diff options
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureDecoder_Generic.cpp | 394 |
1 files changed, 1 insertions, 393 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp index 2357f7c322..dd23e4f924 100644 --- a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp +++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp @@ -17,26 +17,6 @@ // Decodes all known GameCube/Wii texture formats. // by ector -static inline u32 decode5A3(u16 val) -{ - int r,g,b,a; - if ((val & 0x8000)) - { - a = 0xFF; - r = Convert5To8((val >> 10) & 0x1F); - g = Convert5To8((val >> 5) & 0x1F); - b = Convert5To8(val & 0x1F); - } - else - { - a = Convert3To8((val >> 12) & 0x7); - r = Convert4To8((val >> 8) & 0xF); - g = Convert4To8((val >> 4) & 0xF); - b = Convert4To8(val & 0xF); - } - return (a << 24) | (r << 16) | (g << 8) | b; -} - static inline u32 decode5A3RGBA(u16 val) { int r,g,b,a; @@ -80,18 +60,6 @@ struct DXTBlock u8 lines[4]; }; -//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt) -inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr) -{ - u16 *tlut = (u16*)(texMem + tlutaddr); - for (int x = 0; x < 4; x++) - { - u8 val = src[x]; - *dst++ = decode5A3(Common::swap16(tlut[val >> 4])); - *dst++ = decode5A3(Common::swap16(tlut[val & 0xF])); - } -} - inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); @@ -103,17 +71,6 @@ inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr) } } -inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr) -{ - u16* tlut = (u16*)(texMem+tlutaddr); - for (int x = 0; x < 4; x++) - { - u8 val = src[x]; - *dst++ = Common::swap16(tlut[val >> 4]); - *dst++ = Common::swap16(tlut[val & 0xF]); - } -} - inline void decodebytesC4IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem+tlutaddr); @@ -136,17 +93,6 @@ inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr) } } -//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt) -inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr) -{ - u16 *tlut = (u16*)(texMem + tlutaddr); - for (int x = 0; x < 8; x++) - { - u8 val = src[x]; - *dst++ = decode5A3(Common::swap16(tlut[val])); - } -} - inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); @@ -157,16 +103,6 @@ inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr) } } -inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr) -{ - u16* tlut = (u16*)(texMem + tlutaddr); - for (int x = 0; x < 8; x++) - { - u8 val = src[x]; - *dst++ = Common::swap16(tlut[val]); - } -} - inline void decodebytesC8IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); @@ -185,16 +121,6 @@ inline void decodebytesC8RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr) } } -inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr) -{ - u16 *tlut = (u16*)(texMem + tlutaddr); - for (int x = 0; x < 4; x++) - { - u16 val = Common::swap16(src[x]); - *dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)])); - } -} - inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); @@ -205,16 +131,6 @@ inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr) } } -inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr) -{ - u16* tlut = (u16*)(texMem + tlutaddr); - for (int x = 0; x < 4; x++) - { - u16 val = Common::swap16(src[x]); - *dst++ = Common::swap16(tlut[(val & 0x3FFF)]); - } -} - inline void decodebytesC14X2IA8_To_RGBA(u32* dst, const u16* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); @@ -235,18 +151,6 @@ inline void decodebytesC14X2rgb565_To_RGBA(u32* dst, const u16* src, int tlutadd } } -// Needs more speed. -inline void decodebytesIA4(u16 *dst, const u8 *src) -{ - for (int x = 0; x < 8; x++) - { - const u8 val = src[x]; - u8 a = Convert4To8(val >> 4); - u8 l = Convert4To8(val & 0xF); - dst[x] = (a << 8) | l; - } -} - inline void decodebytesIA4RGBA(u32 *dst, const u8 *src) { for (int x = 0; x < 8; x++) @@ -258,19 +162,6 @@ inline void decodebytesIA4RGBA(u32 *dst, const u8 *src) } } -inline void decodebytesRGB5A3(u32 *dst, const u16 *src) -{ -#if 0 - for (int x = 0; x < 4; x++) - dst[x] = decode5A3(Common::swap16(src[x])); -#else - dst[0] = decode5A3(Common::swap16(src[0])); - dst[1] = decode5A3(Common::swap16(src[1])); - dst[2] = decode5A3(Common::swap16(src[2])); - dst[3] = decode5A3(Common::swap16(src[3])); -#endif -} - inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src) { #if 0 @@ -284,29 +175,6 @@ inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src) #endif } -// This one is used by many video formats. It'd therefore be good if it was fast. -// Needs more speed. -inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2) -{ -#if 0 - for (int x = 0; x < 