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-rw-r--r--Source/Core/VideoCommon/TextureDecoder_x64.cpp2399
1 files changed, 1246 insertions, 1153 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
index 7a4b0c9906..12e44a677d 100644
--- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
@@ -6,9 +6,9 @@
#include <cmath>
#include <cstring>
+#include "Common/CPUDetect.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
-#include "Common/CPUDetect.h"
#include "Common/Intrinsics.h"
#include "VideoCommon/LookUpTables.h"
@@ -21,1244 +21,1337 @@
static inline u32 DecodePixel_IA8(u16 val)
{
- int a = val & 0xFF;
- int i = val >> 8;
- return i | (i<<8) | (i<<16) | (a<<24);
+ int a = val & 0xFF;
+ int i = val >> 8;
+ return i | (i << 8) | (i << 16) | (a << 24);
}
static inline u32 DecodePixel_RGB565(u16 val)
{
- int r,g,b,a;
- r=Convert5To8((val>>11) & 0x1f);
- g=Convert6To8((val>>5 ) & 0x3f);
- b=Convert5To8((val ) & 0x1f);
- a=0xFF;
- return r | (g<<8) | (b << 16) | (a << 24);
+ int r, g, b, a;
+ r = Convert5To8((val >> 11) & 0x1f);
+ g = Convert6To8((val >> 5) & 0x3f);
+ b = Convert5To8((val)&0x1f);
+ a = 0xFF;
+ return r | (g << 8) | (b << 16) | (a << 24);
}
static inline u32 DecodePixel_RGB5A3(u16 val)
{
- int r,g,b,a;
- if ((val&0x8000))
- {
- r=Convert5To8((val>>10) & 0x1f);
- g=Convert5To8((val>>5 ) & 0x1f);
- b=Convert5To8((val ) & 0x1f);
- a=0xFF;
- }
- else
- {
- a=Convert3To8((val>>12) & 0x7);
- r=Convert4To8((val>>8 ) & 0xf);
- g=Convert4To8((val>>4 ) & 0xf);
- b=Convert4To8((val ) & 0xf);
- }
- return r | (g<<8) | (b << 16) | (a << 24);
+ int r, g, b, a;
+ if ((val & 0x8000))
+ {
+ r = Convert5To8((val >> 10) & 0x1f);
+ g = Convert5To8((val >> 5) & 0x1f);
+ b = Convert5To8((val)&0x1f);
+ a = 0xFF;
+ }
+ else
+ {
+ a = Convert3To8((val >> 12) & 0x7);
+ r = Convert4To8((val >> 8) & 0xf);
+ g = Convert4To8((val >> 4) & 0xf);
+ b = Convert4To8((val)&0xf);
+ }
+ return r | (g << 8) | (b << 16) | (a << 24);
}
struct DXTBlock
{
- u16 color1;
- u16 color2;
- u8 lines[4];
+ u16 color1;
+ u16 color2;
+ u8 lines[4];
};
static inline void DecodeBytes_C4_IA8(u32* dst, const u8* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = DecodePixel_IA8(tlut[val >> 4]);
- *dst++ = DecodePixel_IA8(tlut[val & 0xF]);
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = DecodePixel_IA8(tlut[val >> 4]);
+ *dst++ = DecodePixel_IA8(tlut[val & 0xF]);
+ }
}
static inline void DecodeBytes_C4_RGB565(u32* dst, const u8* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val >> 4]));
- *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val & 0xF]));
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val >> 4]));
+ *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val & 0xF]));
+ }
}
-static inline void DecodeBytes_C4_RGB5A3(u32 *dst, const u8 *src, const u8* tlut_)
+static inline void DecodeBytes_C4_RGB5A3(u32* dst, const u8* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val >> 4]));
- *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val & 0xF]));
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val >> 4]));
+ *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val & 0xF]));
+ }
}
static inline void DecodeBytes_C8_IA8(u32* dst, const u8* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 8; x++)
- {
- *dst++ = DecodePixel_IA8(tlut[src[x]]);
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 8; x++)
+ {
+ *dst++ = DecodePixel_IA8(tlut[src[x]]);
+ }
}
static inline void DecodeBytes_C8_RGB565(u32* dst, const u8* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 8; x++)
- {
- u8 val = src[x];
- *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val]));
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 8; x++)
+ {
+ u8 val = src[x];
+ *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val]));
+ }
}
-static inline void DecodeBytes_C8_RGB5A3(u32 *dst, const u8 *src, const u8* tlut_)
+static inline void DecodeBytes_C8_RGB5A3(u32* dst, const u8* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 8; x++)
- {
- u8 val = src[x];
- *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val]));
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 8; x++)
+ {
+ u8 val = src[x];
+ *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val]));
+ }
}
static inline void DecodeBytes_C14X2_IA8(u32* dst, const u16* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
- *dst++ = DecodePixel_IA8(tlut[(val & 0x3FFF)]);
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
+ *dst++ = DecodePixel_IA8(tlut[(val & 0x3FFF)]);
+ }
}
static inline void DecodeBytes_C14X2_RGB565(u32* dst, const u16* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
- *dst++ = DecodePixel_RGB565(Common::swap16(tlut[(val & 0x3FFF)]));
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
+ *dst++ = DecodePixel_RGB565(Common::swap16(tlut[(val & 0x3FFF)]));
+ }
}
-static inline void DecodeBytes_C14X2_RGB5A3(u32 *dst, const u16 *src, const u8* tlut_)
+static inline void DecodeBytes_C14X2_RGB5A3(u32* dst, const u16* src, const u8* tlut_)
{
- const u16* tlut = (u16*) tlut_;
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
- *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[(val & 0x3FFF)]));
- }
+ const u16* tlut = (u16*)tlut_;
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
+ *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[(val & 0x3FFF)]));
+ }
}
-static inline void DecodeBytes_IA4(u32 *dst, const u8 *src)
+static inline void DecodeBytes_IA4(u32* dst, const u8* src)
{
- for (int x = 0; x < 8; x++)
- {
- const u8 val = src[x];
- u8 a = Convert4To8(val >> 4);
- u8 l = Convert4To8(val & 0xF);
- dst[x] = (a << 24) | l << 16 | l << 8 | l;
- }
+ for (int x = 0; x < 8; x++)
+ {
+ const u8 val = src[x];
+ u8 a = Convert4To8(val >> 4);
+ u8 l = Convert4To8(val & 0xF);
+ dst[x] = (a << 24) | l << 16 | l << 8 | l;
+ }
}
#ifdef CHECK
static inline u32 makeRGBA(int r, int g, int b, int a)
{
- return (a<<24)|(b<<16)|(g<<8)|r;
+ return (a << 24) | (b << 16) | (g << 8) | r;
}
-static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
+static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
{
- // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
- // Needs more speed.
- u16 c1 = Common::swap16(src->color1);
- u16 c2 = Common::swap16(src->color2);
- int blue1 = Convert5To8(c1 & 0x1F);
- int blue2 = Convert5To8(c2 & 0x1F);
- int green1 = Convert6To8((c1 >> 5) & 0x3F);
- int green2 = Convert6To8((c2 >> 5) & 0x3F);
- int red1 = Convert5To8((c1 >> 11) & 0x1F);
- int red2 = Convert5To8((c2 >> 11) & 0x1F);
- int colors[4];
- colors[0] = MakeRGBA(red1, green1, blue1, 255);
- colors[1] = MakeRGBA(red2, green2, blue2, 255);
- if (c1 > c2)
- {
- int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
- int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
- int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
- colors[2] = MakeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
- colors[3] = MakeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
- }
- else
- {
- colors[2] = MakeRGBA((red1 + red2 + 1) / 2, // Average
- (green1 + green2 + 1) / 2,
- (blue1 + blue2 + 1) / 2, 255);
- colors[3] = MakeRGBA(red2, green2, blue2, 0); // Color2 but transparent
- }
-
- for (int y = 0; y < 4; y++)
- {
- int val = src->lines[y];
- for (int x = 0; x < 4; x++)
- {
- dst[x] = colors[(val >> 6) & 3];
- val <<= 2;
- }
- dst += pitch;
- }
+ // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
+ // Needs more speed.
+ u16 c1 = Common::swap16(src->color1);
+ u16 c2 = Common::swap16(src->color2);
+ int blue1 = Convert5To8(c1 & 0x1F);
+ int blue2 = Convert5To8(c2 & 0x1F);
+ int green1 = Convert6To8((c1 >> 5) & 0x3F);
+ int green2 = Convert6To8((c2 >> 5) & 0x3F);
+ int red1 = Convert5To8((c1 >> 11) & 0x1F);
+ int red2 = Convert5To8((c2 >> 11) & 0x1F);
+ int colors[4];
+ colors[0] = MakeRGBA(red1, green1, blue1, 255);
+ colors[1] = MakeRGBA(red2, green2, blue2, 255);
+ if (c1 > c2)
+ {
+ int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
+ int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
+ int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
+ colors[2] = MakeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
+ colors[3] = MakeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
+ }
+ else
+ {
+ colors[2] = MakeRGBA((red1 + red2 + 1) / 2, // Average
+ (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 255);
+ colors[3] = MakeRGBA(red2, green2, blue2, 0); // Color2 but transparent
+ }
+
+ for (int y = 0; y < 4; y++)
+ {
+ int val = src->lines[y];
+ for (int x = 0; x < 4; x++)
+ {
+ dst[x] = colors[(val >> 6) & 3];
+ val <<= 2;
+ }
+ dst += pitch;
+ }
}
#endif
// JSD 01/06/11:
-// TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte boundaries to
-// squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than _mm_load_si128/_mm_store_si128
-// because they work on unaligned addresses. The processor is free to make the assumption that addresses are multiples
+// TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte
+// boundaries to
+// squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than
+// _mm_load_si128/_mm_store_si128
+// because they work on unaligned addresses. The processor is free to make the assumption that
+// addresses are multiples
// of 16 in the aligned case.
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
-void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
+void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int texformat,
+ const u8* tlut, TlutFormat tlutfmt)
{
- const int Wsteps4 = (width + 3) / 4;
- const int Wsteps8 = (width + 7) / 8;
-
- switch (texformat)
- {
- case GX_TF_C4:
- if (tlutfmt == GX_TL_RGB5A3)
- {
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
- for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
- DecodeBytes_C4_RGB5A3(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
- }
- else if (tlutfmt == GX_TL_IA8)
- {
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
- for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
- DecodeBytes_C4_IA8(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
-
- }
- else if (tlutfmt == GX_TL_RGB565)
- {
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
- for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
- DecodeBytes_C4_RGB565(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
- }
- break;
- case GX_TF_I4:
- {
- const __m128i kMask_x0f = _mm_set1_epi32(0x0f0f0f0fL);
- const __m128i kMask_xf0 = _mm_set1_epi32(0xf0f0f0f0L);
+ const int Wsteps4 = (width + 3) / 4;
+ const int Wsteps8 = (width + 7) / 8;
+
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ if (tlutfmt == GX_TL_RGB5A3)
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++, xStep++)
+ DecodeBytes_C4_RGB5A3(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
+ }
+ else if (tlutfmt == GX_TL_IA8)
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++, xStep++)
+ DecodeBytes_C4_IA8(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
+ }
+ else if (tlutfmt == GX_TL_RGB565)
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++, xStep++)
+ DecodeBytes_C4_RGB565(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
+ }
+ break;
+ case GX_TF_I4:
+ {
+ const __m128i kMask_x0f = _mm_set1_epi32(0x0f0f0f0fL);
+ const __m128i kMask_xf0 = _mm_set1_epi32(0xf0f0f0f0L);
#if _M_SSE >= 0x301
- // xsacha optimized with SSSE3 intrinsics
- // Produces a ~40% speed improvement over SSE2 implementation
- if (cpu_info.bSSSE3)
- {
- const __m128i mask9180 = _mm_set_epi8(9,9,9,9,1,1,1,1,8,8,8,8,0,0,0,0);
- const __m128i maskB3A2 = _mm_set_epi8(11,11,11,11,3,3,3,3,10,10,10,10,2,2,2,2);
- const __m128i maskD5C4 = _mm_set_epi8(13,13,13,13,5,5,5,5,12,12,12,12,4,4,4,4);
- const __m128i maskF7E6 = _mm_set_epi8(15,15,15,15,7,7,7,7,14,14,14,14,6,6,6,6);
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 8; iy += 2,xStep++)
- {
- const __m128i r0 = _mm_loadl_epi64((const __m128i *)(src + 8 * xStep));
- // We want the hi 4 bits of each 8-bit word replicated to 32-bit words:
- // (00000000 00000000 HhGgFfEe DdCcBbAa) -> (00000000 00000000 HHGGFFEE DDCCBBAA)
- const __m128i i1 = _mm_and_si128(r0, kMask_xf0);
- const __m128i i11 = _mm_or_si128(i1, _mm_srli_epi16(i1, 4));
-
- // Now we do same as above for the second half of the byte
- const __m128i i2 = _mm_and_si128(r0, kMask_x0f);
- const __m128i i22 = _mm_or_si128(i2, _mm_slli_epi16(i2,4));
-
- // Combine both sides
- const __m128i base = _mm_unpacklo_epi64(i11,i22);
- // Achieve the pattern visible in the masks.
- const __m128i o1 = _mm_shuffle_epi8(base, mask9180);
- const __m128i o2 = _mm_shuffle_epi8(base, maskB3A2);
- const __m128i o3 = _mm_shuffle_epi8(base, maskD5C4);
- const __m128i o4 = _mm_shuffle_epi8(base, maskF7E6);
-
- // Write row 0:
- _mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x ), o1 );
- _mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x + 4 ), o2 );
- // Write row 1:
- _mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x ), o3 );
- _mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x + 4 ), o4 );
- }
- }
- else
+ // xsacha optimized with SSSE3 intrinsics
+ // Produces a ~40% speed improvement over SSE2 implementation
+ if (cpu_info.bSSSE3)
+ {
+ const __m128i mask9180 = _mm_set_epi8(9, 9, 9, 9, 1, 1, 1, 1, 8, 8, 8, 8, 0, 0, 0, 0);
+ const __m128i maskB3A2 = _mm_set_epi8(11, 11, 11, 11, 3, 3, 3, 3, 10, 10, 10, 10, 2, 2, 2, 2);
+ const __m128i maskD5C4 = _mm_set_epi8(13, 13, 13, 13, 5, 5, 5, 5, 12, 12, 12, 12, 4, 4, 4, 4);
+ const __m128i maskF7E6 = _mm_set_epi8(15, 15, 15, 15, 7, 7, 7, 7, 14, 14, 14, 14, 6, 6, 6, 6);
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 8; iy += 2, xStep++)
+ {
+ const __m128i r0 = _mm_loadl_epi64((const __m128i*)(src + 8 * xStep));
+ // We want the hi 4 bits of each 8-bit word replicated to 32-bit words:
+ // (00000000 00000000 HhGgFfEe DdCcBbAa) -> (00000000 00000000 HHGGFFEE DDCCBBAA)
+ const __m128i i1 = _mm_and_si128(r0, kMask_xf0);
+ const __m128i i11 = _mm_or_si128(i1, _mm_srli_epi16(i1, 4));
+
+ // Now we do same as above for the second half of the byte
+ const __m128i i2 = _mm_and_si128(r0, kMask_x0f);
+ const __m128i i22 = _mm_or_si128(i2, _mm_slli_epi16(i2, 4));
+
+ // Combine both sides
+ const __m128i base = _mm_unpacklo_epi64(i11, i22);
+ // Achieve the pattern visible in the masks.
