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path: root/Source/Core/VideoCommon/UberShaderPixel.cpp
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-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index abac319afa..7bb4eb4210 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -89,7 +89,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
{
// Metal doesn't support a single unified variable for both input and output,
// so when using framebuffer fetch, we declare the input separately below.
- out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 {}};\n",
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 {};\n",
use_framebuffer_fetch ? "real_ocol0" : "ocol0");
}