4; x++) - dst[x] = Common::swap32((src2[x] << 16) | src[x]); -#else - dst[0] = Common::swap32((src2[0] << 16) | src[0]); - dst[1] = Common::swap32((src2[1] << 16) | src[1]); - dst[2] = Common::swap32((src2[2] << 16) | src[2]); - dst[3] = Common::swap32((src2[3] << 16) | src[3]); -#endif - - // This can probably be done in a few SSE pack/unpack instructions + pshufb - // some unpack instruction x2: - // ABABABABABABABAB 1212121212121212 -> - // AB12AB12AB12AB12 AB12AB12AB12AB12 - // 2x pshufb-> - // 21BA21BA21BA21BA 21BA21BA21BA21BA - // and we are done. -} - inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2) { #if 0 @@ -322,59 +190,11 @@ inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2) #endif } -inline u32 makecol(int r, int g, int b, int a) -{ - return (a << 24)|(r << 16)|(g << 8)|b; -} - inline u32 makeRGBA(int r, int g, int b, int a) { return (a<<24)|(b<<16)|(g<<8)|r; } -void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) -{ - // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support) - // Needs more speed. - u16 c1 = Common::swap16(src->color1); - u16 c2 = Common::swap16(src->color2); - int blue1 = Convert5To8(c1 & 0x1F); - int blue2 = Convert5To8(c2 & 0x1F); - int green1 = Convert6To8((c1 >> 5) & 0x3F); - int green2 = Convert6To8((c2 >> 5) & 0x3F); - int red1 = Convert5To8((c1 >> 11) & 0x1F); - int red2 = Convert5To8((c2 >> 11) & 0x1F); - int colors[4]; - colors[0] = makecol(red1, green1, blue1, 255); - colors[1] = makecol(red2, green2, blue2, 255); - if (c1 > c2) - { - int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3); - int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3); - int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3); - colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255); - colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255); - } - else - { - colors[2] = makecol((red1 + red2 + 1) / 2, // Average - (green1 + green2 + 1) / 2, - (blue1 + blue2 + 1) / 2, 255); - colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent - } - - for (int y = 0; y < 4; y++) - { - int val = src->lines[y]; - for (int x = 0; x < 4; x++) - { - dst[x] = colors[(val >> 6) & 3]; - val <<= 2; - } - dst += pitch; - } -} - void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch) { // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support) @@ -418,210 +238,6 @@ void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch) } } -#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8 -static void copyDXTBlock(u8* dst, const u8* src) -{ - ((u16*)dst)[0] = Common::swap16(((u16*)src)[0]); - ((u16*)dst)[1] = Common::swap16(((u16*)src)[1]); - u32 pixels = ((u32*)src)[1]; - // A bit of trickiness here: the row are in the same order - // between the two formats, but the ordering within the rows - // is reversed. - pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0); - pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC); - ((u32*)dst)[1] = pixels; -} -#endif - -//switch endianness, unswizzle -//TODO: to save memory, don't blindly convert everything to argb8888 -//also ARGB order needs to be swapped later, to accommodate modern hardware better -//need to add DXT support too -PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) -{ - const int Wsteps4 = (width + 3) / 4; - const int Wsteps8 = (width + 7) / 8; - - switch (texformat) - { - case GX_TF_C4: - if (tlutfmt == 2) - { - // Special decoding is required for TLUT format 5A3 - for (int y = 0; y < height; y += 8) - for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++) - for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++) - decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr); - } - else - { - for (int y = 0; y < height; y += 8) - for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++) - for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++) - decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr); - } - return GetPCFormatFromTLUTFormat(tlutfmt); - case GX_TF_I4: - { - for (int y = 0; y < height; y += 8) - for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++) - for (int iy = 0, xStep = yStep * 8 ; iy < 8; iy++,xStep++) - for (int ix = 0; ix < 4; ix++) - { - int val = src[4 * xStep + ix]; - dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4); - dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF); - } - } - return PC_TEX_FMT_I4_AS_I8; - case GX_TF_I8: // speed critical - { - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) - for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - ((u64*)(dst + (y + iy) * width + x))[0] = ((u64*)(src + 8 * xStep))[0]; - } - return PC_TEX_FMT_I8; - case