+ const __m128i o1 = _mm_shuffle_epi8(base, mask9180);
+ const __m128i o2 = _mm_shuffle_epi8(base, maskB3A2);
+ const __m128i o3 = _mm_shuffle_epi8(base, maskD5C4);
+ const __m128i o4 = _mm_shuffle_epi8(base, maskF7E6);
+
+ // Write row 0:
+ _mm_storeu_si128((__m128i*)(dst + (y + iy) * width + x), o1);
+ _mm_storeu_si128((__m128i*)(dst + (y + iy) * width + x + 4), o2);
+ // Write row 1:
+ _mm_storeu_si128((__m128i*)(dst + (y + iy + 1) * width + x), o3);
+ _mm_storeu_si128((__m128i*)(dst + (y + iy + 1) * width + x + 4), o4);
+ }
+ }
+ else
#endif
- // JSD optimized with SSE2 intrinsics.
- // Produces a ~76% speed improvement over reference C implementation.
- {
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8 ; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 8; iy += 2, xStep++)
- {
- const __m128i r0 = _mm_loadl_epi64((const __m128i *)(src + 8 * xStep));
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r1 = _mm_unpacklo_epi8(r0, r0);
-
- // We want the hi 4 bits of each 8-bit word replicated to 32-bit words:
- // (HhHhGgGg FfFfEeEe DdDdCcCc BbBbAaAa) & kMask_xf0 -> (H0H0G0G0 F0F0E0E0 D0D0C0C0 B0B0A0A0)
- const __m128i i1 = _mm_and_si128(r1, kMask_xf0);
- // -> (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA)
- const __m128i i11 = _mm_or_si128(i1, _mm_srli_epi16(i1, 4));
-
- // Shuffle low 64-bits with itself to expand from (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA) to (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA)
- const __m128i i15 = _mm_unpacklo_epi8(i11, i11);
- // (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) -> (BBBBBBBB BBBBBBBB AAAAAAAA AAAAAAAA)
- const __m128i i151 = _mm_unpacklo_epi8(i15, i15);
- // (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) -> (DDDDDDDD DDDDDDDD CCCCCCCC CCCCCCCC)
- const __m128i i152 = _mm_unpackhi_epi8(i15, i15);
-
- // Shuffle hi 64-bits with itself to expand from (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA) to (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE)
- const __m128i i16 = _mm_unpackhi_epi8(i11, i11);
- // (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) -> (FFFFFFFF FFFFFFFF EEEEEEEE EEEEEEEE)
- const __m128i i161 = _mm_unpacklo_epi8(i16, i16);
- // (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) -> (HHHHHHHH HHHHHHHH GGGGGGGG GGGGGGGG)
- const __m128i i162 = _mm_unpackhi_epi8(i16, i16);
-
- // Now find the lo 4 bits of each input 8-bit word:
- const __m128i i2 = _mm_and_si128(r1, kMask_x0f);
- const __m128i i22 = _mm_or_si128(i2, _mm_slli_epi16(i2,4));
-
- const __m128i i25 = _mm_unpacklo_epi8(i22, i22);
- const __m128i i251 = _mm_unpacklo_epi8(i25, i25);
- const __m128i i252 = _mm_unpackhi_epi8(i25, i25);
-
- const __m128i i26 = _mm_unpackhi_epi8(i22, i22);
- const __m128i i261 = _mm_unpacklo_epi8(i26, i26);
- const __m128i i262 = _mm_unpackhi_epi8(i26, i26);
-
- // _mm_and_si128(i151, kMask_x00000000ffffffff) takes i151 and masks off 1st and 3rd 32-bit words
- // (BBBBBBBB BBBBBBBB AAAAAAAA AAAAAAAA) -> (00000000 BBBBBBBB 00000000 AAAAAAAA)
- // _mm_and_si128(i251, kMask_xffffffff00000000) takes i251 and masks off 2nd and 4th 32-bit words
- // (bbbbbbbb bbbbbbbb aaaaaaaa aaaaaaaa) -> (bbbbbbbb 00000000 aaaaaaaa 00000000)
- // And last but not least, _mm_or_si128 ORs those two together, giving us the interleaving we desire:
- // (00000000 BBBBBBBB 00000000 AAAAAAAA) | (bbbbbbbb 00000000 aaaaaaaa 00000000) -> (bbbbbbbb BBBBBBBB aaaaaaaa AAAAAAAA)
- const __m128i kMask_x00000000ffffffff = _mm_set_epi32(0x00000000L, 0xffffffffL, 0x00000000L, 0xffffffffL);
- const __m128i kMask_xffffffff00000000 = _mm_set_epi32(0xffffffffL, 0x00000000L, 0xffffffffL, 0x00000000L);
- const __m128i o1 = _mm_or_si128(_mm_and_si128(i151, kMask_x00000000ffffffff), _mm_and_si128(i251, kMask_xffffffff00000000));
- const __m128i o2 = _mm_or_si128(_mm_and_si128(i152, kMask_x00000000ffffffff), _mm_and_si128(i252, kMask_xffffffff00000000));
-
- // These two are for the next row; same pattern as above. We batched up two rows because our input was 64 bits.
- const __m128i o3 = _mm_or_si128(_mm_and_si128(i161, kMask_x00000000ffffffff), _mm_and_si128(i261, kMask_xffffffff00000000));
- const __m128i o4 = _mm_or_si128(_mm_and_si128(i162, kMask_x00000000ffffffff), _mm_and_si128(i262, kMask_xffffffff00000000));
- // Write row 0:
- _mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x ), o1 );
- _mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x + 4 ), o2 );
- // Write row 1:
- _mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x ), o3 );
- _mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x + 4 ), o4 );
- }
- }
- }
- break;
- case GX_TF_I8: // speed critical
- {
+ // JSD optimized with SSE2 intrinsics.
+ // Produces a ~76% speed improvement over reference C implementation.
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 8; iy += 2, xStep++)
+ {
+ const __m128i r0 = _mm_loadl_epi64((const __m128i*)(src + 8 * xStep));
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee
+ // ddcc bbaa)
+ const __m128i r1 = _mm_unpacklo_epi8(r0, r0);
+
+ // We want the hi 4 bits of each 8-bit word replicated to 32-bit words:
+ // (HhHhGgGg FfFfEeEe DdDdCcCc BbBbAaAa) & kMask_xf0 -> (H0H0G0G0 F0F0E0E0 D0D0C0C0
+ // B0B0A0A0)
+ const __m128i i1 = _mm_and_si128(r1, kMask_xf0);
+ // -> (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA)
+ const __m128i i11 = _mm_or_si128(i1, _mm_srli_epi16(i1, 4));
+
+ // Shuffle low 64-bits with itself to expand from (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA)
+ // to (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA)
+ const __m128i i15 = _mm_unpacklo_epi8(i11, i11);
+ // (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) -> (BBBBBBBB BBBBBBBB AAAAAAAA AAAAAAAA)
+ const __m128i i151 = _mm_unpacklo_epi8(i15, i15);
+ // (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) -> (DDDDDDDD DDDDDDDD CCCCCCCC CCCCCCCC)
+ const __m128i i152 = _mm_unpackhi_epi8(i15, i15);
+
+ // Shuffle hi 64-bits with itself to expand from (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA)
+ // to (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE)
+ const __m128i i16 = _mm_unpackhi_epi8(i11, i11);
+ // (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) -> (FFFFFFFF FFFFFFFF EEEEEEEE EEEEEEEE)
+ const __m128i i161 = _mm_unpacklo_epi8(i16, i16);
+ // (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) -> (HHHHHHHH HHHHHHHH GGGGGGGG GGGGGGGG)
+ const __m128i i162 = _mm_unpackhi_epi8(i16, i16);
+
+ // Now find the lo 4 bits of each input 8-bit word:
+ const __m128i i2 = _mm_and_si128(r1, kMask_x0f);
+ const __m128i i22 = _mm_or_si128(i2, _mm_slli_epi16(i2, 4));
+
+ const __m128i i25 = _mm_unpacklo_epi8(i22, i22);
+ const __m128i i251 = _mm_unpacklo_epi8(i25, i25);
+ const __m128i i252 = _mm_unpackhi_epi8(i25, i25);
+
+ const __m128i i26 = _mm_unpackhi_epi8(i22, i22);
+ const __m128i i261 = _mm_unpacklo_epi8(i26, i26);
+ const __m128i i262 = _mm_unpackhi_epi8(i26, i26);
+
+ // _mm_and_si128(i151, kMask_x00000000ffffffff) takes i151 and masks off 1st and 3rd
+ // 32-bit words
+ // (BBBBBBBB BBBBBBBB AAAAAAAA AAAAAAAA) -> (00000000 BBBBBBBB 00000000 AAAAAAAA)
+ // _mm_and_si128(i251, kMask_xffffffff00000000) takes i251 and masks off 2nd and 4th
+ // 32-bit words
+ // (bbbbbbbb bbbbbbbb aaaaaaaa aaaaaaaa) -> (bbbbbbbb 00000000 aaaaaaaa 00000000)
+ // And last but not least, _mm_or_si128 ORs those two together, giving us the
+ // interleaving we desire:
+ // (00000000 BBBBBBBB 00000000 AAAAAAAA) | (bbbbbbbb 00000000 aaaaaaaa 00000000) ->
+ // (bbbbbbbb BBBBBBBB aaaaaaaa AAAAAAAA)
+ const __m128i kMask_x00000000ffffffff =
+ _mm_set_epi32(0x00000000L, 0xffffffffL, 0x00000000L, 0xffffffffL);
+ const __m128i kMask_xffffffff00000000 =
+ _mm_set_epi32(0xffffffffL, 0x00000000L, 0xffffffffL, 0x00000000L);
+ const __m128i o1 = _mm_or_si128(_mm_and_si128(i151, kMask_x00000000ffffffff),
+ _mm_and_si128(i251, kMask_xffffffff00000000));
+ const __m128i o2 = _mm_or_si128(_mm_and_si128(i152, kMask_x00000000ffffffff),
+ _mm_and_si128(i252, kMask_xffffffff00000000));
+
+ // These two are for the next row; same pattern as above. We batched up two rows because
+ // our input was 64 bits.
+ const __m128i o3 = _mm_or_si128(_mm_and_si128(i161, kMask_x00000000ffffffff),
+ _mm_and_si128(i261, kMask_xffffffff00000000));
+ const __m128i o4 = _mm_or_si128(_mm_and_si128(i162, kMask_x00000000ffffffff),
+ _mm_and_si128(i262, kMask_xffffffff00000000));
+ // Write row 0:
+ _mm_storeu_si128((__m128i*)(dst + (y + iy) * width + x), o1);
+ _mm_storeu_si128((__m128i*)(dst + (y + iy) * width + x + 4), o2);
+ // Write row 1:
+ _mm_storeu_si128((__m128i*)(dst + (y + iy + 1) * width + x), o3);
+ _mm_storeu_si128((__m128i*)(dst + (y + iy + 1) * width + x + 4), o4);
+ }
+ }
+ }
+ break;
+ case GX_TF_I8: // speed critical
+ {
#if _M_SSE >= 0x301
- // xsacha optimized with SSSE3 intrinsics
- // Produces a ~10% speed improvement over SSE2 implementation
- if (cpu_info.bSSSE3)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8,yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; ++iy, xStep++)
- {
- const __m128i mask3210 = _mm_set_epi8(3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0);
-
- const __m128i mask7654 = _mm_set_epi8(7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4);
- __m128i *quaddst, r, rgba0, rgba1;
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- r = _mm_loadl_epi64((const __m128i *)(src + 8 * xStep));
- // Shuffle select bytes to expand from (0000 0000 hgfe dcba) to:
- rgba0 = _mm_shuffle_epi8(r, mask3210); // (dddd cccc bbbb aaaa)
- rgba1 = _mm_shuffle_epi8(r, mask7654); // (hhhh gggg ffff eeee)
-
- quaddst = (__m128i *)(dst + (y + iy)*width + x);
- _mm_storeu_si128(quaddst, rgba0);
- _mm_storeu_si128(quaddst+1, rgba1);
- }
-
- }
- else
+ // xsacha optimized with SSSE3 intrinsics
+ // Produces a ~10% speed improvement over SSE2 implementation
+ if (cpu_info.bSSSE3)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; ++iy, xStep++)
+ {
+ const __m128i mask3210 = _mm_set_epi8(3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0);
+
+ const __m128i mask7654 = _mm_set_epi8(7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4);
+ __m128i *quaddst, r, rgba0, rgba1;
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe
+ // dcba)
+ r = _mm_loadl_epi64((const __m128i*)(src + 8 * xStep));
+ // Shuffle select bytes to expand from (0000 0000 hgfe dcba) to:
+ rgba0 = _mm_shuffle_epi8(r, mask3210); // (dddd cccc bbbb aaaa)
+ rgba1 = _mm_shuffle_epi8(r, mask7654); // (hhhh gggg ffff eeee)
+
+ quaddst = (__m128i*)(dst + (y + iy) * width + x);
+ _mm_storeu_si128(quaddst, rgba0);
+ _mm_storeu_si128(quaddst + 1, rgba1);
+ }
+ }
+ else
#endif
- // JSD optimized with SSE2 intrinsics.
- // Produces an ~86% speed improvement over reference C implementation.
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8,yStep++)
- {
- // Each loop iteration processes 4 rows from 4 64-bit reads.
- const u8* src2 = src + 32 * yStep;
- // TODO: is it more efficient to group the loads together sequentially and also the stores at the end?
- // _mm_stream instead of _mm_store on my AMD Phenom II x410 made performance significantly WORSE, so I
- // went with _mm_stores. Perhaps there is some edge case here creating the terrible performance or we're
- // not aligned to 16-byte boundaries. I don't know.
