diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader.cpp | 73 |
1 files changed, 31 insertions, 42 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index a2825da1c7..9612433d02 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -551,12 +551,6 @@ void VertexLoader::CompileVertexTranslator() int nat_offset = 0; PortableVertexDeclaration vtx_decl; memset(&vtx_decl, 0, sizeof(vtx_decl)); - for (int i = 0; i < 8; i++) - { - vtx_decl.texcoord_offset[i] = -1; - } - - // m_VBVertexStride for texmtx and posmtx is computed later when writing. // Position Matrix Index if (m_VtxDesc.PosMatIdx) @@ -588,9 +582,13 @@ void VertexLoader::CompileVertexTranslator() } m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements); nat_offset += 12; + vtx_decl.position.components = 3; + vtx_decl.position.enable = true; + vtx_decl.position.offset = 0; + vtx_decl.position.type = VAR_FLOAT; + vtx_decl.position.integer = false; // Normals - vtx_decl.num_normals = 0; if (m_VtxDesc.Normal != NOT_PRESENT) { m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, @@ -607,20 +605,13 @@ void VertexLoader::CompileVertexTranslator() } WriteCall(pFunc); - vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1; - vtx_decl.normal_offset[0] = -1; - vtx_decl.normal_offset[1] = -1; - vtx_decl.normal_offset[2] = -1; - vtx_decl.normal_gl_type = VAR_FLOAT; - vtx_decl.normal_gl_size = 3; - vtx_decl.normal_offset[0] = nat_offset; - nat_offset += 12; - - if (vtx_attr.NormalElements) + for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++) { - vtx_decl.normal_offset[1] = nat_offset; - nat_offset += 12; - vtx_decl.normal_offset[2] = nat_offset; + vtx_decl.normals[i].components = 3; + vtx_decl.normals[i].enable = true; + vtx_decl.normals[i].offset = nat_offset; + vtx_decl.normals[i].type = VAR_FLOAT; + vtx_decl.normals[i].integer = false; nat_offset += 12; } @@ -631,17 +622,14 @@ void VertexLoader::CompileVertexTranslator() components |= VB_HAS_NRM1 | VB_HAS_NRM2; } - vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE; - vtx_decl.color_offset[0] = -1; - vtx_decl.color_offset[1] = -1; for (int i = 0; i < 2; i++) { - components |= VB_HAS_COL0 << i; + vtx_decl.colors[i].components = 4; + vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE; + vtx_decl.colors[i].integer = false; switch (col[i]) { case NOT_PRESENT: - components &= ~(VB_HAS_COL0 << i); - vtx_decl.color_offset[i] = -1; break; case DIRECT: switch (m_VtxAttr.color[i].Comp) @@ -685,7 +673,9 @@ void VertexLoader::CompileVertexTranslator() // Common for the three bottom cases if (col[i] != NOT_PRESENT) { - vtx_decl.color_offset[i] = nat_offset; + components |= VB_HAS_COL0 << i; + vtx_decl.colors[i].offset = nat_offset; + vtx_decl.colors[i].enable = true; nat_offset += 4; } } @@ -693,7 +683,10 @@ void VertexLoader::CompileVertexTranslator() // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) for (int i = 0; i < 8; i++) { - vtx_decl.texcoord_offset[i] = -1; + vtx_decl.texcoords[i].offset = nat_offset; + vtx_decl.texcoords[i].type = VAR_FLOAT; + vtx_decl.texcoords[i].integer = false; + const int format = m_VtxAttr.texCoord[i].Format; const int elements = m_VtxAttr.texCoord[i].Elements; @@ -714,21 +707,18 @@ void VertexLoader::CompileVertexTranslator() if (components & (VB_HAS_TEXMTXIDX0 << i)) { + vtx_decl.texcoords[i].enable = true; if (tc[i] != NOT_PRESENT) { // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index - vtx_decl.texcoord_offset[i] = nat_offset; - vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; - vtx_decl.texcoord_size[i] = 3; + vtx_decl.texcoords[i].components = 3; nat_offset += 12; WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2); } else { components |= VB_HAS_UV0 << i; // have to include since using now - vtx_decl.texcoord_offset[i] = nat_offset; - vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; - vtx_decl.texcoord_size[i] = 4; + vtx_decl.texcoords[i].components = 4; nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes WriteCall(TexMtx_Write_Float4); } @@ -737,9 +727,8 @@ void VertexLoader::CompileVertexTranslator() { if (tc[i] != NOT_PRESENT) { - vtx_decl.texcoord_offset[i] = nat_offset; - vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; - vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1; + vtx_decl.texcoords[i].enable = true; + vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1; nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1); } } @@ -768,13 +757,13 @@ void VertexLoader::CompileVertexTranslator() if (m_VtxDesc.PosMatIdx) { WriteCall(PosMtx_Write); - vtx_decl.posmtx_offset = nat_offset; + vtx_decl.posmtx.components = 4; + vtx_decl.posmtx.enable = true; + vtx_decl.posmtx.offset = nat_offset; + vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE; + vtx_decl.posmtx.integer = false; nat_offset += 4; } - else - { - vtx_decl.posmtx_offset = -1; - } native_stride = nat_offset; vtx_decl.stride = native_stride; |
