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path: root/Source/Core/VideoCommon/TextureDecoder_Common.cpp
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-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Common.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Common.cpp b/Source/Core/VideoCommon/TextureDecoder_Common.cpp
index 2e84e3d282..5fbe34a098 100644
--- a/Source/Core/VideoCommon/TextureDecoder_Common.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_Common.cpp
@@ -751,3 +751,41 @@ void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb,
}
}
}
+
+void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride)
+{
+ const u8* src_ptr = src;
+ u8* dst_ptr = dst;
+
+ for (u32 y = 0; y < height; y++)
+ {
+ const u8* row_ptr = src_ptr;
+ for (u32 x = 0; x < width; x += 2)
+ {
+ // We do this one color sample (aka 2 RGB pixels) at a time
+ int Y1 = int(*(row_ptr++)) - 16;
+ int U = int(*(row_ptr++)) - 128;
+ int Y2 = int(*(row_ptr++)) - 16;
+ int V = int(*(row_ptr++)) - 128;
+
+ // We do the inverse BT.601 conversion for YCbCr to RGB
+ // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
+ u8 R1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255));
+ u8 G1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
+ u8 B1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U), 0, 255));
+
+ u8 R2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255));
+ u8 G2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
+ u8 B2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U), 0, 255));
+
+ u32 rgba = 0xff000000 | B1 << 16 | G1 << 8 | R1;
+ std::memcpy(dst_ptr, &rgba, sizeof(rgba));
+ dst_ptr += sizeof(rgba);
+ rgba = 0xff000000 | B2 << 16 | G2 << 8 | R2;
+ std::memcpy(dst_ptr, &rgba, sizeof(rgba));
+ dst_ptr += sizeof(rgba);
+ }
+
+ src_ptr += stride;
+ }
+}