- __m128i *quaddst;
-
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- const __m128i r0 = _mm_loadl_epi64((const __m128i *)src2);
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r1 = _mm_unpacklo_epi8(r0, r0);
-
- // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
- const __m128i rgba0 = _mm_unpacklo_epi8(r1, r1);
- // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
- const __m128i rgba1 = _mm_unpackhi_epi8(r1, r1);
-
- // Store (dddd cccc bbbb aaaa) out:
- quaddst = (__m128i *)(dst + (y + 0)*width + x);
- _mm_storeu_si128(quaddst, rgba0);
- // Store (hhhh gggg ffff eeee) out:
- _mm_storeu_si128(quaddst+1, rgba1);
-
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- src2 += 8;
- const __m128i r2 = _mm_loadl_epi64((const __m128i *)src2);
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r3 = _mm_unpacklo_epi8(r2, r2);
-
- // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
- const __m128i rgba2 = _mm_unpacklo_epi8(r3, r3);
- // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
- const __m128i rgba3 = _mm_unpackhi_epi8(r3, r3);
-
- // Store (dddd cccc bbbb aaaa) out:
- quaddst = (__m128i *)(dst + (y + 1)*width + x);
- _mm_storeu_si128(quaddst, rgba2);
- // Store (hhhh gggg ffff eeee) out:
- _mm_storeu_si128(quaddst+1, rgba3);
-
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- src2 += 8;
- const __m128i r4 = _mm_loadl_epi64((const __m128i *)src2);
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r5 = _mm_unpacklo_epi8(r4, r4);
-
- // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
- const __m128i rgba4 = _mm_unpacklo_epi8(r5, r5);
- // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
- const __m128i rgba5 = _mm_unpackhi_epi8(r5, r5);
-
- // Store (dddd cccc bbbb aaaa) out:
- quaddst = (__m128i *)(dst + (y + 2)*width + x);
- _mm_storeu_si128(quaddst, rgba4);
- // Store (hhhh gggg ffff eeee) out:
- _mm_storeu_si128(quaddst+1, rgba5);
-
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- src2 += 8;
- const __m128i r6 = _mm_loadl_epi64((const __m128i *)src2);
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r7 = _mm_unpacklo_epi8(r6, r6);
-
- // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
- const __m128i rgba6 = _mm_unpacklo_epi8(r7, r7);
- // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
- const __m128i rgba7 = _mm_unpackhi_epi8(r7, r7);
-
- // Store (dddd cccc bbbb aaaa) out:
- quaddst = (__m128i *)(dst + (y + 3)*width + x);
- _mm_storeu_si128(quaddst, rgba6);
- // Store (hhhh gggg ffff eeee) out:
- _mm_storeu_si128(quaddst+1, rgba7);
-
- }
- }
- }
- break;
- case GX_TF_C8:
- if (tlutfmt == GX_TL_RGB5A3)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- DecodeBytes_C8_RGB5A3((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlut);
- }
- else if (tlutfmt == GX_TL_IA8)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- DecodeBytes_C8_IA8(dst + (y + iy) * width + x, src + 8 * xStep, tlut);
-
- }
- else if (tlutfmt == GX_TL_RGB565)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- DecodeBytes_C8_RGB565(dst + (y + iy) * width + x, src + 8 * xStep, tlut);
-
- }
- break;
- case GX_TF_IA4:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- DecodeBytes_IA4(dst + (y + iy) * width + x, src + 8 * xStep);
- }
- break;
- case GX_TF_IA8:
- {
+ // JSD optimized with SSE2 intrinsics.
+ // Produces an ~86% speed improvement over reference C implementation.
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ {
+ // Each loop iteration processes 4 rows from 4 64-bit reads.
+ const u8* src2 = src + 32 * yStep;
+ // TODO: is it more efficient to group the loads together sequentially and also the stores
+ // at the end?
+ // _mm_stream instead of _mm_store on my AMD Phenom II x410 made performance significantly
+ // WORSE, so I
+ // went with _mm_stores. Perhaps there is some edge case here creating the terrible
+ // performance or we're
+ // not aligned to 16-byte boundaries. I don't know.
+ __m128i* quaddst;
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe
+ // dcba)
+ const __m128i r0 = _mm_loadl_epi64((const __m128i*)src2);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc
+ // bbaa)
+ const __m128i r1 = _mm_unpacklo_epi8(r0, r0);
+
+ // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb
+ // aaaa)
+ const __m128i rgba0 = _mm_unpacklo_epi8(r1, r1);
+ // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff
+ // eeee)
+ const __m128i rgba1 = _mm_unpackhi_epi8(r1, r1);
+
+ // Store (dddd cccc bbbb aaaa) out:
+ quaddst = (__m128i*)(dst + (y + 0) * width + x);
+ _mm_storeu_si128(quaddst, rgba0);
+ // Store (hhhh gggg ffff eeee) out:
+ _mm_storeu_si128(quaddst + 1, rgba1);
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe
+ // dcba)
+ src2 += 8;
+ const __m128i r2 = _mm_loadl_epi64((const __m128i*)src2);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc
+ // bbaa)
+ const __m128i r3 = _mm_unpacklo_epi8(r2, r2);
+
+ // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb
+ // aaaa)
+ const __m128i rgba2 = _mm_unpacklo_epi8(r3, r3);
+ // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff
+ // eeee)
+ const __m128i rgba3 = _mm_unpackhi_epi8(r3, r3);
+
+ // Store (dddd cccc bbbb aaaa) out:
+ quaddst = (__m128i*)(dst + (y + 1) * width + x);
+ _mm_storeu_si128(quaddst, rgba2);
+ // Store (hhhh gggg ffff eeee) out:
+ _mm_storeu_si128(quaddst + 1, rgba3);
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe
+ // dcba)
+ src2 += 8;
+ const __m128i r4 = _mm_loadl_epi64((const __m128i*)src2);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc
+ // bbaa)
+ const __m128i r5 = _mm_unpacklo_epi8(r4, r4);
+
+ // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb
+ // aaaa)
+ const __m128i rgba4 = _mm_unpacklo_epi8(r5, r5);
+ // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff
+ // eeee)
+ const __m128i rgba5 = _mm_unpackhi_epi8(r5, r5);
+
+ // Store (dddd cccc bbbb aaaa) out:
+ quaddst = (__m128i*)(dst + (y + 2) * width + x);
+ _mm_storeu_si128(quaddst, rgba4);
+ // Store (hhhh gggg ffff eeee) out:
+ _mm_storeu_si128(quaddst + 1, rgba5);
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe
+ // dcba)
+ src2 += 8;
+ const __m128i r6 = _mm_loadl_epi64((const __m128i*)src2);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc
+ // bbaa)
+ const __m128i r7 = _mm_unpacklo_epi8(r6, r6);
+
+ // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb
+ // aaaa)
+ const __m128i rgba6 = _mm_unpacklo_epi8(r7, r7);
+ // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff
+ // eeee)
+ const __m128i rgba7 = _mm_unpackhi_epi8(r7, r7);
+
+ // Store (dddd cccc bbbb aaaa) out:
+ quaddst = (__m128i*)(dst + (y + 3) * width + x);
+ _mm_storeu_si128(quaddst, rgba6);
+ // Store (hhhh gggg ffff eeee) out:
+ _mm_storeu_si128(quaddst + 1, rgba7);
+ }
+ }
+ }
+ break;
+ case GX_TF_C8:
+ if (tlutfmt == GX_TL_RGB5A3)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_C8_RGB5A3((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlut);
+ }
+ else if (tlutfmt == GX_TL_IA8)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_C8_IA8(dst + (y + iy) * width + x, src + 8 * xStep, tlut);
+ }
+ else if (tlutfmt == GX_TL_RGB565)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_C8_RGB565(dst + (y + iy) * width + x, src + 8 * xStep, tlut);
+ }
+ break;
+ case GX_TF_IA4:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_IA4(dst + (y + iy) * width + x, src + 8 * xStep);
+ }
+ break;
+ case GX_TF_IA8:
+ {
#if _M_SSE >= 0x301
- // xsacha optimized with SSSE3 intrinsics.
- // Produces an ~50% speed improvement over SSE2 implementation.
- if (cpu_info.bSSSE3)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- {
- const __m128i mask = _mm_set_epi8(6, 7, 7, 7, 4, 5, 5, 5, 2, 3, 3, 3, 0, 1, 1, 1);
- // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- const __m128i r0 = _mm_loadl_epi64((const __m128i *)(src + 8 * xStep));
- // Shuffle to (ghhh efff cddd abbb)
- const __m128i r1 = _mm_shuffle_epi8(r0, mask);
- _mm_storeu_si128( (__m128i*)(dst + (y + iy) * width + x), r1 );
- }
- }
- else
+ // xsacha optimized with SSSE3 intrinsics.
+ // Produces an ~50% speed improvement over SSE2 implementation.
+ if (cpu_info.bSSSE3)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ {
+ const __m128i mask = _mm_set_epi8(6, 7, 7, 7, 4, 5, 5, 5, 2, 3, 3, 3, 0, 1, 1, 1);
+ // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed:
+ // (0000 0000 hgfe dcba)
+ const __m128i r0 = _mm_loadl_epi64((const __m128i*)(src + 8 * xStep));
+ // Shuffle to (ghhh efff cddd abbb)
+ const __m128i r1 = _mm_shuffle_epi8(r0, mask);
+ _mm_storeu_si128((__m128i*)(dst + (y + iy) * width + x), r1);
+ }
+ }
+ else
#endif
- // JSD optimized with SSE2 intrinsics.
- // Produces an ~80% speed improvement over reference C implementation.
- {
- const __m128i kMask_xf0 = _mm_set_epi32(0x00000000L, 0x00000000L, 0xff00ff00L, 0xff00ff00L);
- const __m128i kMask_x0f = _mm_set_epi32(0x00000000L, 0x00000000L, 0x00ff00ffL, 0x00ff00ffL);
- const __m128i kMask_xf000 = _mm_set_epi32(0xff000000L, 0xff000000L, 0xff000000L, 0xff000000L);
- const __m128i kMask_x0fff = _mm_set_epi32(0x00ffffffL, 0x00ffffffL, 0x00ffffffL, 0x00ffffffL);
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- {
- // Expands a 16-bit "IA" to a 32-bit "AIII". Each char is an 8-bit value.
-
- // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- const __m128i r0 = _mm_loadl_epi64((const __m128i *)(src+ 8 * xStep));
-
- // Logical shift all 16-bit words right by 8 bits (0000 0000 hgfe dcba) to (0000 0000 0h0f 0d0b)
- // This gets us only the I components.
- const __m128i i0 = _mm_srli_epi16(r0, 8);
-
- // Now join up the I components from their original positions but mask out the A components.
- // (0000 0000 hgfe dcba) & kMask_xFF00 -> (0000 0000 h0f0 d0b0)
- // (0000 0000 h0f0 d0b0) | (0000 0000 0h0f 0d0b) -> (0000 0000 hhff ddbb)
- const __m128i i1 = _mm_or_si128(_mm_and_si128(r0, kMask_xf0), i0);
-
- // Shuffle low 64-bits with itself to expand from (0000 0000 hhff ddbb) to (hhhh ffff dddd bbbb)
- const __m128i i2 = _mm_unpacklo_epi8(i1, i1);
- // (hhhh ffff dddd bbbb) & kMask_x0fff -> (0hhh 0fff 0ddd 0bbb)
- const __m128i i3 = _mm_and_si128(i2, kMask_x0fff);
-
- // Now that we have the I components in 32-bit word form, time work out the A components into
- // their final positions.
-
- // (0000 0000 hgfe dcba) & kMask_x00FF -> (0000 0000 0g0e 0c0a)
- const __m128i a0 = _mm_and_si128(r0, kMask_x0f);
- // (0000 0000 0g0e 0c0a) -> (00gg 00ee 00cc 00aa)
- const __m128i a1 = _mm_unpacklo_epi8(a0, a0);
- // (00gg 00ee 00cc 00aa) << 16 -> (gg00 ee00 cc00 aa00)
- const __m128i a2 = _mm_slli_epi32(a1, 16);
- // (gg00 ee00 cc00 aa00) & kMask_xf000 -> (g000 e000 c000 a000)
- const __m128i a3 = _mm_and_si128(a2, kMask_xf000);
-
- // Simply OR up i3 and a3 now and that's our result:
- // (0hhh 0fff 0ddd 0bbb) | (g000 e000 c000 a000) -> (ghhh efff cddd abbb)
- const __m128i r1 = _mm_or_si128(i3, a3);
-
- // write out the 128-bit result:
- _mm_storeu_si128( (__m128i*)(dst + (y + iy) * width + x), r1 );
- }
- }
- }
- break;
- case GX_TF_C14X2:
- if (tlutfmt == GX_TL_RGB5A3)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- DecodeBytes_C14X2_RGB5A3(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
- }
- else if (tlutfmt == GX_TL_IA8)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- DecodeBytes_C14X2_IA8(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
- }
- else if (tlutfmt == GX_TL_RGB565)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- DecodeBytes_C14X2_RGB565(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
- }
- break;
- case GX_TF_RGB565:
- {
- // JSD optimized with SSE2 intrinsics.
- // Produces an ~78% speed improvement over reference C implementation.
- const __m128i kMaskR0 = _mm_set1_epi32(0x000000F8);
- const __m128i kMaskG0 = _mm_set1_epi32(0x0000FC00);
- const __m128i kMaskG1 = _mm_set1_epi32(0x00000300);
- const __m128i kMaskB0 = _mm_set1_epi32(0x00F80000);
- const __m128i kAlpha = _mm_set1_epi32(0xFF000000);
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- {
- __m128i *dxtsrc = (__m128i *)(src + 8 * xStep);
- // Load 4x 16-bit colors: (0000 0000 hgfe dcba)
- // where hg, fe, ba, and dc are 16-bit colors in big-endian order
- const __m128i rgb565x4 = _mm_loadl_epi64(dxtsrc);
-
- // The big-endian 16-bit colors `ba` and `dc` look like 0b_gggBBBbb_RRRrrGGg in a little endian xmm register
- // Unpack `hgfe dcba` to `hhgg ffee ddcc bbaa`, where each 32-bit word is now 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg
- const __m128i c0 = _mm_unpacklo_epi16(rgb565x4, rgb565x4);
-
- // swizzle 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg
- // to 0b_11111111_BBBbbBBB_GGggggGG_RRRrrRRR
-
- // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg &
- // 0b_00000000_00000000_00000000_11111000 =
- // 0b_00000000_00000000_00000000_RRRrr000
- const __m128i r0 = _mm_and_si128(c0, kMaskR0);
- // 0b_00000000_00000000_00000000_RRRrr000 >> 5 [32] =
- // 0b_00000000_00000000_00000000_00000RRR
- const __m128i r1 = _mm_srli_epi32(r0, 5);
-
- // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg >> 3 [32] =
- // 0b_000gggBB_BbbRRRrr_GGggggBB_BbbRRRrr &
- // 0b_00000000_00000000_11111100_00000000 =
- // 0b_00000000_00000000_GGgggg00_00000000
- const __m128i gtmp = _mm_srli_epi32(c0, 3);
- const __m128i g0 = _mm_and_si128(gtmp, kMaskG0);
- // 0b_GGggggBB_BbbRRRrr_GGggggBB_Bbb00000 >> 6 [32] =
- // 0b_000000GG_ggggBBBb_bRRRrrGG_ggggBBBb &
- // 0b_00000000_00000000_00000011_00000000 =
- // 0b_00000000_00000000_000000GG_00000000 =
- const __m128i g1 = _mm_and_si128(_mm_srli_epi32(gtmp, 6), kMaskG1);
-
- // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg >> 5 [32] =
- // 0b_00000ggg_BBBbbRRR_rrGGgggg_BBBbbRRR &
- // 0b_00000000_11111000_00000000_00000000 =
- // 0b_00000000_BBBbb000_00000000_00000000
- const __m128i b0 = _mm_and_si128(_mm_srli_epi32(c0, 5), kMaskB0);
- // 0b_00000000_BBBbb000_00000000_00000000 >> 5 [16] =
- // 0b_00000000_00000BBB_00000000_00000000
- const __m128i b1 = _mm_srli_epi16(b0, 5);
-
- // OR together the final RGB bits and the alpha component:
- const __m128i abgr888x4 = _mm_or_si128(
- _mm_or_si128(
- _mm_or_si128(r0, r1),
- _mm_or_si128(g0, g1)
- ),
- _mm_or_si128(
- _mm_or_si128(b0, b1),
- kAlpha
- )
- );
-
- __m128i *ptr = (__m128i *)(dst + (y + iy) * width + x);
- _mm_storeu_si128(ptr, abgr888x4);
- }
- }
- break;
- case GX_TF_RGB5A3:
- {
- const __m128i kMask_x1f = _mm_set1_epi32(0x0000001fL);
- const __m128i kMask_x0f = _mm_set1_epi32(0x0000000fL);
- const __m128i kMask_x07 = _mm_set1_epi32(0x00000007L);
- // This is the hard-coded 0xFF alpha constant that is ORed in place after the RGB are calculated
- // for the RGB555 case when (s[x] & 0x8000) is true for all pixels.
