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path: root/Source/Core/VideoCommon/UberShaderVertex.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/UberShaderVertex.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderVertex.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/Source/Core/VideoCommon/UberShaderVertex.cpp b/Source/Core/VideoCommon/UberShaderVertex.cpp
index a6c0502dfe..e558637d97 100644
--- a/Source/Core/VideoCommon/UberShaderVertex.cpp
+++ b/Source/Core/VideoCommon/UberShaderVertex.cpp
@@ -3,7 +3,8 @@
#include "VideoCommon/UberShaderVertex.h"
-#include "Common/EnumUtils.h"
+#include <utility>
+
#include "VideoCommon/ConstantManager.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/NativeVertexFormat.h"
@@ -224,7 +225,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"float3 N2;\n"
"\n"
"if ((components & {}u) != 0u) {{ // VB_HAS_POSMTXIDX\n",
- Common::ToUnderlying(VB_HAS_POSMTXIDX));
+ std::to_underlying(VB_HAS_POSMTXIDX));
LoadVertexAttribute(out, host_config, 2, "posmtx", "uint4", "ubyte4");
out.Write(" // Vertex format has a per-vertex matrix\n"
" int posidx = int(posmtx.r);\n"
@@ -256,7 +257,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"float3 _rawbinormal;\n"
"if ((components & {}u) != 0u) // VB_HAS_NORMAL\n"
"{{\n",
- Common::ToUnderlying(VB_HAS_NORMAL));
+ std::to_underlying(VB_HAS_NORMAL));
LoadVertexAttribute(out, host_config, 2, "rawnormal", "float3", "float3");
out.Write(" _rawnormal = rawnormal;\n"
"}}\n"
@@ -267,7 +268,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"\n"
"if ((components & {}u) != 0u) // VB_HAS_TANGENT\n"
"{{\n",
- Common::ToUnderlying(VB_HAS_TANGENT));
+ std::to_underlying(VB_HAS_TANGENT));
LoadVertexAttribute(out, host_config, 2, "rawtangent", "float3", "float3");
out.Write(" _rawtangent = rawtangent;\n"
"}}\n"
@@ -278,7 +279,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"\n"
"if ((components & {}u) != 0u) // VB_HAS_BINORMAL\n"
"{{\n",
- Common::ToUnderlying(VB_HAS_BINORMAL));
+ std::to_underlying(VB_HAS_BINORMAL));
LoadVertexAttribute(out, host_config, 2, "rawbinormal", "float3", "float3");
out.Write(" _rawbinormal = rawbinormal;\n"
"}}\n"
@@ -320,14 +321,14 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"}}\n"
"else if ((components & {}u) != 0u) // VB_HAS_COL0\n"
"{{\n",
- Common::ToUnderlying(VB_HAS_COL0));
+ std::to_underlying(VB_HAS_COL0));
LoadVertexAttribute(out, host_config, 2, "rawcolor0", "float4", "ubyte4");
out.Write(" vertex_color_0 = rawcolor0;\n"
" vertex_color_1 = rawcolor0;\n"
"}}\n"
"else if ((components & {}u) != 0u) // VB_HAS_COL1\n"
"{{\n",
- Common::ToUnderlying(VB_HAS_COL1));
+ std::to_underlying(VB_HAS_COL1));
LoadVertexAttribute(out, host_config, 2, "rawcolor1", "float4", "ubyte4");
out.Write(" vertex_color_0 = rawcolor1;\n"
" vertex_color_1 = rawcolor1;\n"
@@ -347,7 +348,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
if (host_config.backend_vs_point_line_expand)
{
- out.Write("if (vs_expand == {}u) {{ // Line\n", Common::ToUnderlying(VSExpand::Line));
+ out.Write("if (vs_expand == {}u) {{ // Line\n", std::to_underlying(VSExpand::Line));
out.Write(" bool is_bottom = (gl_VertexID & 2) != 0;\n"
