diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader.cpp | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp new file mode 100644 index 0000000000..b8c8fab4de --- /dev/null +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -0,0 +1,333 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "Common/CommonTypes.h" +#include "Common/MemoryUtil.h" + +#include "Core/Host.h" + +#include "VideoCommon/DataReader.h" +#include "VideoCommon/PixelEngine.h" +#include "VideoCommon/VertexLoader.h" +#include "VideoCommon/VertexLoader_Color.h" +#include "VideoCommon/VertexLoader_Normal.h" +#include "VideoCommon/VertexLoader_Position.h" +#include "VideoCommon/VertexLoader_TextCoord.h" +#include "VideoCommon/VertexLoaderManager.h" +#include "VideoCommon/VideoCommon.h" +#include "VideoCommon/VideoConfig.h" + +// This pointer is used as the source/dst for all fixed function loader calls +u8* g_video_buffer_read_ptr; +u8* g_vertex_manager_write_ptr; + +static void LOADERDECL PosMtx_ReadDirect_UByte(VertexLoader* loader) +{ + u32 posmtx = DataReadU8() & 0x3f; + if (loader->m_counter < 3) + VertexLoaderManager::position_matrix_index[loader->m_counter] = posmtx; + DataWrite<u32>(posmtx); + PRIM_LOG("posmtx: %d, ", posmtx); +} + +static void LOADERDECL TexMtx_ReadDirect_UByte(VertexLoader* loader) +{ + loader->m_curtexmtx[loader->m_texmtxread] = DataReadU8() & 0x3f; + + PRIM_LOG("texmtx%d: %d, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]); + loader->m_texmtxread++; +} + +static void LOADERDECL TexMtx_Write_Float(VertexLoader* loader) +{ + DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++])); +} + +static void LOADERDECL TexMtx_Write_Float2(VertexLoader* loader) +{ + DataWrite(0.f); + DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++])); +} + +static void LOADERDECL TexMtx_Write_Float3(VertexLoader* loader) +{ + DataWrite(0.f); + DataWrite(0.f); + DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++])); +} + +static void LOADERDECL SkipVertex(VertexLoader* loader) +{ + if (loader->m_vertexSkip) + { + // reset the output buffer + g_vertex_manager_write_ptr -= loader->m_native_vtx_decl.stride; + + loader->m_skippedVertices++; + } +} + +VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) +: VertexLoaderBase(vtx_desc, vtx_attr) +{ + VertexLoader_Normal::Init(); + + CompileVertexTranslator(); + + // generate frac factors + m_posScale = 1.0f / (1U << m_VtxAttr.PosFrac); + for (int i = 0; i < 8; i++) + m_tcScale[i] = 1.0f / (1U << m_VtxAttr.texCoord[i].Frac); +} + +void VertexLoader::CompileVertexTranslator() +{ + m_VertexSize = 0; + const TVtxAttr &vtx_attr = m_VtxAttr; + + // Reset pipeline + m_numPipelineStages = 0; + + // Colors + const u64 col[2] = { m_VtxDesc.Color0, m_VtxDesc.Color1 }; + // TextureCoord + const u64 tc[8] = { + m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, + m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord + }; + + u32 components = 0; + + // Position in pc vertex format. + int nat_offset = 0; + + // Position Matrix Index + if (m_VtxDesc.PosMatIdx) + { + WriteCall(PosMtx_ReadDirect_UByte); + components |= VB_HAS_POSMTXIDX; + m_native_vtx_decl.posmtx.components = 4; + m_native_vtx_decl.posmtx.enable = true; + m_native_vtx_decl.posmtx.offset = nat_offset; + m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE; + m_native_vtx_decl.posmtx.integer = true; + nat_offset += 4; + m_VertexSize += 1; + } + + if (m_VtxDesc.Tex0MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex1MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex2MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex3MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex4MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex5MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex6MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex7MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } + + // Write vertex position loader + WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); + + m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements); + int pos_elements = m_VtxAttr.PosElements + 2; + m_native_vtx_decl.position.components = pos_elements; + m_native_vtx_decl.position.enable = true; + m_native_vtx_decl.position.offset = nat_offset; + m_native_vtx_decl.position.type = VAR_FLOAT; + m_native_vtx_decl.position.integer = false; + nat_offset += pos_elements * sizeof(float); + + // Normals + if (m_VtxDesc.Normal != NOT_PRESENT) + { + m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, + m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); + + TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, + m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); + + if (pFunc == nullptr) + { + PanicAlert("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!", + (u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat, + m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); + } + WriteCall(pFunc); + + for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++) + { + m_native_vtx_decl.normals[i].components = 3; + m_native_vtx_decl.normals[i].enable = true; + m_native_vtx_decl.normals[i].offset = nat_offset; + m_native_vtx_decl.normals[i].type = VAR_FLOAT; + m_native_vtx_decl.normals[i].integer = false; + nat_offset += 12; + } + + components |= VB_HAS_NRM0; + if (m_VtxAttr.NormalElements == 1) + components |= VB_HAS_NRM1 | VB_HAS_NRM2; + } + + for (int i = 0; i < 2; i++) + { + m_native_vtx_decl.colors[i].components = 4; + m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE; + m_native_vtx_decl.colors[i].integer = false; + switch (col[i]) + { + case NOT_PRESENT: + break; + case DIRECT: + switch (m_VtxAttr.color[i].Comp) + { + case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break; + case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break; + case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break; + case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break; + case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break; + case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break; + default: _assert_(0); break; + } + break; + case INDEX8: + m_VertexSize += 1; + switch (m_VtxAttr.color[i].Comp) + { + case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break; + case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break; + case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break; + case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break; + case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break; + case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break; + default: _assert_(0); break; + } + break; + case INDEX16: + m_VertexSize += 2; + switch (m_VtxAttr.color[i].Comp) + { + case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break; + case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break; + case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break; + case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break; + case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break; + case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break; + default: _assert_(0); break; + } + break; + } + // Common for the three bottom cases + if (col[i] != NOT_PRESENT) + { + components |= VB_HAS_COL0 << i; + m_native_vtx_decl.colors[i].offset = nat_offset; + m_native_vtx_decl.colors[i].enable = true; + nat_offset += 4; + } + } + + // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) + for (int i = 0; i < 8; i++) + { + m_native_vtx_decl.texcoords[i].offset = nat_offset; + m_native_vtx_decl.texcoords[i].type = VAR_FLOAT; + m_native_vtx_decl.texcoords[i].integer = false; + + const int format = m_VtxAttr.texCoord[i].Format; + const int elements = m_VtxAttr.texCoord[i].Elements; + + if (tc[i] != NOT_PRESENT) + { + _assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]); + _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format); + _assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements); + + components |= VB_HAS_UV0 << i; + WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements)); + m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements); + } + + if (components & (VB_HAS_TEXMTXIDX0 << i)) + { + m_native_vtx_decl.texcoords[i].enable = true; + if (tc[i] != NOT_PRESENT) + { + // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index + m_native_vtx_decl.texcoords[i].components = 3; + nat_offset += 12; + WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2); + } + else + { + m_native_vtx_decl.texcoords[i].components = 3; + nat_offset += 12; + WriteCall(TexMtx_Write_Float3); + } + } + else + { + if (tc[i] != NOT_PRESENT) + { + m_native_vtx_decl.texcoords[i].enable = true; + m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1; + nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1); + } + } + + if (tc[i] == NOT_PRESENT) + { + // if there's more tex coords later, have to write a dummy call + int j = i + 1; + for (; j < 8; ++j) + { + if (tc[j] != NOT_PRESENT) + { + WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right! + break; + } + } + // tricky! + if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) + { + // no more tex coords and tex matrices, so exit loop + break; + } + } + } + + // indexed position formats may skip a the vertex + if (m_VtxDesc.Position & 2) + { + WriteCall(SkipVertex); + } + + m_native_components = components; + m_native_vtx_decl.stride = nat_offset; +} + +void VertexLoader::WriteCall(TPipelineFunction func) +{ + m_PipelineStages[m_numPipelineStages++] = func; +} + +int VertexLoader::RunVertices(DataReader src, DataReader dst, int count) +{ + g_vertex_manager_write_ptr = dst.GetPointer(); + g_video_buffer_read_ptr = src.GetPointer(); + + m_numLoadedVertices += count; + m_skippedVertices = 0; + + for (m_counter = count - 1; m_counter >= 0; m_counter--) + { + m_tcIndex = 0; + m_colIndex = 0; + m_texmtxwrite = m_texmtxread = 0; + for (int i = 0; i < m_numPipelineStages; i++) + m_PipelineStages[i](this); + PRIM_LOG("\n"); + } + + return count - m_skippedVertices; +} |