- const __m128i aVxff00 = _mm_set1_epi32(0xFF000000L);
+ // JSD optimized with SSE2 intrinsics.
+ // Produces an ~80% speed improvement over reference C implementation.
+ {
+ const __m128i kMask_xf0 = _mm_set_epi32(0x00000000L, 0x00000000L, 0xff00ff00L, 0xff00ff00L);
+ const __m128i kMask_x0f = _mm_set_epi32(0x00000000L, 0x00000000L, 0x00ff00ffL, 0x00ff00ffL);
+ const __m128i kMask_xf000 = _mm_set_epi32(0xff000000L, 0xff000000L, 0xff000000L, 0xff000000L);
+ const __m128i kMask_x0fff = _mm_set_epi32(0x00ffffffL, 0x00ffffffL, 0x00ffffffL, 0x00ffffffL);
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ {
+ // Expands a 16-bit "IA" to a 32-bit "AIII". Each char is an 8-bit value.
+
+ // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed:
+ // (0000 0000 hgfe dcba)
+ const __m128i r0 = _mm_loadl_epi64((const __m128i*)(src + 8 * xStep));
+
+ // Logical shift all 16-bit words right by 8 bits (0000 0000 hgfe dcba) to (0000 0000
+ // 0h0f 0d0b)
+ // This gets us only the I components.
+ const __m128i i0 = _mm_srli_epi16(r0, 8);
+
+ // Now join up the I components from their original positions but mask out the A
+ // components.
+ // (0000 0000 hgfe dcba) & kMask_xFF00 -> (0000 0000 h0f0 d0b0)
+ // (0000 0000 h0f0 d0b0) | (0000 0000 0h0f 0d0b) -> (0000 0000 hhff ddbb)
+ const __m128i i1 = _mm_or_si128(_mm_and_si128(r0, kMask_xf0), i0);
+
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hhff ddbb) to (hhhh ffff
+ // dddd bbbb)
+ const __m128i i2 = _mm_unpacklo_epi8(i1, i1);
+ // (hhhh ffff dddd bbbb) & kMask_x0fff -> (0hhh 0fff 0ddd 0bbb)
+ const __m128i i3 = _mm_and_si128(i2, kMask_x0fff);
+
+ // Now that we have the I components in 32-bit word form, time work out the A components
+ // into
+ // their final positions.
+
+ // (0000 0000 hgfe dcba) & kMask_x00FF -> (0000 0000 0g0e 0c0a)
+ const __m128i a0 = _mm_and_si128(r0, kMask_x0f);
+ // (0000 0000 0g0e 0c0a) -> (00gg 00ee 00cc 00aa)
+ const __m128i a1 = _mm_unpacklo_epi8(a0, a0);
+ // (00gg 00ee 00cc 00aa) << 16 -> (gg00 ee00 cc00 aa00)
+ const __m128i a2 = _mm_slli_epi32(a1, 16);
+ // (gg00 ee00 cc00 aa00) & kMask_xf000 -> (g000 e000 c000 a000)
+ const __m128i a3 = _mm_and_si128(a2, kMask_xf000);
+
+ // Simply OR up i3 and a3 now and that's our result:
+ // (0hhh 0fff 0ddd 0bbb) | (g000 e000 c000 a000) -> (ghhh efff cddd abbb)
+ const __m128i r1 = _mm_or_si128(i3, a3);
+
+ // write out the 128-bit result:
+ _mm_storeu_si128((__m128i*)(dst + (y + iy) * width + x), r1);
+ }
+ }
+ }
+ break;
+ case GX_TF_C14X2:
+ if (tlutfmt == GX_TL_RGB5A3)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_C14X2_RGB5A3(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
+ }
+ else if (tlutfmt == GX_TL_IA8)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_C14X2_IA8(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
+ }
+ else if (tlutfmt == GX_TL_RGB565)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_C14X2_RGB565(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
+ }
+ break;
+ case GX_TF_RGB565:
+ {
+ // JSD optimized with SSE2 intrinsics.
+ // Produces an ~78% speed improvement over reference C implementation.
+ const __m128i kMaskR0 = _mm_set1_epi32(0x000000F8);
+ const __m128i kMaskG0 = _mm_set1_epi32(0x0000FC00);
+ const __m128i kMaskG1 = _mm_set1_epi32(0x00000300);
+ const __m128i kMaskB0 = _mm_set1_epi32(0x00F80000);
+ const __m128i kAlpha = _mm_set1_epi32(0xFF000000);
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ {
+ __m128i* dxtsrc = (__m128i*)(src + 8 * xStep);
+ // Load 4x 16-bit colors: (0000 0000 hgfe dcba)
+ // where hg, fe, ba, and dc are 16-bit colors in big-endian order
+ const __m128i rgb565x4 = _mm_loadl_epi64(dxtsrc);
+
+ // The big-endian 16-bit colors `ba` and `dc` look like 0b_gggBBBbb_RRRrrGGg in a little
+ // endian xmm register
+ // Unpack `hgfe dcba` to `hhgg ffee ddcc bbaa`, where each 32-bit word is now
+ // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg
+ const __m128i c0 = _mm_unpacklo_epi16(rgb565x4, rgb565x4);
+
+ // swizzle 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg
+ // to 0b_11111111_BBBbbBBB_GGggggGG_RRRrrRRR
+
+ // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg &
+ // 0b_00000000_00000000_00000000_11111000 =
+ // 0b_00000000_00000000_00000000_RRRrr000
+ const __m128i r0 = _mm_and_si128(c0, kMaskR0);
+ // 0b_00000000_00000000_00000000_RRRrr000 >> 5 [32] =
+ // 0b_00000000_00000000_00000000_00000RRR
+ const __m128i r1 = _mm_srli_epi32(r0, 5);
+
+ // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg >> 3 [32] =
+ // 0b_000gggBB_BbbRRRrr_GGggggBB_BbbRRRrr &
+ // 0b_00000000_00000000_11111100_00000000 =
+ // 0b_00000000_00000000_GGgggg00_00000000
+ const __m128i gtmp = _mm_srli_epi32(c0, 3);
+ const __m128i g0 = _mm_and_si128(gtmp, kMaskG0);
+ // 0b_GGggggBB_BbbRRRrr_GGggggBB_Bbb00000 >> 6 [32] =
+ // 0b_000000GG_ggggBBBb_bRRRrrGG_ggggBBBb &
+ // 0b_00000000_00000000_00000011_00000000 =
+ // 0b_00000000_00000000_000000GG_00000000 =
+ const __m128i g1 = _mm_and_si128(_mm_srli_epi32(gtmp, 6), kMaskG1);
+
+ // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg >> 5 [32] =
+ // 0b_00000ggg_BBBbbRRR_rrGGgggg_BBBbbRRR &
+ // 0b_00000000_11111000_00000000_00000000 =
+ // 0b_00000000_BBBbb000_00000000_00000000
+ const __m128i b0 = _mm_and_si128(_mm_srli_epi32(c0, 5), kMaskB0);
+ // 0b_00000000_BBBbb000_00000000_00000000 >> 5 [16] =
+ // 0b_00000000_00000BBB_00000000_00000000
+ const __m128i b1 = _mm_srli_epi16(b0, 5);
+
+ // OR together the final RGB bits and the alpha component:
+ const __m128i abgr888x4 =
+ _mm_or_si128(_mm_or_si128(_mm_or_si128(r0, r1), _mm_or_si128(g0, g1)),
+ _mm_or_si128(_mm_or_si128(b0, b1), kAlpha));
+
+ __m128i* ptr = (__m128i*)(dst + (y + iy) * width + x);
+ _mm_storeu_si128(ptr, abgr888x4);
+ }
+ }
+ break;
+ case GX_TF_RGB5A3:
+ {
+ const __m128i kMask_x1f = _mm_set1_epi32(0x0000001fL);
+ const __m128i kMask_x0f = _mm_set1_epi32(0x0000000fL);
+ const __m128i kMask_x07 = _mm_set1_epi32(0x00000007L);
+ // This is the hard-coded 0xFF alpha constant that is ORed in place after the RGB are calculated
+ // for the RGB555 case when (s[x] & 0x8000) is true for all pixels.
+ const __m128i aVxff00 = _mm_set1_epi32(0xFF000000L);
#if _M_SSE >= 0x301
- // xsacha optimized with SSSE3 intrinsics (2 in 4 cases)
- // Produces a ~10% speed improvement over SSE2 implementation
- if (cpu_info.bSSSE3)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- {
- u32 *newdst = dst+(y+iy)*width+x;
- const __m128i mask = _mm_set_epi8(-128,-128,6,7,-128,-128,4,5,-128,-128,2,3,-128,-128,0,1);
- const __m128i valV = _mm_shuffle_epi8(_mm_loadl_epi64((const __m128i*)(src + 8 * xStep)),mask);
- int cmp = _mm_movemask_epi8(valV); //MSB: 0x2 = val0; 0x20=val1; 0x200 = val2; 0x2000=val3
- if ((cmp&0x2222)==0x2222) // SSSE3 case #1: all 4 pixels are in RGB555 and alpha = 0xFF.
- {
- // Swizzle bits: 00012345 -> 12345123
-
- //r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2);
- const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f);
- const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2) );
-
- //g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2);
- const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f);
- const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2) );
-
- //b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2);
- const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f);
- const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) );
-
- //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
- _mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00));
- _mm_storeu_si128( (__m128i*)newdst, final );
- }
- else if (!(cmp&0x2222)) // SSSE3 case #2: all 4 pixels are in RGBA4443.
- {
- // Swizzle bits: 00001234 -> 12341234
-
- //r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf);
- const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f);
- const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 4), tmprV );
-
- //g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf);
- const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f);
- const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 4), tmpgV );
-
- //b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf);
- const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f);
- const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 4), tmpbV );
- //a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1);
- const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07);
- const __m128i aV = _mm_or_si128(
- _mm_slli_epi16(tmpaV, 5),
- _mm_or_si128(
- _mm_slli_epi16(tmpaV, 2),
- _mm_srli_epi16(tmpaV, 1)
- )
- );
-
- //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
- _mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24)));
- _mm_storeu_si128( (__m128i*)newdst, final );
- }
- else
- {
- // TODO: Vectorise (Either 4-way branch or do both and select is better than this)
- u32 *vals = (u32*) &valV;
- int r,g,b,a;
- for (int i=0; i < 4; ++i)
- {
- if (vals[i] & 0x8000)
- {
- // Swizzle bits: 00012345 -> 12345123
- r = (((vals[i]>>10) & 0x1f) << 3) | (((vals[i]>>10) & 0x1f) >> 2);
- g = (((vals[i]>>5 ) & 0x1f) << 3) | (((vals[i]>>5 ) & 0x1f) >> 2);
- b = (((vals[i] ) & 0x1f) << 3) | (((vals[i] ) & 0x1f) >> 2);
- a = 0xFF;
- }
- else
- {
- a = (((vals[i]>>12) & 0x7) << 5) | (((vals[i]>>12) & 0x7) << 2) | (((vals[i]>>12) & 0x7) >> 1);
- // Swizzle bits: 00001234 -> 12341234
- r = (((vals[i]>>8 ) & 0xf) << 4) | ((vals[i]>>8 ) & 0xf);
- g = (((vals[i]>>4 ) & 0xf) << 4) | ((vals[i]>>4 ) & 0xf);
- b = (((vals[i] ) & 0xf) << 4) | ((vals[i] ) & 0xf);
- }
- newdst[i] = r | (g << 8) | (b << 16) | (a << 24);
- }
- }
- }
- }
- else
+ // xsacha optimized with SSSE3 intrinsics (2 in 4 cases)
+ // Produces a ~10% speed improvement over SSE2 implementation
+ if (cpu_info.bSSSE3)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ {
+ u32* newdst = dst + (y + iy) * width + x;
+ const __m128i mask = _mm_set_epi8(-128, -128, 6, 7, -128, -128, 4, 5, -128, -128, 2, 3,
+ -128, -128, 0, 1);
+ const __m128i valV =
+ _mm_shuffle_epi8(_mm_loadl_epi64((const __m128i*)(src + 8 * xStep)), mask);
+ int cmp =
+ _mm_movemask_epi8(valV); // MSB: 0x2 = val0; 0x20=val1; 0x200 = val2; 0x2000=val3
+ if ((cmp & 0x2222) ==
+ 0x2222) // SSSE3 case #1: all 4 pixels are in RGB555 and alpha = 0xFF.
+ {
+ // Swizzle bits: 00012345 -> 12345123
+
+ // r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2);
+ const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f);
+ const __m128i rV = _mm_or_si128(_mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2));
+
+ // g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2);
+ const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f);
+ const __m128i gV = _mm_or_si128(_mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2));
+
+ // b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2);
+ const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f);
+ const __m128i bV = _mm_or_si128(_mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2));
+
+ // newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
+ const __m128i final = _mm_or_si128(_mm_or_si128(rV, _mm_slli_epi32(gV, 8)),
+ _mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00));
+ _mm_storeu_si128((__m128i*)newdst, final);
+ }
+ else if (!(cmp & 0x2222)) // SSSE3 case #2: all 4 pixels are in RGBA4443.
