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path: root/Source/Core/VideoCommon/UberShaderPixel.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/UberShaderPixel.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index 23d6725b3b..2c78d8e32f 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -894,7 +894,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
{
out.Write(" // If early depth is enabled, write to zbuffer before depth textures\n");
out.Write(" // If early depth isn't enabled, we write to the zbuffer here\n");
- out.Write(" int zbuffer_zCoord = bpmem_early_ztest ? early_zCoord : zCoord;\n");
+ out.Write(" int zbuffer_zCoord = bpmem_late_ztest ? zCoord : early_zCoord;\n");
if (ApiType == APIType::D3D || ApiType == APIType::Vulkan)
out.Write(" depth = 1.0 - float(zbuffer_zCoord) / 16777216.0;\n");
else