" bool is_right = (gl_VertexID & 1) != 0;\n"
" uint other_base_offset = vertex_base_offset;\n"
@@ -362,7 +363,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
" float4 other_p1 = P1;\n"
" float4 other_p2 = P2;\n"
" if ((components & {}u) != 0u) {{ // VB_HAS_POSMTXIDX\n",
- Common::ToUnderlying(VB_HAS_POSMTXIDX));
+ std::to_underlying(VB_HAS_POSMTXIDX));
out.Write(" uint other_posidx = load_input_uint4_ubyte4(other_base_offset, "
"vertex_offset_posmtx).r;\n"
" other_p0 = " I_TRANSFORMMATRICES "[other_posidx];\n"
@@ -372,7 +373,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
" float4 other_pos = float4(dot(other_p0, other_rawpos), "
"dot(other_p1, other_rawpos), dot(other_p2, other_rawpos), 1.0);\n");
GenerateVSLineExpansion(out, " ", num_texgen);
- out.Write("}} else if (vs_expand == {}u) {{ // Point\n", Common::ToUnderlying(VSExpand::Point));
+ out.Write("}} else if (vs_expand == {}u) {{ // Point\n", std::to_underlying(VSExpand::Point));
out.Write(" bool is_bottom = (gl_VertexID & 2) != 0;\n"
" bool is_right = (gl_VertexID & 1) != 0;\n");
GenerateVSPointExpansion(out, " ", num_texgen);
@@ -552,7 +553,7 @@ static void GenVertexShaderTexGens(APIType api_type, const ShaderHostConfig& hos
out.Write(" case {:s}:\n", SourceRow::Normal);
out.Write(" if ((components & {}u) != 0u) // VB_HAS_NORMAL\n"
" {{\n",
- Common::ToUnderlying(VB_HAS_NORMAL));
+ std::to_underlying(VB_HAS_NORMAL));
LoadVertexAttribute(out, host_config, 6, "rawnormal", "float3", "float3");
out.Write(" coord.xyz = rawnormal.xyz;\n"
" }}\n"
@@ -560,7 +561,7 @@ static void GenVertexShaderTexGens(APIType api_type, const ShaderHostConfig& hos
out.Write(" case {:s}:\n", SourceRow::BinormalT);
out.Write(" if ((components & {}u) != 0u) // VB_HAS_TANGENT\n"
" {{\n",
- Common::ToUnderlying(VB_HAS_TANGENT));
+ std::to_underlying(VB_HAS_TANGENT));
LoadVertexAttribute(out, host_config, 6, "rawtangent", "float3", "float3");
out.Write(" coord.xyz = rawtangent.xyz;\n"
" }}\n"
@@ -568,14 +569,14 @@ static void GenVertexShaderTexGens(APIType api_type, const ShaderHostConfig& hos
out.Write(" case {:s}:\n", SourceRow::BinormalB);
out.Write(" if ((components & {}u) != 0u) // VB_HAS_BINORMAL\n"
" {{\n",
- Common::ToUnderlying(VB_HAS_BINORMAL));
+ std::to_underlying(VB_HAS_BINORMAL));
LoadVertexAttribute(out, host_config, 6, "rawbinormal", "float3", "float3");
out.Write(" coord.xyz = rawbinormal.xyz;\n"
" }}\n"
" break;\n\n");
for (u32 i = 0; i < 8; i++)
{
- out.Write(" case {:s}:\n", static_cast<SourceRow>(Common::ToUnderlying(SourceRow::Tex0) + i));
+ out.Write(" case {:s}:\n", static_cast<SourceRow>(std::to_underlying(SourceRow::Tex0) + i));
out.Write(" if ((components & {}u) != 0u) // VB_HAS_UV{}\n"
" {{\n",
VB_HAS_UV0 << i, i);
@@ -632,7 +633,7 @@ static void GenVertexShaderTexGens(APIType api_type, const ShaderHostConfig& hos
out.Write(" default:\n"
" {{\n");
out.Write(" if ((components & ({}u /* VB_HAS_TEXMTXIDX0 */ << texgen)) != 0u) {{\n",
- Common::ToUnderlying(VB_HAS_TEXMTXIDX0));
+ std::to_underlying(VB_HAS_TEXMTXIDX0));
if (host_config.backend_dynamic_vertex_loader || host_config.backend_vs_point_line_expand)
{
out.Write(" int tmp = int(load_input_float3_rawtex(vertex_base_offset, "