GX_TF_C8: - if (tlutfmt == 2) - { - // Special decoding is required for TLUT format 5A3 - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) - for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr); - } - else - { - - { - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) - for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr); - } - } - return GetPCFormatFromTLUTFormat(tlutfmt); - case GX_TF_IA4: - { - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) - for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - decodebytesIA4((u16*)dst + (y + iy) * width + x, src + 8 * xStep); - } - return PC_TEX_FMT_IA4_AS_IA8; - case GX_TF_IA8: - { - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) - for (int iy = 0, xStep = yStep * 4; iy < 4; iy++, xStep++) - { - u16 *ptr = (u16 *)dst + (y + iy) * width + x; - u16 *s = (u16 *)(src + 8 * xStep); - for (int j = 0; j < 4; j++) - *ptr++ = Common::swap16(*s++); - } - } - return PC_TEX_FMT_IA8; - case GX_TF_C14X2: - if (tlutfmt == 2) - { - // Special decoding is required for TLUT format 5A3 - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) - for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr); - } - else - { - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) - for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x,(u16*)(src + 8 * xStep), tlutaddr); - } - return GetPCFormatFromTLUTFormat(tlutfmt); - case GX_TF_RGB565: - { - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) - for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - { - u16 *ptr = (u16 *)dst + (y + iy) * width + x; - u16 *s = (u16 *)(src + 8 * xStep); - for (int j = 0; j < 4; j++) - *ptr++ = Common::swap16(*s++); - } - } - return PC_TEX_FMT_RGB565; - case GX_TF_RGB5A3: - { - for (int y = 0; y < height; y += 4) - for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) - for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4); - decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)(src + 8 * xStep)); - } - return PC_TEX_FMT_BGRA32; - case GX_TF_RGBA8: // speed critical - { - for (int y = 0; y < height; y += 4) - { - for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) - { - const u8* src2 = src + 64 * yStep; - for (int iy = 0; iy < 4; iy++) - decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src2 + 4 * iy, (u16*)src2 + 4 * iy + 16); - } - } - } - return PC_TEX_FMT_BGRA32; - case GX_TF_CMPR: // speed critical - // The metroid games use this format almost exclusively. - { -#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8 - // 11111111 22222222 55555555 66666666 - // 33333333 44444444 77777777 88888888 - for (int y = 0; y < height; y += 8) - { - for (int x = 0; x < width; x += 8) - { - copyDXTBlock(dst+(y/2)*width+x*2, src); - src += 8; - copyDXTBlock(dst+(y/2)*width+x*2+8, src); - src += 8; - copyDXTBlock(dst+(y/2+2)*width+x*2, src); - src += 8; - copyDXTBlock(dst+(y/2+2)*width+x*2+8, src); - src += 8; - } - } - return PC_TEX_FMT_DXT1; -#else - for (int y = 0; y < height; y += 8) - { - for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++) - { - const u8* src2 = src + 4 * sizeof(DXTBlock) * yStep; - decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src2, width); - src2 += sizeof(DXTBlock); - decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src2, width); - src2 += sizeof(DXTBlock); - decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src2, width); - src2 += sizeof(DXTBlock); - decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src2, width); - } - } -#endif - return PC_TEX_FMT_BGRA32; - } - } - - // The "copy" texture formats, too? - return PC_TEX_FMT_NONE; -} - - - // JSD 01/06/11: // TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte boundaries to // squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than _mm_load_si128/_mm_store_si128 @@ -630,7 +246,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh // TODO: complete SSE2 optimization of less often used texture formats. // TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads. -PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt) +PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt) { const int Wsteps4 = (width + 3) / 4; @@ -832,11 +448,3 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he // The "copy" texture formats, too? return PC_TEX_FMT_RGBA32; } - -PC_TexFormat _TexDecoder_DecodeImpl(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly) -{ - if (rgbaOnly) - return TexDecoder_Decode_RGBA((u32*)dst, src, width, height, texformat, tlutaddr, tlutfmt); - else - return TexDecoder_Decode_real(dst, src, width, height, texformat, tlutaddr, tlutfmt); -} |
