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path: root/Source/Core/VideoCommon/UberShaderPixel.cpp
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-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index 0ba299260f..494adca95d 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -29,6 +29,16 @@ PixelShaderUid GetPixelShaderUid()
return out;
}
+void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid)
+{
+ pixel_ubershader_uid_data* uid_data = uid->GetUidData<pixel_ubershader_uid_data>();
+
+ // OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation.
+ // Therefore, it is not necessary to use a uint output on these backends.
+ if (ApiType != APIType::D3D)
+ uid_data->uint_output = 0;
+}
+
ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
const pixel_ubershader_uid_data* uid_data)
{