+ {
+ // Swizzle bits: 00001234 -> 12341234
+
+ // r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf);
+ const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f);
+ const __m128i rV = _mm_or_si128(_mm_slli_epi16(tmprV, 4), tmprV);
+
+ // g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf);
+ const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f);
+ const __m128i gV = _mm_or_si128(_mm_slli_epi16(tmpgV, 4), tmpgV);
+
+ // b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf);
+ const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f);
+ const __m128i bV = _mm_or_si128(_mm_slli_epi16(tmpbV, 4), tmpbV);
+ // a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >>
+ // 1);
+ const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07);
+ const __m128i aV =
+ _mm_or_si128(_mm_slli_epi16(tmpaV, 5),
+ _mm_or_si128(_mm_slli_epi16(tmpaV, 2), _mm_srli_epi16(tmpaV, 1)));
+
+ // newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
+ const __m128i final =
+ _mm_or_si128(_mm_or_si128(rV, _mm_slli_epi32(gV, 8)),
+ _mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24)));
+ _mm_storeu_si128((__m128i*)newdst, final);
+ }
+ else
+ {
+ // TODO: Vectorise (Either 4-way branch or do both and select is better than this)
+ u32* vals = (u32*)&valV;
+ int r, g, b, a;
+ for (int i = 0; i < 4; ++i)
+ {
+ if (vals[i] & 0x8000)
+ {
+ // Swizzle bits: 00012345 -> 12345123
+ r = (((vals[i] >> 10) & 0x1f) << 3) | (((vals[i] >> 10) & 0x1f) >> 2);
+ g = (((vals[i] >> 5) & 0x1f) << 3) | (((vals[i] >> 5) & 0x1f) >> 2);
+ b = (((vals[i]) & 0x1f) << 3) | (((vals[i]) & 0x1f) >> 2);
+ a = 0xFF;
+ }
+ else
+ {
+ a = (((vals[i] >> 12) & 0x7) << 5) | (((vals[i] >> 12) & 0x7) << 2) |
+ (((vals[i] >> 12) & 0x7) >> 1);
+ // Swizzle bits: 00001234 -> 12341234
+ r = (((vals[i] >> 8) & 0xf) << 4) | ((vals[i] >> 8) & 0xf);
+ g = (((vals[i] >> 4) & 0xf) << 4) | ((vals[i] >> 4) & 0xf);
+ b = (((vals[i]) & 0xf) << 4) | ((vals[i]) & 0xf);
+ }
+ newdst[i] = r | (g << 8) | (b << 16) | (a << 24);
+ }
+ }
+ }
+ }
+ else
#endif
- // JSD optimized with SSE2 intrinsics (2 in 4 cases)
- // Produces a ~25% speed improvement over reference C implementation.
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- {
- u32 *newdst = dst+(y+iy)*width+x;
- const u16 *newsrc = (const u16*)(src + 8 * xStep);
-
- // TODO: weak point
- const u16 val0 = Common::swap16(newsrc[0]);
- const u16 val1 = Common::swap16(newsrc[1]);
- const u16 val2 = Common::swap16(newsrc[2]);
- const u16 val3 = Common::swap16(newsrc[3]);
-
- const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0);
-
- // Need to check all 4 pixels' MSBs to ensure we can do data-parallelism:
- if (((val0 & 0x8000) & (val1 & 0x8000) & (val2 & 0x8000) & (val3 & 0x8000)) == 0x8000)
- {
- // SSE2 case #1: all 4 pixels are in RGB555 and alpha = 0xFF.
-
- // Swizzle bits: 00012345 -> 12345123
-
- //r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2);
- const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f);
- const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2) );
-
- //g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2);
- const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f);
- const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2) );
-
- //b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2);
- const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f);
- const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) );
-
- //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
- _mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00));
-
- // write the final result:
- _mm_storeu_si128( (__m128i*)newdst, final );
- }
- else if (((val0 & 0x8000) | (val1 & 0x8000) | (val2 & 0x8000) | (val3 & 0x8000)) == 0x0000)
- {
- // SSE2 case #2: all 4 pixels are in RGBA4443.
-
- // Swizzle bits: 00001234 -> 12341234
-
- //r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf);
- const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f);
- const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 4), tmprV );
-
- //g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf);
- const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f);
- const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 4), tmpgV );
-
- //b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf);
- const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f);
- const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 4), tmpbV );
-
- //a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1);
- const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07);
- const __m128i aV = _mm_or_si128(
- _mm_slli_epi16(tmpaV, 5),
- _mm_or_si128(
- _mm_slli_epi16(tmpaV, 2),
- _mm_srli_epi16(tmpaV, 1)
- )
- );
-
- //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
- _mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24)));
-
- // write the final result:
- _mm_storeu_si128( (__m128i*)newdst, final );
- }
- else
- {
- // TODO: Vectorise (Either 4-way branch or do both and select is better than this)
- u32 *vals = (u32*) &valV;
- int r,g,b,a;
- for (int i=0; i < 4; ++i)
- {
- if (vals[i] & 0x8000)
- {
- // Swizzle bits: 00012345 -> 12345123
- r = (((vals[i]>>10) & 0x1f) << 3) | (((vals[i]>>10) & 0x1f) >> 2);
- g = (((vals[i]>>5 ) & 0x1f) << 3) | (((vals[i]>>5 ) & 0x1f) >> 2);
- b = (((vals[i] ) & 0x1f) << 3) | (((vals[i] ) & 0x1f) >> 2);
- a = 0xFF;
- }
- else
- {
- a = (((vals[i]>>12) & 0x7) << 5) | (((vals[i]>>12) & 0x7) << 2) | (((vals[i]>>12) & 0x7) >> 1);
- // Swizzle bits: 00001234 -> 12341234
- r = (((vals[i]>>8 ) & 0xf) << 4) | ((vals[i]>>8 ) & 0xf);
- g = (((vals[i]>>4 ) & 0xf) << 4) | ((vals[i]>>4 ) & 0xf);
- b = (((vals[i] ) & 0xf) << 4) | ((vals[i] ) & 0xf);
- }
- newdst[i] = r | (g << 8) | (b << 16) | (a << 24);
- }
- }
- }
- }
- }
- break;
- case GX_TF_RGBA8: // speed critical
- {
+ // JSD optimized with SSE2 intrinsics (2 in 4 cases)
+ // Produces a ~25% speed improvement over reference C implementation.
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ {
+ u32* newdst = dst + (y + iy) * width + x;
+ const u16* newsrc = (const u16*)(src + 8 * xStep);
+
+ // TODO: weak point
+ const u16 val0 = Common::swap16(newsrc[0]);
+ const u16 val1 = Common::swap16(newsrc[1]);
+ const u16 val2 = Common::swap16(newsrc[2]);
+ const u16 val3 = Common::swap16(newsrc[3]);
+
+ const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0);
+
+ // Need to check all 4 pixels' MSBs to ensure we can do data-parallelism:
+ if (((val0 & 0x8000) & (val1 & 0x8000) & (val2 & 0x8000) & (val3 & 0x8000)) == 0x8000)
+ {
+ // SSE2 case #1: all 4 pixels are in RGB555 and alpha = 0xFF.
+
+ // Swizzle bits: 00012345 -> 12345123
+
+ // r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2);
+ const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f);
+ const __m128i rV = _mm_or_si128(_mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2));
+
+ // g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2);
+ const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f);
+ const __m128i gV = _mm_or_si128(_mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2));
+
+ // b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2);
+ const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f);
+ const __m128i bV = _mm_or_si128(_mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2));
+
+ // newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
+ const __m128i final = _mm_or_si128(_mm_or_si128(rV, _mm_slli_epi32(gV, 8)),
+ _mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00));
+
+ // write the final result:
+ _mm_storeu_si128((__m128i*)newdst, final);
+ }
+ else if (((val0 & 0x8000) | (val1 & 0x8000) | (val2 & 0x8000) | (val3 & 0x8000)) ==
+ 0x0000)
+ {
+ // SSE2 case #2: all 4 pixels are in RGBA4443.
+
+ // Swizzle bits: 00001234 -> 12341234
+
+ // r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf);
+ const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f);
+ const __m128i rV = _mm_or_si128(_mm_slli_epi16(tmprV, 4), tmprV);
+
+ // g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf);
+ const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f);
+ const __m128i gV = _mm_or_si128(_mm_slli_epi16(tmpgV, 4), tmpgV);
+
+ // b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf);
+ const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f);
+ const __m128i bV = _mm_or_si128(_mm_slli_epi16(tmpbV, 4), tmpbV);
+
+ // a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >>
+ // 1);
+ const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07);
+ const __m128i aV =
+ _mm_or_si128(_mm_slli_epi16(tmpaV, 5),
+ _mm_or_si128(_mm_slli_epi16(tmpaV, 2), _mm_srli_epi16(tmpaV, 1)));
+
+ // newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
+ const __m128i final =
+ _mm_or_si128(_mm_or_si128(rV, _mm_slli_epi32(gV, 8)),
+ _mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24)));
+
+ // write the final result:
+ _mm_storeu_si128((__m128i*)newdst, final);
+ }
+ else
+ {
+ // TODO: Vectorise (Either 4-way branch or do both and select is better than this)
+ u32* vals = (u32*)&valV;
+ int r, g, b, a;
+ for (int i = 0; i < 4; ++i)
+ {
+ if (vals[i] & 0x8000)
+ {
+ // Swizzle bits: 00012345 -> 12345123
+ r = (((vals[i] >> 10) & 0x1f) << 3) | (((vals[i] >> 10) & 0x1f) >> 2);
+ g = (((vals[i] >> 5) & 0x1f) << 3) | (((vals[i] >> 5) & 0x1f) >> 2);
+ b = (((vals[i]) & 0x1f) << 3) | (((vals[i]) & 0x1f) >> 2);
+ a = 0xFF;
+ }
+ else
+ {
+ a = (((vals[i] >> 12) & 0x7) << 5) | (((vals[i] >> 12) & 0x7) << 2) |
+ (((vals[i] >> 12) & 0x7) >> 1);
+ // Swizzle bits: 00001234 -> 12341234
+ r = (((vals[i] >> 8) & 0xf) << 4) | ((vals[i] >> 8) & 0xf);
+ g = (((vals[i] >> 4) & 0xf) << 4) | ((vals[i] >> 4) & 0xf);
+ b = (((vals[i]) & 0xf) << 4) | ((vals[i]) & 0xf);
+ }
+ newdst[i] = r | (g << 8) | (b << 16) | (a << 24);
+ }
+ }
+ }
+ }
+ }
+ break;
+ case GX_TF_RGBA8: // speed critical
+ {
#if _M_SSE >= 0x301
- // xsacha optimized with SSSE3 instrinsics
- // Produces a ~30% speed improvement over SSE2 implementation
- if (cpu_info.bSSSE3)
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- {
- const u8* src2 = src + 64 * yStep;
- const __m128i mask0312 = _mm_set_epi8(12,15,13,14,8,11,9,10,4,7,5,6,0,3,1,2);
- const __m128i ar0 = _mm_loadu_si128((__m128i*)src2);
- const __m128i ar1 = _mm_loadu_si128((__m128i*)src2+1);
- const __m128i gb0 = _mm_loadu_si128((__m128i*)src2+2);
- const __m128i gb1 = _mm_loadu_si128((__m128i*)src2+3);
-
-
- const __m128i rgba00 = _mm_shuffle_epi8(_mm_unpacklo_epi8(ar0,gb0),mask0312);
- const __m128i rgba01 = _mm_shuffle_epi8(_mm_unpackhi_epi8(ar0,gb0),mask0312);
- const __m128i rgba10 = _mm_shuffle_epi8(_mm_unpacklo_epi8(ar1,gb1),mask0312);
- const __m128i rgba11 = _mm_shuffle_epi8(_mm_unpackhi_epi8(ar1,gb1),mask0312);
-
- __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
- _mm_storeu_si128(dst128, rgba00);
- dst128 = (__m128i*)( dst + (y + 1) * width + x );
- _mm_storeu_si128(dst128, rgba01);
- dst128 = (__m128i*)( dst + (y + 2) * width + x );
- _mm_storeu_si128(dst128, rgba10);
- dst128 = (__m128i*)( dst + (y + 3) * width + x );
- _mm_storeu_si128(dst128, rgba11);
- }
- }
- else
+ // xsacha optimized with SSSE3 instrinsics
+ // Produces a ~30% speed improvement over SSE2 implementation
+ if (cpu_info.bSSSE3)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ {
+ const u8* src2 = src + 64 * yStep;
+ const __m128i mask0312 =
+ _mm_set_epi8(12, 15, 13, 14, 8, 11, 9, 10, 4, 7, 5, 6, 0, 3, 1, 2);
+ const __m128i ar0 = _mm_loadu_si128((__m128i*)src2);
+ const __m128i ar1 = _mm_loadu_si128((__m128i*)src2 + 1);
+ const __m128i gb0 = _mm_loadu_si128((__m128i*)src2 + 2);
+ const __m128i gb1 = _mm_loadu_si128((__m128i*)src2 + 3);
+
+ const __m128i rgba00 = _mm_shuffle_epi8(_mm_unpacklo_epi8(ar0, gb0), mask0312);
+ const __m128i rgba01 = _mm_shuffle_epi8(_mm_unpackhi_epi8(ar0, gb0), mask0312);
+ const __m128i rgba10 = _mm_shuffle_epi8(_mm_unpacklo_epi8(ar1, gb1), mask0312);
+ const __m128i rgba11 = _mm_shuffle_epi8(_mm_unpackhi_epi8(ar1, gb1), mask0312);
+
+ __m128i* dst128 = (__m128i*)(dst + (y + 0) * width + x);
+ _mm_storeu_si128(dst128, rgba00);
+ dst128 = (__m128i*)(dst + (y + 1) * width + x);
+ _mm_storeu_si128(dst128, rgba01);
+ dst128 = (__m128i*)(dst + (y + 2) * width + x);
+ _mm_storeu_si128(dst128, rgba10);
+ dst128 = (__m128i*)(dst + (y + 3) * width + x);
+ _mm_storeu_si128(dst128, rgba11);
+ }
+ }
+ else
#endif
- // JSD optimized with SSE2 intrinsics
- // Produces a ~68% speed improvement over reference C implementation.
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- {
- // Input is divided up into 16-bit words. The texels are split up into AR and GB components where all
- // AR components come grouped up first in 32 bytes followed by the GB components in 32 bytes. We are
- // processing 16 texels per each loop iteration, numbered from 0-f.
