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-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Generic.cpp394
1 files changed, 1 insertions, 393 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
index 2357f7c322..dd23e4f924 100644
--- a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
@@ -17,26 +17,6 @@
// Decodes all known GameCube/Wii texture formats.
// by ector
-static inline u32 decode5A3(u16 val)
-{
- int r,g,b,a;
- if ((val & 0x8000))
- {
- a = 0xFF;
- r = Convert5To8((val >> 10) & 0x1F);
- g = Convert5To8((val >> 5) & 0x1F);
- b = Convert5To8(val & 0x1F);
- }
- else
- {
- a = Convert3To8((val >> 12) & 0x7);
- r = Convert4To8((val >> 8) & 0xF);
- g = Convert4To8((val >> 4) & 0xF);
- b = Convert4To8(val & 0xF);
- }
- return (a << 24) | (r << 16) | (g << 8) | b;
-}
-
static inline u32 decode5A3RGBA(u16 val)
{
int r,g,b,a;
@@ -80,18 +60,6 @@ struct DXTBlock
u8 lines[4];
};
-//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
-inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
-{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
- *dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
- }
-}
-
inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
@@ -103,17 +71,6 @@ inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr)
}
}
-inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
-{
- u16* tlut = (u16*)(texMem+tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = Common::swap16(tlut[val >> 4]);
- *dst++ = Common::swap16(tlut[val & 0xF]);
- }
-}
-
inline void decodebytesC4IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem+tlutaddr);
@@ -136,17 +93,6 @@ inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
}
}
-//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
-inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
-{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 8; x++)
- {
- u8 val = src[x];
- *dst++ = decode5A3(Common::swap16(tlut[val]));
- }
-}
-
inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
@@ -157,16 +103,6 @@ inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr)
}
}
-inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
-{
- u16* tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 8; x++)
- {
- u8 val = src[x];
- *dst++ = Common::swap16(tlut[val]);
- }
-}
-
inline void decodebytesC8IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
@@ -185,16 +121,6 @@ inline void decodebytesC8RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
}
}
-inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
-{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
- *dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
- }
-}
-
inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
@@ -205,16 +131,6 @@ inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr)
}
}
-inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
-{
- u16* tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
- *dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
- }
-}
-
inline void decodebytesC14X2IA8_To_RGBA(u32* dst, const u16* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
@@ -235,18 +151,6 @@ inline void decodebytesC14X2rgb565_To_RGBA(u32* dst, const u16* src, int tlutadd
}
}
-// Needs more speed.
-inline void decodebytesIA4(u16 *dst, const u8 *src)
-{
- for (int x = 0; x < 8; x++)
- {
- const u8 val = src[x];
- u8 a = Convert4To8(val >> 4);
- u8 l = Convert4To8(val & 0xF);
- dst[x] = (a << 8) | l;
- }
-}
-
inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
{
for (int x = 0; x < 8; x++)
@@ -258,19 +162,6 @@ inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
}
}
-inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
-{
-#if 0
- for (int x = 0; x < 4; x++)
- dst[x] = decode5A3(Common::swap16(src[x]));
-#else
- dst[0] = decode5A3(Common::swap16(src[0]));
- dst[1] = decode5A3(Common::swap16(src[1]));
- dst[2] = decode5A3(Common::swap16(src[2]));
- dst[3] = decode5A3(Common::swap16(src[3]));
-#endif
-}
-
inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
{
#if 0
@@ -284,29 +175,6 @@ inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
#endif
}
-// This one is used by many video formats. It'd therefore be good if it was fast.
-// Needs more speed.
-inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
-{
-#if 0
- for (int x = 0; x < 4; x++)
- dst[x] = Common::swap32((src2[x] << 16) | src[x]);
-#else
- dst[0] = Common::swap32((src2[0] << 16) | src[0]);
- dst[1] = Common::swap32((src2[1] << 16) | src[1]);
- dst[2] = Common::swap32((src2[2] << 16) | src[2]);
- dst[3] = Common::swap32((src2[3] << 16) | src[3]);
-#endif
-
- // This can probably be done in a few SSE pack/unpack instructions + pshufb
- // some unpack instruction x2:
- // ABABABABABABABAB 1212121212121212 ->
- // AB12AB12AB12AB12 AB12AB12AB12AB12
- // 2x pshufb->
- // 21BA21BA21BA21BA 21BA21BA21BA21BA
- // and we are done.
-}
-
inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
{
#if 0
@@ -322,59 +190,11 @@ inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
#endif
}
-inline u32 makecol(int r, int g, int b, int a)
-{
- return (a << 24)|(r << 16)|(g << 8)|b;
-}
-
inline u32 makeRGBA(int r, int g, int b, int a)
{
return (a<<24)|(b<<16)|(g<<8)|r;
}
-void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
-{
- // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
- // Needs more speed.
