHeightInTexels(u32 format);
-int TexDecoder_GetPaletteSize(int fmt);
-int TexDecoder_GetEfbCopyBaseFormat(int format);
-
-void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, int texformat, const u8* tlut,
- TlutFormat tlutfmt);
+static inline bool IsValidTLUTFormat(TLUTFormat tlutfmt)
+{
+ return tlutfmt == TLUTFormat::IA8 || tlutfmt == TLUTFormat::RGB565 ||
+ tlutfmt == TLUTFormat::RGB5A3;
+}
+
+int TexDecoder_GetTexelSizeInNibbles(TextureFormat format);
+int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format);
+int TexDecoder_GetBlockWidthInTexels(TextureFormat format);
+int TexDecoder_GetBlockHeightInTexels(TextureFormat format);
+int TexDecoder_GetEFBCopyBlockWidthInTexels(EFBCopyFormat format);
+int TexDecoder_GetEFBCopyBlockHeightInTexels(EFBCopyFormat format);
+int TexDecoder_GetPaletteSize(TextureFormat fmt);
+TextureFormat TexDecoder_GetEFBCopyBaseFormat(EFBCopyFormat format);
+
+void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, TextureFormat texformat,
+ const u8* tlut, TLUTFormat tlutfmt);
void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int width,
int height);
-void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, int texformat,
- const u8* tlut, TlutFormat tlutfmt);
+void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth,
+ TextureFormat texformat, const u8* tlut, TLUTFormat tlutfmt);
void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
int imageWidth);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
-void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int texformat,
- const u8* tlut, TlutFormat tlutfmt);
+void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, TextureFormat texformat,
+ const u8* tlut, TLUTFormat tlutfmt);