- //
- // Convention is:
- // one byte is [component-name texel-number]
- // __m128i is (4-bytes 4-bytes 4-bytes 4-bytes)
- //
- // Input is ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0])
- // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8])
- // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0])
- // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8])
- //
- // Output is (RGBA3 RGBA2 RGBA1 RGBA0)
- // (RGBA7 RGBA6 RGBA5 RGBA4)
- // (RGBAb RGBAa RGBA9 RGBA8)
- // (RGBAf RGBAe RGBAd RGBAc)
- const u8* src2 = src + 64 * yStep;
- // Loads the 1st half of AR components ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0])
- const __m128i ar0 = _mm_loadu_si128((__m128i*)src2);
- // Loads the 2nd half of AR components ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8])
- const __m128i ar1 = _mm_loadu_si128((__m128i*)src2+1);
- // Loads the 1st half of GB components ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0])
- const __m128i gb0 = _mm_loadu_si128((__m128i*)src2+2);
- // Loads the 2nd half of GB components ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8])
- const __m128i gb1 = _mm_loadu_si128((__m128i*)src2+3);
- __m128i rgba00, rgba01, rgba10, rgba11;
- const __m128i kMask_x000f = _mm_set_epi32(0x000000FFL, 0x000000FFL, 0x000000FFL, 0x000000FFL);
- const __m128i kMask_xf000 = _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L);
- const __m128i kMask_x0ff0 = _mm_set_epi32(0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L);
- // Expand the AR components to fill out 32-bit words:
- // ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 3][A 3][R 3][R 3] [A 2][A 2][R 2][R 2] [A 1][A 1][R 1][R 1] [A 0][A 0][R 0][R 0])
- const __m128i aarr00 = _mm_unpacklo_epi8(ar0, ar0);
- // ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 7][A 7][R 7][R 7] [A 6][A 6][R 6][R 6] [A 5][A 5][R 5][R 5] [A 4][A 4][R 4][R 4])
- const __m128i aarr01 = _mm_unpackhi_epi8(ar0, ar0);
- // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A b][A b][R b][R b] [A a][A a][R a][R a] [A 9][A 9][R 9][R 9] [A 8][A 8][R 8][R 8])
- const __m128i aarr10 = _mm_unpacklo_epi8(ar1, ar1);
- // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A f][A f][R f][R f] [A e][A e][R e][R e] [A d][A d][R d][R d] [A c][A c][R c][R c])
- const __m128i aarr11 = _mm_unpackhi_epi8(ar1, ar1);
-
- // Move A right 16 bits and mask off everything but the lowest 8 bits to get A in its final place:
- const __m128i ___a00 = _mm_and_si128(_mm_srli_epi32(aarr00, 16), kMask_x000f);
- // Move R left 16 bits and mask off everything but the highest 8 bits to get R in its final place:
- const __m128i r___00 = _mm_and_si128(_mm_slli_epi32(aarr00, 16), kMask_xf000);
- // OR the two together to get R and A in their final places:
- const __m128i r__a00 = _mm_or_si128(r___00, ___a00);
-
- const __m128i ___a01 = _mm_and_si128(_mm_srli_epi32(aarr01, 16), kMask_x000f);
- const __m128i r___01 = _mm_and_si128(_mm_slli_epi32(aarr01, 16), kMask_xf000);
- const __m128i r__a01 = _mm_or_si128(r___01, ___a01);
-
- const __m128i ___a10 = _mm_and_si128(_mm_srli_epi32(aarr10, 16), kMask_x000f);
- const __m128i r___10 = _mm_and_si128(_mm_slli_epi32(aarr10, 16), kMask_xf000);
- const __m128i r__a10 = _mm_or_si128(r___10, ___a10);
-
- const __m128i ___a11 = _mm_and_si128(_mm_srli_epi32(aarr11, 16), kMask_x000f);
- const __m128i r___11 = _mm_and_si128(_mm_slli_epi32(aarr11, 16), kMask_xf000);
- const __m128i r__a11 = _mm_or_si128(r___11, ___a11);
-
- // Expand the GB components to fill out 32-bit words:
- // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 3][G 3][B 3][B 3] [G 2][G 2][B 2][B 2] [G 1][G 1][B 1][B 1] [G 0][G 0][B 0][B 0])
- const __m128i ggbb00 = _mm_unpacklo_epi8(gb0, gb0);
- // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 7][G 7][B 7][B 7] [G 6][G 6][B 6][B 6] [G 5][G 5][B 5][B 5] [G 4][G 4][B 4][B 4])
- const __m128i ggbb01 = _mm_unpackhi_epi8(gb0, gb0);
- // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G b][G b][B b][B b] [G a][G a][B a][B a] [G 9][G 9][B 9][B 9] [G 8][G 8][B 8][B 8])
- const __m128i ggbb10 = _mm_unpacklo_epi8(gb1, gb1);
- // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G f][G f][B f][B f] [G e][G e][B e][B e] [G d][G d][B d][B d] [G c][G c][B c][B c])
- const __m128i ggbb11 = _mm_unpackhi_epi8(gb1, gb1);
-
- // G and B are already in perfect spots in the center, just remove the extra copies in the 1st and 4th positions:
- const __m128i _gb_00 = _mm_and_si128(ggbb00, kMask_x0ff0);
- const __m128i _gb_01 = _mm_and_si128(ggbb01, kMask_x0ff0);
- const __m128i _gb_10 = _mm_and_si128(ggbb10, kMask_x0ff0);
- const __m128i _gb_11 = _mm_and_si128(ggbb11, kMask_x0ff0);
-
- // Now join up R__A and _GB_ to get RGBA!
- rgba00 = _mm_or_si128(r__a00, _gb_00);
- rgba01 = _mm_or_si128(r__a01, _gb_01);
- rgba10 = _mm_or_si128(r__a10, _gb_10);
- rgba11 = _mm_or_si128(r__a11, _gb_11);
- // Write em out!
- __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
- _mm_storeu_si128(dst128, rgba00);
- dst128 = (__m128i*)( dst + (y + 1) * width + x );
- _mm_storeu_si128(dst128, rgba01);
- dst128 = (__m128i*)( dst + (y + 2) * width + x );
- _mm_storeu_si128(dst128, rgba10);
- dst128 = (__m128i*)( dst + (y + 3) * width + x );
- _mm_storeu_si128(dst128, rgba11);
- }
- }
- }
- break;
- case GX_TF_CMPR: // speed critical
- // The metroid games use this format almost exclusively.
- {
- // JSD optimized with SSE2 intrinsics.
- // Produces a ~50% improvement for x86 and a ~40% improvement for x64 in speed over reference C implementation.
- // The x64 compiled reference C code is faster than the x86 compiled reference C code, but the SSE2 is
- // faster than both.
- for (int y = 0; y < height; y += 8)
- {
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
- {
- // We handle two DXT blocks simultaneously to take full advantage of SSE2's 128-bit registers.
- // This is ideal because a single DXT block contains 2 RGBA colors when decoded from their 16-bit.
- // Two DXT blocks therefore contain 4 RGBA colors to be processed. The processing is parallelizable
- // at this level, so we do.
- for (int z = 0, xStep = 2 * yStep; z < 2; ++z, xStep++)
- {
- // JSD NOTE: You may see many strange patterns of behavior in the below code, but they
- // are for performance reasons. Sometimes, calculating what should be obvious hard-coded
- // constants is faster than loading their values from memory. Unfortunately, there is no
- // way to inline 128-bit constants from opcodes so they must be loaded from memory. This
- // seems a little ridiculous to me in that you can't even generate a constant value of 1 without
- // having to load it from memory. So, I stored the minimal constant I could, 128-bits worth
- // of 1s :). Then I use sequences of shifts to squash it to the appropriate size and bit
- // positions that I need.
-
- const __m128i allFFs128 = _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128());
-
- // Load 128 bits, i.e. two DXTBlocks (64-bits each)
- const __m128i dxt = _mm_loadu_si128((__m128i *)(src + sizeof(struct DXTBlock) * 2 * xStep));
-
- // Copy the 2-bit indices from each DXT block:
- alignas(16) u32 dxttmp[4];
- _mm_store_si128((__m128i*)dxttmp, dxt);
-
- u32 dxt0sel = dxttmp[1];
- u32 dxt1sel = dxttmp[3];
-
- __m128i argb888x4;
- __m128i c1 = _mm_unpackhi_epi16(dxt, dxt);
- c1 = _mm_slli_si128(c1, 8);
- const __m128i c0 = _mm_or_si128(c1, _mm_srli_si128(_mm_slli_si128(_mm_unpacklo_epi16(dxt, dxt), 8), 8));
-
- // Compare rgb0 to rgb1:
- // Each 32-bit word will contain either 0xFFFFFFFF or 0x00000000 for true/false.
- const __m128i c0cmp = _mm_srli_epi32(_mm_slli_epi32(_mm_srli_epi64(c0, 8), 16), 16);
- const __m128i c0shr = _mm_srli_epi64(c0cmp, 32);
- const __m128i cmprgb0rgb1 = _mm_cmpgt_epi32(c0cmp, c0shr);
-
- int cmp0 = _mm_extract_epi16(cmprgb0rgb1, 0);
- int cmp1 = _mm_extract_epi16(cmprgb0rgb1, 4);
-
- // green:
- // NOTE: We start with the larger number of bits (6) firts for G and shift the mask down 1 bit to get a 5-bit mask
- // later for R and B components.
- // low6mask == _mm_set_epi32(0x0000FC00, 0x0000FC00, 0x0000FC00, 0x0000FC00)
- const __m128i low6mask = _mm_slli_epi32( _mm_srli_epi32(allFFs128, 24 + 2), 8 + 2);
- const __m128i gtmp = _mm_srli_epi32(c0, 3);
- const __m128i g0 = _mm_and_si128(gtmp, low6mask);
- // low3mask == _mm_set_epi32(0x00000300, 0x00000300, 0x00000300, 0x00000300)
- const __m128i g1 = _mm_and_si128(_mm_srli_epi32(gtmp, 6), _mm_set_epi32(0x00000300, 0x00000300, 0x00000300, 0x00000300));
- argb888x4 = _mm_or_si128(g0, g1);
- // red:
- // low5mask == _mm_set_epi32(0x000000F8, 0x000000F8, 0x000000F8, 0x000000F8)
- const __m128i low5mask = _mm_slli_epi32( _mm_srli_epi32(low6mask, 8 + 3), 3);
- const __m128i r0 = _mm_and_si128(c0, low5mask);
- const __m128i r1 = _mm_srli_epi32(r0, 5);
- argb888x4 = _mm_or_si128(argb888x4, _mm_or_si128(r0, r1));
- // blue:
- // _mm_slli_epi32(low5mask, 16) == _mm_set_epi32(0x00F80000, 0x00F80000, 0x00F80000, 0x00F80000)
- const __m128i b0 = _mm_and_si128(_mm_srli_epi32(c0, 5), _mm_slli_epi32(low5mask, 16));
- const __m128i b1 = _mm_srli_epi16(b0, 5);
- // OR in the fixed alpha component
- // _mm_slli_epi32( allFFs128, 24 ) == _mm_set_epi32(0xFF000000, 0xFF000000, 0xFF000000, 0xFF000000)
- argb888x4 = _mm_or_si128(_mm_or_si128(argb888x4, _mm_slli_epi32( allFFs128, 24 ) ), _mm_or_si128(b0, b1));
- // calculate RGB2 and RGB3:
- const __m128i rgb0 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0));
- const __m128i rgb1 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1));
- const __m128i rrggbb0 = _mm_and_si128(_mm_unpacklo_epi8(rgb0, rgb0), _mm_srli_epi16( allFFs128, 8 ));
- const __m128i rrggbb1 = _mm_and_si128(_mm_unpacklo_epi8(rgb1, rgb1), _mm_srli_epi16( allFFs128, 8 ));
- const __m128i rrggbb01 = _mm_and_si128(_mm_unpackhi_epi8(rgb0, rgb0), _mm_srli_epi16( allFFs128, 8 ));
- const __m128i rrggbb11 = _mm_and_si128(_mm_unpackhi_epi8(rgb1, rgb1), _mm_srli_epi16( allFFs128, 8 ));
-
- __m128i rgb2, rgb3;
-
- // if (rgb0 > rgb1):
- if (cmp0 != 0)
- {
- // RGB2a = ((RGB1 - RGB0) >> 1) - ((RGB1 - RGB0) >> 3) using arithmetic shifts to extend sign (not logical shifts)
- const __m128i rrggbbsub = _mm_subs_epi16(rrggbb1, rrggbb0);
- const __m128i rrggbbsubshr1 = _mm_srai_epi16(rrggbbsub, 1);
- const __m128i rrggbbsubshr3 = _mm_srai_epi16(rrggbbsub, 3);
- const __m128i shr1subshr3 = _mm_sub_epi16(rrggbbsubshr1, rrggbbsubshr3);
- // low8mask16 == _mm_set_epi16(0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff)
- const __m128i low8mask16 = _mm_srli_epi16( allFFs128, 8 );
- const __m128i rrggbbdelta = _mm_and_si128(shr1subshr3, low8mask16);
- const __m128i rgbdeltadup = _mm_packus_epi16(rrggbbdelta, rrggbbdelta);
- const __m128i rgbdelta = _mm_srli_si128(_mm_slli_si128(rgbdeltadup, 8), 8);
-
- rgb2 = _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta), _mm_srli_si128(allFFs128, 8));
- rgb3 = _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta), _mm_srli_si128(allFFs128, 8));
- }
- else
- {
- // RGB2b = avg(RGB0, RGB1)
- const __m128i rrggbb21 = _mm_avg_epu16(rrggbb0, rrggbb1);
- const __m128i rgb210 = _mm_srli_si128(_mm_packus_epi16(rrggbb21, rrggbb21), 8);
- rgb2 = rgb210;
- rgb3 = _mm_and_si128(_mm_srli_si128(_mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(1, 1, 1, 1)), 8), _mm_srli_epi32( allFFs128, 8 ));
- }
-
- // if (rgb0 > rgb1):
- if (cmp1 != 0)
- {
- // RGB2a = ((RGB1 - RGB0) >> 1) - ((RGB1 - RGB0) >> 3) using arithmetic shifts to extend sign (not logical shifts)
- const __m128i rrggbbsub1 = _mm_subs_epi16(rrggbb11, rrggbb01);
- const __m128i rrggbbsubshr11 = _mm_srai_epi16(rrggbbsub1, 1);
- const __m128i rrggbbsubshr31 = _mm_srai_epi16(rrggbbsub1, 3);
- const __m128i shr1subshr31 = _mm_sub_epi16(rrggbbsubshr11, rrggbbsubshr31);
- // low8mask16 == _mm_set_epi16(0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff)
- const __m128i low8mask16 = _mm_srli_epi16( allFFs128, 8 );
- const __m128i rrggbbdelta1 = _mm_and_si128(shr1subshr31, low8mask16);
- __m128i rgbdelta1 = _mm_packus_epi16(rrggbbdelta1, rrggbbdelta1);
- rgbdelta1 = _mm_slli_si128(rgbdelta1, 8);
-
- rgb2 = _mm_or_si128(rgb2, _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta1), _mm_slli_si128(allFFs128, 8)));
- rgb3 = _mm_or_si128(rgb3, _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta1), _mm_slli_si128(allFFs128, 8)));
- }
- else
- {
- // RGB2b = avg(RGB0, RGB1)
- const __m128i rrggbb211 = _mm_avg_epu16(rrggbb01, rrggbb11);
- const __m128i rgb211 = _mm_slli_si128(_mm_packus_epi16(rrggbb211, rrggbb211), 8);
- rgb2 = _mm_or_si128(rgb2, rgb211);
-
- // _mm_srli_epi32( allFFs128, 8 ) == _mm_set_epi32(0x00FFFFFF, 0x00FFFFFF, 0x00FFFFFF, 0x00FFFFFF)
- // Make this color fully transparent:
- rgb3 = _mm_or_si128(rgb3, _mm_and_si128(_mm_and_si128(rgb1, _mm_srli_epi32( allFFs128, 8 ) ), _mm_slli_si128(allFFs128, 8)));
- }
-
- // Create an array for color lookups for DXT0 so we can use the 2-bit indices:
- const __m128i mmcolors0 = _mm_or_si128(
- _mm_or_si128(
- _mm_srli_si128(_mm_slli_si128(argb888x4, 8), 8),
- _mm_slli_si128(_mm_srli_si128(_mm_slli_si128(rgb2, 8), 8 + 4), 8)
- ),
- _mm_slli_si128(_mm_srli_si128(rgb3, 4), 8 + 4)
- );
-
- // Create an array for color lookups for DXT1 so we can use the 2-bit indices:
- const __m128i mmcolors1 = _mm_or_si128(
- _mm_or_si128(
- _mm_srli_si128(argb888x4, 8),
- _mm_slli_si128(_mm_srli_si128(rgb2, 8 + 4), 8)
- ),
- _mm_slli_si128(_mm_srli_si128(rgb3, 8 + 4), 8 + 4)
- );
-
- // The #ifdef CHECKs here and below are to compare correctness of output against the reference code.