- u16 c1 = Common::swap16(src->color1);
- u16 c2 = Common::swap16(src->color2);
- int blue1 = Convert5To8(c1 & 0x1F);
- int blue2 = Convert5To8(c2 & 0x1F);
- int green1 = Convert6To8((c1 >> 5) & 0x3F);
- int green2 = Convert6To8((c2 >> 5) & 0x3F);
- int red1 = Convert5To8((c1 >> 11) & 0x1F);
- int red2 = Convert5To8((c2 >> 11) & 0x1F);
- int colors[4];
- colors[0] = makecol(red1, green1, blue1, 255);
- colors[1] = makecol(red2, green2, blue2, 255);
- if (c1 > c2)
- {
- int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
- int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
- int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
- colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
- colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
- }
- else
- {
- colors[2] = makecol((red1 + red2 + 1) / 2, // Average
- (green1 + green2 + 1) / 2,
- (blue1 + blue2 + 1) / 2, 255);
- colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
- }
-
- for (int y = 0; y < 4; y++)
- {
- int val = src->lines[y];
- for (int x = 0; x < 4; x++)
- {
- dst[x] = colors[(val >> 6) & 3];
- val <<= 2;
- }
- dst += pitch;
- }
-}
-
void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
@@ -418,210 +238,6 @@ void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
}
}
-#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
-static void copyDXTBlock(u8* dst, const u8* src)
-{
- ((u16*)dst)[0] = Common::swap16(((u16*)src)[0]);
- ((u16*)dst)[1] = Common::swap16(((u16*)src)[1]);
- u32 pixels = ((u32*)src)[1];
- // A bit of trickiness here: the row are in the same order
- // between the two formats, but the ordering within the rows
- // is reversed.
- pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0);
- pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC);
- ((u32*)dst)[1] = pixels;
-}
-#endif
-
-//switch endianness, unswizzle
-//TODO: to save memory, don't blindly convert everything to argb8888
-//also ARGB order needs to be swapped later, to accommodate modern hardware better
-//need to add DXT support too
-PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
-{
- const int Wsteps4 = (width + 3) / 4;
- const int Wsteps8 = (width + 7) / 8;
-
- switch (texformat)
- {
- case GX_TF_C4:
- if (tlutfmt == 2)
- {
- // Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
- decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
- }
- else
- {
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
- decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
- }
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_I4:
- {
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = yStep * 8 ; iy < 8; iy++,xStep++)
- for (int ix = 0; ix < 4; ix++)
- {
- int val = src[4 * xStep + ix];
- dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
- dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
- }
- }
- return PC_TEX_FMT_I4_AS_I8;
- case GX_TF_I8: // speed critical
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- ((u64*)(dst + (y + iy) * width + x))[0] = ((u64*)(src + 8 * xStep))[0];
- }
- return PC_TEX_FMT_I8;
- case GX_TF_C8:
- if (tlutfmt == 2)
- {
- // Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
- }
- else
- {
-
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
- }
- }
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_IA4:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesIA4((u16*)dst + (y + iy) * width + x, src + 8 * xStep);
- }
- return PC_TEX_FMT_IA4_AS_IA8;
- case GX_TF_IA8:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = yStep * 4; iy < 4; iy++, xStep++)
- {
- u16 *ptr = (u16 *)dst + (y + iy) * width + x;
- u16 *s = (u16 *)(src + 8 * xStep);
- for (int j = 0; j < 4; j++)
- *ptr++ = Common::swap16(*s++);
- }
- }
- return PC_TEX_FMT_IA8;
- case GX_TF_C14X2:
- if (tlutfmt == 2)
- {
- // Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
- }
- else
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x,(u16*)(src + 8 * xStep), tlutaddr);
- }
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_RGB565:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- {
- u16 *ptr = (u16 *)dst + (y + iy) * width + x;
- u16 *s = (u16 *)(src + 8 * xStep);
- for (int j = 0; j < 4; j++)
- *ptr++ = Common::swap16(*s++);
- }
- }
- return PC_TEX_FMT_RGB565;
- case GX_TF_RGB5A3:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)(src + 8 * xStep));
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGBA8: // speed critical
- {
- for (int y = 0; y < height; y += 4)
- {
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- {
- const u8* src2 = src + 64 * yStep;
- for (int iy = 0; iy < 4; iy++)
- decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src2 + 4 * iy, (u16*)src2 + 4 * iy + 16);
- }
- }
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_CMPR: // speed critical
- // The metroid games use this format almost exclusively.
- {
-#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
- // 11111111 22222222 55555555 66666666
- // 33333333 44444444 77777777 88888888
- for (int y = 0; y < height; y += 8)
- {
- for (int x = 0; x < width; x += 8)
- {
- copyDXTBlock(dst+(y/2)*width+x*2, src);
- src += 8;
- copyDXTBlock(dst+(y/2)*width+x*2+8, src);
- src += 8;
- copyDXTBlock(dst+(y/2+2)*width+x*2, src);
- src += 8;
- copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
- src += 8;
- }
- }
- return PC_TEX_FMT_DXT1;
-#else
- for (int y = 0; y < height; y += 8)
- {
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
- {
- const u8* src2 = src + 4 * sizeof(DXTBlock) * yStep;
- decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src2, width);
- src2 += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src2, width);
- src2 += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src2, width);
- src2 += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src2, width);
- }
- }
-#endif
- return PC_TEX_FMT_BGRA32;
- }
- }
-
- // The "copy" texture formats, too?
- return PC_TEX_FMT_NONE;
-}
-
-
-
// JSD 01/06/11:
// TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte boundaries to
// squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than _mm_load_si128/_mm_store_si128
@@ -630,7 +246,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
-PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
@@ -832,11 +448,3 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// The "copy" texture formats, too?
return PC_TEX_FMT_RGBA32;
}
-
-PC_TexFormat _TexDecoder_DecodeImpl(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly)
-{
- if (rgbaOnly)
- return TexDecoder_Decode_RGBA((u32*)dst, src, width, height, texformat, tlutaddr, tlutfmt);
- else
- return TexDecoder_Decode_real(dst, src, width, height, texformat, tlutaddr, tlutfmt);
-}