diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index aaf7a477f7..69f669cd4c 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -91,7 +91,7 @@ void VertexLoader::CompileVertexTranslator() m_native_vtx_decl.posmtx.components = 4; m_native_vtx_decl.posmtx.enable = true; m_native_vtx_decl.posmtx.offset = nat_offset; - m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE; + m_native_vtx_decl.posmtx.type = ComponentFormat::UByte; m_native_vtx_decl.posmtx.integer = true; nat_offset += 4; } @@ -110,7 +110,7 @@ void VertexLoader::CompileVertexTranslator() m_native_vtx_decl.position.components = pos_elements; m_native_vtx_decl.position.enable = true; m_native_vtx_decl.position.offset = nat_offset; - m_native_vtx_decl.position.type = VAR_FLOAT; + m_native_vtx_decl.position.type = ComponentFormat::Float; m_native_vtx_decl.position.integer = false; nat_offset += pos_elements * sizeof(float); @@ -134,7 +134,7 @@ void VertexLoader::CompileVertexTranslator() m_native_vtx_decl.normals[i].components = 3; m_native_vtx_decl.normals[i].enable = true; m_native_vtx_decl.normals[i].offset = nat_offset; - m_native_vtx_decl.normals[i].type = VAR_FLOAT; + m_native_vtx_decl.normals[i].type = ComponentFormat::Float; m_native_vtx_decl.normals[i].integer = false; nat_offset += 12; } @@ -143,7 +143,7 @@ void VertexLoader::CompileVertexTranslator() for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++) { m_native_vtx_decl.colors[i].components = 4; - m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE; + m_native_vtx_decl.colors[i].type = ComponentFormat::UByte; m_native_vtx_decl.colors[i].integer = false; TPipelineFunction pFunc = @@ -166,7 +166,7 @@ void VertexLoader::CompileVertexTranslator() for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++) { m_native_vtx_decl.texcoords[i].offset = nat_offset; - m_native_vtx_decl.texcoords[i].type = VAR_FLOAT; + m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float; m_native_vtx_decl.texcoords[i].integer = false; const auto tc = m_VtxDesc.high.TexCoord[i].Value(); |