- // Don't use them in a normal build.
+ // JSD optimized with SSE2 intrinsics
+ // Produces a ~68% speed improvement over reference C implementation.
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ {
+ // Input is divided up into 16-bit words. The texels are split up into AR and GB
+ // components where all
+ // AR components come grouped up first in 32 bytes followed by the GB components in 32
+ // bytes. We are
+ // processing 16 texels per each loop iteration, numbered from 0-f.
+ //
+ // Convention is:
+ // one byte is [component-name texel-number]
+ // __m128i is (4-bytes 4-bytes 4-bytes 4-bytes)
+ //
+ // Input is ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A
+ // 0][R 0])
+ // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A
+ // 8][R 8])
+ // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G
+ // 0][B 0])
+ // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G
+ // 8][B 8])
+ //
+ // Output is (RGBA3 RGBA2 RGBA1 RGBA0)
+ // (RGBA7 RGBA6 RGBA5 RGBA4)
+ // (RGBAb RGBAa RGBA9 RGBA8)
+ // (RGBAf RGBAe RGBAd RGBAc)
+ const u8* src2 = src + 64 * yStep;
+ // Loads the 1st half of AR components ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R
+ // 3][A 2][R 2] [A 1][R 1][A 0][R 0])
+ const __m128i ar0 = _mm_loadu_si128((__m128i*)src2);
+ // Loads the 2nd half of AR components ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R
+ // b][A a][R a] [A 9][R 9][A 8][R 8])
+ const __m128i ar1 = _mm_loadu_si128((__m128i*)src2 + 1);
+ // Loads the 1st half of GB components ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B
+ // 3][G 2][B 2] [G 1][B 1][G 0][B 0])
+ const __m128i gb0 = _mm_loadu_si128((__m128i*)src2 + 2);
+ // Loads the 2nd half of GB components ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B
+ // b][G a][B a] [G 9][B 9][G 8][B 8])
+ const __m128i gb1 = _mm_loadu_si128((__m128i*)src2 + 3);
+ __m128i rgba00, rgba01, rgba10, rgba11;
+ const __m128i kMask_x000f =
+ _mm_set_epi32(0x000000FFL, 0x000000FFL, 0x000000FFL, 0x000000FFL);
+ const __m128i kMask_xf000 =
+ _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L);
+ const __m128i kMask_x0ff0 =
+ _mm_set_epi32(0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L);
+ // Expand the AR components to fill out 32-bit words:
+ // ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0])
+ // -> ([A 3][A 3][R 3][R 3] [A 2][A 2][R 2][R 2] [A 1][A 1][R 1][R 1] [A 0][A 0][R 0][R
+ // 0])
+ const __m128i aarr00 = _mm_unpacklo_epi8(ar0, ar0);
+ // ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0])
+ // -> ([A 7][A 7][R 7][R 7] [A 6][A 6][R 6][R 6] [A 5][A 5][R 5][R 5] [A 4][A 4][R 4][R
+ // 4])
+ const __m128i aarr01 = _mm_unpackhi_epi8(ar0, ar0);
+ // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8])
+ // -> ([A b][A b][R b][R b] [A a][A a][R a][R a] [A 9][A 9][R 9][R 9] [A 8][A 8][R 8][R
+ // 8])
+ const __m128i aarr10 = _mm_unpacklo_epi8(ar1, ar1);
+ // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8])
+ // -> ([A f][A f][R f][R f] [A e][A e][R e][R e] [A d][A d][R d][R d] [A c][A c][R c][R
+ // c])
+ const __m128i aarr11 = _mm_unpackhi_epi8(ar1, ar1);
+
+ // Move A right 16 bits and mask off everything but the lowest 8 bits to get A in its
+ // final place:
+ const __m128i ___a00 = _mm_and_si128(_mm_srli_epi32(aarr00, 16), kMask_x000f);
+ // Move R left 16 bits and mask off everything but the highest 8 bits to get R in its
+ // final place:
+ const __m128i r___00 = _mm_and_si128(_mm_slli_epi32(aarr00, 16), kMask_xf000);
+ // OR the two together to get R and A in their final places:
+ const __m128i r__a00 = _mm_or_si128(r___00, ___a00);
+
+ const __m128i ___a01 = _mm_and_si128(_mm_srli_epi32(aarr01, 16), kMask_x000f);
+ const __m128i r___01 = _mm_and_si128(_mm_slli_epi32(aarr01, 16), kMask_xf000);
+ const __m128i r__a01 = _mm_or_si128(r___01, ___a01);
+
+ const __m128i ___a10 = _mm_and_si128(_mm_srli_epi32(aarr10, 16), kMask_x000f);
+ const __m128i r___10 = _mm_and_si128(_mm_slli_epi32(aarr10, 16), kMask_xf000);
+ const __m128i r__a10 = _mm_or_si128(r___10, ___a10);
+
+ const __m128i ___a11 = _mm_and_si128(_mm_srli_epi32(aarr11, 16), kMask_x000f);
+ const __m128i r___11 = _mm_and_si128(_mm_slli_epi32(aarr11, 16), kMask_xf000);
+ const __m128i r__a11 = _mm_or_si128(r___11, ___a11);
+
+ // Expand the GB components to fill out 32-bit words:
+ // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0])
+ // -> ([G 3][G 3][B 3][B 3] [G 2][G 2][B 2][B 2] [G 1][G 1][B 1][B 1] [G 0][G 0][B 0][B
+ // 0])
+ const __m128i ggbb00 = _mm_unpacklo_epi8(gb0, gb0);
+ // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0])
+ // -> ([G 7][G 7][B 7][B 7] [G 6][G 6][B 6][B 6] [G 5][G 5][B 5][B 5] [G 4][G 4][B 4][B
+ // 4])
+ const __m128i ggbb01 = _mm_unpackhi_epi8(gb0, gb0);
+ // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8])
+ // -> ([G b][G b][B b][B b] [G a][G a][B a][B a] [G 9][G 9][B 9][B 9] [G 8][G 8][B 8][B
+ // 8])
+ const __m128i ggbb10 = _mm_unpacklo_epi8(gb1, gb1);
+ // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8])
+ // -> ([G f][G f][B f][B f] [G e][G e][B e][B e] [G d][G d][B d][B d] [G c][G c][B c][B
+ // c])
+ const __m128i ggbb11 = _mm_unpackhi_epi8(gb1, gb1);
+
+ // G and B are already in perfect spots in the center, just remove the extra copies in the
+ // 1st and 4th positions:
+ const __m128i _gb_00 = _mm_and_si128(ggbb00, kMask_x0ff0);
+ const __m128i _gb_01 = _mm_and_si128(ggbb01, kMask_x0ff0);
+ const __m128i _gb_10 = _mm_and_si128(ggbb10, kMask_x0ff0);
+ const __m128i _gb_11 = _mm_and_si128(ggbb11, kMask_x0ff0);
+
+ // Now join up R__A and _GB_ to get RGBA!
+ rgba00 = _mm_or_si128(r__a00, _gb_00);
+ rgba01 = _mm_or_si128(r__a01, _gb_01);
+ rgba10 = _mm_or_si128(r__a10, _gb_10);
+ rgba11 = _mm_or_si128(r__a11, _gb_11);
+ // Write em out!
+ __m128i* dst128 = (__m128i*)(dst + (y + 0) * width + x);
+ _mm_storeu_si128(dst128, rgba00);
+ dst128 = (__m128i*)(dst + (y + 1) * width + x);
+ _mm_storeu_si128(dst128, rgba01);
+ dst128 = (__m128i*)(dst + (y + 2) * width + x);
+ _mm_storeu_si128(dst128, rgba10);
+ dst128 = (__m128i*)(dst + (y + 3) * width + x);
+ _mm_storeu_si128(dst128, rgba11);
+ }
+ }
+ }
+ break;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
+ {
+ // JSD optimized with SSE2 intrinsics.
+ // Produces a ~50% improvement for x86 and a ~40% improvement for x64 in speed over reference
+ // C implementation.
+ // The x64 compiled reference C code is faster than the x86 compiled reference C code, but the
+ // SSE2 is
+ // faster than both.
+ for (int y = 0; y < height; y += 8)
+ {
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ {
+ // We handle two DXT blocks simultaneously to take full advantage of SSE2's 128-bit
+ // registers.
+ // This is ideal because a single DXT block contains 2 RGBA colors when decoded from their
+ // 16-bit.
+ // Two DXT blocks therefore contain 4 RGBA colors to be processed. The processing is
+ // parallelizable
+ // at this level, so we do.
+ for (int z = 0, xStep = 2 * yStep; z < 2; ++z, xStep++)
+ {
+ // JSD NOTE: You may see many strange patterns of behavior in the below code, but they
+ // are for performance reasons. Sometimes, calculating what should be obvious hard-coded
+ // constants is faster than loading their values from memory. Unfortunately, there is no
+ // way to inline 128-bit constants from opcodes so they must be loaded from memory. This
+ // seems a little ridiculous to me in that you can't even generate a constant value of 1
+ // without
+ // having to load it from memory. So, I stored the minimal constant I could, 128-bits
+ // worth
+ // of 1s :). Then I use sequences of shifts to squash it to the appropriate size and bit
+ // positions that I need.
+
+ const __m128i allFFs128 = _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128());
+
+ // Load 128 bits, i.e. two DXTBlocks (64-bits each)
+ const __m128i dxt =
+ _mm_loadu_si128((__m128i*)(src + sizeof(struct DXTBlock) * 2 * xStep));
+
+ // Copy the 2-bit indices from each DXT block:
+ alignas(16) u32 dxttmp[4];
+ _mm_store_si128((__m128i*)dxttmp, dxt);
+
+ u32 dxt0sel = dxttmp[1];
+ u32 dxt1sel = dxttmp[3];
+
+ __m128i argb888x4;
+ __m128i c1 = _mm_unpackhi_epi16(dxt, dxt);
+ c1 = _mm_slli_si128(c1, 8);
+ const __m128i c0 = _mm_or_si128(
+ c1, _mm_srli_si128(_mm_slli_si128(_mm_unpacklo_epi16(dxt, dxt), 8), 8));
+
+ // Compare rgb0 to rgb1:
+ // Each 32-bit word will contain either 0xFFFFFFFF or 0x00000000 for true/false.
+ const __m128i c0cmp = _mm_srli_epi32(_mm_slli_epi32(_mm_srli_epi64(c0, 8), 16), 16);
+ const __m128i c0shr = _mm_srli_epi64(c0cmp, 32);
+ const __m128i cmprgb0rgb1 = _mm_cmpgt_epi32(c0cmp, c0shr);
+
+ int cmp0 = _mm_extract_epi16(cmprgb0rgb1, 0);
+ int cmp1 = _mm_extract_epi16(cmprgb0rgb1, 4);
+
+ // green:
+ // NOTE: We start with the larger number of bits (6) firts for G and shift the mask down
+ // 1 bit to get a 5-bit mask
+ // later for R and B components.
