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path: root/Source/Core/VideoCommon/TextureDecoder_Common.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Common.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Common.cpp50
1 files changed, 10 insertions, 40 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Common.cpp b/Source/Core/VideoCommon/TextureDecoder_Common.cpp
index e879e45e18..3f51059338 100644
--- a/Source/Core/VideoCommon/TextureDecoder_Common.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_Common.cpp
@@ -175,7 +175,7 @@ static const char* texfmt[] = {
"CZ16L", "0x3D", "0x3E", "0x3F",
};
-static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat, PC_TexFormat pc_texformat)
+static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat)
{
int w = std::min(width, 40);
int h = std::min(height, 10);
@@ -208,36 +208,8 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat
{
for (int x=0; x < xcnt; x++)
{
- switch (pc_texformat)
- {
- case PC_TEX_FMT_I8:
- {
- // TODO: Is this an acceptable way to draw in I8?
- u8 *dtp = (u8*)dst;
- dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
- break;
- }
- case PC_TEX_FMT_IA8:
- case PC_TEX_FMT_IA4_AS_IA8:
- {
- u16 *dtp = (u16*)dst;
- dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
- break;
- }
- case PC_TEX_FMT_RGB565:
- {
- u16 *dtp = (u16*)dst;
- dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
- break;
- }
- default:
- case PC_TEX_FMT_BGRA32:
- {
- int *dtp = (int*)dst;
- dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
- break;
- }
- }
+ int *dtp = (int*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
}
ptr += 9;
}
@@ -246,14 +218,12 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat
}
}
-PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
+void TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{
- PC_TexFormat pc_texformat = _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt);
+ _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt);
- if (TexFmt_Overlay_Enable && pc_texformat != PC_TEX_FMT_NONE)
- TexDecoder_DrawOverlay(dst, width, height, texformat, pc_texformat);
-
- return pc_texformat;
+ if (TexFmt_Overlay_Enable)
+ TexDecoder_DrawOverlay(dst, width, height, texformat);
}
static inline u32 DecodePixel_IA8(u16 val)
@@ -604,15 +574,15 @@ void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* sr
dst[2] = val_addr_gb[1]; // B
}
-PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
+void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
{
// TODO for someone who cares: Make this less slow!
for (int y = 0; y < height; ++y)
+ {
for (int x = 0; x < width; ++x)
{
TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
dst += 4;
}
-
- return PC_TEX_FMT_RGBA32;
+ }
}