+ // low6mask == _mm_set_epi32(0x0000FC00, 0x0000FC00, 0x0000FC00, 0x0000FC00)
+ const __m128i low6mask = _mm_slli_epi32(_mm_srli_epi32(allFFs128, 24 + 2), 8 + 2);
+ const __m128i gtmp = _mm_srli_epi32(c0, 3);
+ const __m128i g0 = _mm_and_si128(gtmp, low6mask);
+ // low3mask == _mm_set_epi32(0x00000300, 0x00000300, 0x00000300, 0x00000300)
+ const __m128i g1 =
+ _mm_and_si128(_mm_srli_epi32(gtmp, 6),
+ _mm_set_epi32(0x00000300, 0x00000300, 0x00000300, 0x00000300));
+ argb888x4 = _mm_or_si128(g0, g1);
+ // red:
+ // low5mask == _mm_set_epi32(0x000000F8, 0x000000F8, 0x000000F8, 0x000000F8)
+ const __m128i low5mask = _mm_slli_epi32(_mm_srli_epi32(low6mask, 8 + 3), 3);
+ const __m128i r0 = _mm_and_si128(c0, low5mask);
+ const __m128i r1 = _mm_srli_epi32(r0, 5);
+ argb888x4 = _mm_or_si128(argb888x4, _mm_or_si128(r0, r1));
+ // blue:
+ // _mm_slli_epi32(low5mask, 16) == _mm_set_epi32(0x00F80000, 0x00F80000, 0x00F80000,
+ // 0x00F80000)
+ const __m128i b0 = _mm_and_si128(_mm_srli_epi32(c0, 5), _mm_slli_epi32(low5mask, 16));
+ const __m128i b1 = _mm_srli_epi16(b0, 5);
+ // OR in the fixed alpha component
+ // _mm_slli_epi32( allFFs128, 24 ) == _mm_set_epi32(0xFF000000, 0xFF000000, 0xFF000000,
+ // 0xFF000000)
+ argb888x4 = _mm_or_si128(_mm_or_si128(argb888x4, _mm_slli_epi32(allFFs128, 24)),
+ _mm_or_si128(b0, b1));
+ // calculate RGB2 and RGB3:
+ const __m128i rgb0 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0));
+ const __m128i rgb1 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1));
+ const __m128i rrggbb0 =
+ _mm_and_si128(_mm_unpacklo_epi8(rgb0, rgb0), _mm_srli_epi16(allFFs128, 8));
+ const __m128i rrggbb1 =
+ _mm_and_si128(_mm_unpacklo_epi8(rgb1, rgb1), _mm_srli_epi16(allFFs128, 8));
+ const __m128i rrggbb01 =
+ _mm_and_si128(_mm_unpackhi_epi8(rgb0, rgb0), _mm_srli_epi16(allFFs128, 8));
+ const __m128i rrggbb11 =
+ _mm_and_si128(_mm_unpackhi_epi8(rgb1, rgb1), _mm_srli_epi16(allFFs128, 8));
+
+ __m128i rgb2, rgb3;
+
+ // if (rgb0 > rgb1):
+ if (cmp0 != 0)
+ {
+ // RGB2a = ((RGB1 - RGB0) >> 1) - ((RGB1 - RGB0) >> 3) using arithmetic shifts to
+ // extend sign (not logical shifts)
+ const __m128i rrggbbsub = _mm_subs_epi16(rrggbb1, rrggbb0);
+ const __m128i rrggbbsubshr1 = _mm_srai_epi16(rrggbbsub, 1);
+ const __m128i rrggbbsubshr3 = _mm_srai_epi16(rrggbbsub, 3);
+ const __m128i shr1subshr3 = _mm_sub_epi16(rrggbbsubshr1, rrggbbsubshr3);
+ // low8mask16 == _mm_set_epi16(0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff,
+ // 0x00ff)
+ const __m128i low8mask16 = _mm_srli_epi16(allFFs128, 8);
+ const __m128i rrggbbdelta = _mm_and_si128(shr1subshr3, low8mask16);
+ const __m128i rgbdeltadup = _mm_packus_epi16(rrggbbdelta, rrggbbdelta);
+ const __m128i rgbdelta = _mm_srli_si128(_mm_slli_si128(rgbdeltadup, 8), 8);
+
+ rgb2 = _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta), _mm_srli_si128(allFFs128, 8));
+ rgb3 = _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta), _mm_srli_si128(allFFs128, 8));
+ }
+ else
+ {
+ // RGB2b = avg(RGB0, RGB1)
+ const __m128i rrggbb21 = _mm_avg_epu16(rrggbb0, rrggbb1);
+ const __m128i rgb210 = _mm_srli_si128(_mm_packus_epi16(rrggbb21, rrggbb21), 8);
+ rgb2 = rgb210;
+ rgb3 = _mm_and_si128(
+ _mm_srli_si128(_mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(1, 1, 1, 1)), 8),
+ _mm_srli_epi32(allFFs128, 8));
+ }
+
+ // if (rgb0 > rgb1):
+ if (cmp1 != 0)
+ {
+ // RGB2a = ((RGB1 - RGB0) >> 1) - ((RGB1 - RGB0) >> 3) using arithmetic shifts to
+ // extend sign (not logical shifts)
+ const __m128i rrggbbsub1 = _mm_subs_epi16(rrggbb11, rrggbb01);
+ const __m128i rrggbbsubshr11 = _mm_srai_epi16(rrggbbsub1, 1);
+ const __m128i rrggbbsubshr31 = _mm_srai_epi16(rrggbbsub1, 3);
+ const __m128i shr1subshr31 = _mm_sub_epi16(rrggbbsubshr11, rrggbbsubshr31);
+ // low8mask16 == _mm_set_epi16(0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff,
+ // 0x00ff)
+ const __m128i low8mask16 = _mm_srli_epi16(allFFs128, 8);
+ const __m128i rrggbbdelta1 = _mm_and_si128(shr1subshr31, low8mask16);
+ __m128i rgbdelta1 = _mm_packus_epi16(rrggbbdelta1, rrggbbdelta1);
+ rgbdelta1 = _mm_slli_si128(rgbdelta1, 8);
+
+ rgb2 = _mm_or_si128(
+ rgb2, _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta1), _mm_slli_si128(allFFs128, 8)));
+ rgb3 = _mm_or_si128(
+ rgb3, _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta1), _mm_slli_si128(allFFs128, 8)));
+ }
+ else
+ {
+ // RGB2b = avg(RGB0, RGB1)
+ const __m128i rrggbb211 = _mm_avg_epu16(rrggbb01, rrggbb11);
+ const __m128i rgb211 = _mm_slli_si128(_mm_packus_epi16(rrggbb211, rrggbb211), 8);
+ rgb2 = _mm_or_si128(rgb2, rgb211);
+
+ // _mm_srli_epi32( allFFs128, 8 ) == _mm_set_epi32(0x00FFFFFF, 0x00FFFFFF, 0x00FFFFFF,
+ // 0x00FFFFFF)
+ // Make this color fully transparent:
+ rgb3 = _mm_or_si128(rgb3,
+ _mm_and_si128(_mm_and_si128(rgb1, _mm_srli_epi32(allFFs128, 8)),
+ _mm_slli_si128(allFFs128, 8)));
+ }
+
+ // Create an array for color lookups for DXT0 so we can use the 2-bit indices:
+ const __m128i mmcolors0 = _mm_or_si128(
+ _mm_or_si128(_mm_srli_si128(_mm_slli_si128(argb888x4, 8), 8),
+ _mm_slli_si128(_mm_srli_si128(_mm_slli_si128(rgb2, 8), 8 + 4), 8)),
+ _mm_slli_si128(_mm_srli_si128(rgb3, 4), 8 + 4));
+
+ // Create an array for color lookups for DXT1 so we can use the 2-bit indices:
+ const __m128i mmcolors1 =
+ _mm_or_si128(_mm_or_si128(_mm_srli_si128(argb888x4, 8),
+ _mm_slli_si128(_mm_srli_si128(rgb2, 8 + 4), 8)),
+ _mm_slli_si128(_mm_srli_si128(rgb3, 8 + 4), 8 + 4));
+
+// The #ifdef CHECKs here and below are to compare correctness of output against the reference code.
+// Don't use them in a normal build.
#ifdef CHECK
- // REFERENCE:
- u32 tmp0[4][4], tmp1[4][4];
+ // REFERENCE:
+ u32 tmp0[4][4], tmp1[4][4];
- DecodeDXTBlock(&(tmp0[0][0]), (const DXTBlock *)src, 4);
- DecodeDXTBlock(&(tmp1[0][0]), (const DXTBlock *)(src + 8), 4);
+ DecodeDXTBlock(&(tmp0[0][0]), (const DXTBlock*)src, 4);
+ DecodeDXTBlock(&(tmp1[0][0]), (const DXTBlock*)(src + 8), 4);
#endif
- u32 *dst32 = ( dst + (y + z*4) * width + x );
-
- // Copy the colors here:
- alignas(16) u32 colors0[4];
- alignas(16) u32 colors1[4];
- _mm_store_si128((__m128i*)colors0, mmcolors0);
- _mm_store_si128((__m128i*)colors1, mmcolors1);
-
- // Row 0:
- dst32[(width * 0) + 0] = colors0[(dxt0sel >> ((0*8)+6)) & 3];
- dst32[(width * 0) + 1] = colors0[(dxt0sel >> ((0*8)+4)) & 3];
- dst32[(width * 0) + 2] = colors0[(dxt0sel >> ((0*8)+2)) & 3];
- dst32[(width * 0) + 3] = colors0[(dxt0sel >> ((0*8)+0)) & 3];
- dst32[(width * 0) + 4] = colors1[(dxt1sel >> ((0*8)+6)) & 3];
- dst32[(width * 0) + 5] = colors1[(dxt1sel >> ((0*8)+4)) & 3];
- dst32[(width * 0) + 6] = colors1[(dxt1sel >> ((0*8)+2)) & 3];
- dst32[(width * 0) + 7] = colors1[(dxt1sel >> ((0*8)+0)) & 3];
+ u32* dst32 = (dst + (y + z * 4) * width + x);
+
+ // Copy the colors here:
+ alignas(16) u32 colors0[4];
+ alignas(16) u32 colors1[4];
+ _mm_store_si128((__m128i*)colors0, mmcolors0);
+ _mm_store_si128((__m128i*)colors1, mmcolors1);
+
+ // Row 0:
+ dst32[(width * 0) + 0] = colors0[(dxt0sel >> ((0 * 8) + 6)) & 3];
+ dst32[(width * 0) + 1] = colors0[(dxt0sel >> ((0 * 8) + 4)) & 3];
+ dst32[(width * 0) + 2] = colors0[(dxt0sel >> ((0 * 8) + 2)) & 3];
+ dst32[(width * 0) + 3] = colors0[(dxt0sel >> ((0 * 8) + 0)) & 3];
+ dst32[(width * 0) + 4] = colors1[(dxt1sel >> ((0 * 8) + 6)) & 3];
+ dst32[(width * 0) + 5] = colors1[(dxt1sel >> ((0 * 8) + 4)) & 3];
+ dst32[(width * 0) + 6] = colors1[(dxt1sel >> ((0 * 8) + 2)) & 3];
+ dst32[(width * 0) + 7] = colors1[(dxt1sel >> ((0 * 8) + 0)) & 3];
#ifdef CHECK
- assert( memcmp(&(tmp0[0]), &dst32[(width * 0)], 16) == 0 );
- assert( memcmp(&(tmp1[0]), &dst32[(width * 0) + 4], 16) == 0 );
+ assert(memcmp(&(tmp0[0]), &dst32[(width * 0)], 16) == 0);
+ assert(memcmp(&(tmp1[0]), &dst32[(width * 0) + 4], 16) == 0);
#endif
- // Row 1:
- dst32[(width * 1) + 0] = colors0[(dxt0sel >> ((1*8)+6)) & 3];
- dst32[(width * 1) + 1] = colors0[(dxt0sel >> ((1*8)+4)) & 3];
- dst32[(width * 1) + 2] = colors0[(dxt0sel >> ((1*8)+2)) & 3];
- dst32[(width * 1) + 3] = colors0[(dxt0sel >> ((1*8)+0)) & 3];
- dst32[(width * 1) + 4] = colors1[(dxt1sel >> ((1*8)+6)) & 3];
- dst32[(width * 1) + 5] = colors1[(dxt1sel >> ((1*8)+4)) & 3];
- dst32[(width * 1) + 6] = colors1[(dxt1sel >> ((1*8)+2)) & 3];
- dst32[(width * 1) + 7] = colors1[(dxt1sel >> ((1*8)+0)) & 3];
+ // Row 1:
+ dst32[(width * 1) + 0] = colors0[(dxt0sel >> ((1 * 8) + 6)) & 3];
+ dst32[(width * 1) + 1] = colors0[(dxt0sel >> ((1 * 8) + 4)) & 3];
+ dst32[(width * 1) + 2] = colors0[(dxt0sel >> ((1 * 8) + 2)) & 3];
+ dst32[(width * 1) + 3] = colors0[(dxt0sel >> ((1 * 8) + 0)) & 3];
+ dst32[(width * 1) + 4] = colors1[(dxt1sel >> ((1 * 8) + 6)) & 3];
+ dst32[(width * 1) + 5] = colors1[(dxt1sel >> ((1 * 8) + 4)) & 3];
+ dst32[(width * 1) + 6] = colors1[(dxt1sel >> ((1 * 8) + 2)) & 3];
+ dst32[(width * 1) + 7] = colors1[(dxt1sel >> ((1 * 8) + 0)) & 3];
#ifdef CHECK
- assert( memcmp(&(tmp0[1]), &dst32[(width * 1)], 16) == 0 );
- assert( memcmp(&(tmp1[1]), &dst32[(width * 1) + 4], 16) == 0 );
+ assert(memcmp(&(tmp0[1]), &dst32[(width * 1)], 16) == 0);
+ assert(memcmp(&(tmp1[1]), &dst32[(width * 1) + 4], 16) == 0);
#endif
- // Row 2:
- dst32[(width * 2) + 0] = colors0[(dxt0sel >> ((2*8)+6)) & 3];
- dst32[(width * 2) + 1] = colors0[(dxt0sel >> ((2*8)+4)) & 3];
- dst32[(width * 2) + 2] = colors0[(dxt0sel >> ((2*8)+2)) & 3];
- dst32[(width * 2) + 3] = colors0[(dxt0sel >> ((2*8)+0)) & 3];
- dst32[(width * 2) + 4] = colors1[(dxt1sel >> ((2*8)+6)) & 3];
- dst32[(width * 2) + 5] = colors1[(dxt1sel >> ((2*8)+4)) & 3];
- dst32[(width * 2) + 6] = colors1[(dxt1sel >> ((2*8)+2)) & 3];
- dst32[(width * 2) + 7] = colors1[(dxt1sel >> ((2*8)+0)) & 3];
+ // Row 2:
+ dst32[(width * 2) + 0] = colors0[(dxt0sel >> ((2 * 8) + 6)) & 3];
+ dst32[(width * 2) + 1] = colors0[(dxt0sel >> ((2 * 8) + 4)) & 3];
+ dst32[(width * 2) + 2] = colors0[(dxt0sel >> ((2 * 8) + 2)) & 3];
+ dst32[(width * 2) + 3] = colors0[(dxt0sel >> ((2 * 8) + 0)) & 3];
+ dst32[(width * 2) + 4] = colors1[(dxt1sel >> ((2 * 8) + 6)) & 3];
+ dst32[(width * 2) + 5] = colors1[(dxt1sel >> ((2 * 8) + 4)) & 3];
+ dst32[(width * 2) + 6] = colors1[(dxt1sel >> ((2 * 8) + 2)) & 3];
+ dst32[(width * 2) + 7] = colors1[(dxt1sel >> ((2 * 8) + 0)) & 3];
#ifdef CHECK
- assert( memcmp(&(tmp0[2]), &dst32[(width * 2)], 16) == 0 );
- assert( memcmp(&(tmp1[2]), &dst32[(width * 2) + 4], 16) == 0 );
+ assert(memcmp(&(tmp0[2]), &dst32[(width * 2)], 16) == 0);
+ assert(memcmp(&(tmp1[2]), &dst32[(width * 2) + 4], 16) == 0);
#endif
- // Row 3:
- dst32[(width * 3) + 0] = colors0[(dxt0sel >> ((3*8)+6)) & 3];
- dst32[(width * 3) + 1] = colors0[(dxt0sel >> ((3*8)+4)) & 3];
- dst32[(width * 3) + 2] = colors0[(dxt0sel >> ((3*8)+2)) & 3];
- dst32[(width * 3) + 3] = colors0[(dxt0sel >> ((3*8)+0)) & 3];
- dst32[(width * 3) + 4] = colors1[(dxt1sel >> ((3*8)+6)) & 3];
- dst32[(width * 3) + 5] = colors1[(dxt1sel >> ((3*8)+4)) & 3];
- dst32[(width * 3) + 6] = colors1[(dxt1sel >> ((3*8)+2)) & 3];
- dst32[(width * 3) + 7] = colors1[(dxt1sel >> ((3*8)+0)) & 3];
+ // Row 3:
+ dst32[(width * 3) + 0] = colors0[(dxt0sel >> ((3 * 8) + 6)) & 3];
+ dst32[(width * 3) + 1] = colors0[(dxt0sel >> ((3 * 8) + 4)) & 3];
+ dst32[(width * 3) + 2] = colors0[(dxt0sel >> ((3 * 8) + 2)) & 3];
+ dst32[(width * 3) + 3] = colors0[(dxt0sel >> ((3 * 8) + 0)) & 3];
+ dst32[(width * 3) + 4] = colors1[(dxt1sel >> ((3 * 8) + 6)) & 3];
+ dst32[(width * 3) + 5] = colors1[(dxt1sel >> ((3 * 8) + 4)) & 3];
+ dst32[(width * 3) + 6] = colors1[(dxt1sel >> ((3 * 8) + 2)) & 3];
+ dst32[(width * 3) + 7] = colors1[(dxt1sel >> ((3 * 8) + 0)) & 3];
#ifdef CHECK
- assert( memcmp(&(tmp0[3]), &dst32[(width * 3)], 16) == 0 );
- assert( memcmp(&(tmp1[3]), &dst32[(width * 3) + 4], 16) == 0 );
+ assert(memcmp(&(tmp0[3]), &dst32[(width * 3)], 16) == 0);
+ assert(memcmp(&(tmp1[3]), &dst32[(width * 3) + 4], 16) == 0);
#endif
- }
- }
- }
- break;
- }
- }
+ }
+ }
+ }
+ break;
+ }
+ }
}