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-rw-r--r--Source/Core/VideoCommon/VertexLoaderBase.cpp199
1 files changed, 199 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderBase.cpp b/Source/Core/VideoCommon/VertexLoaderBase.cpp
new file mode 100644
index 0000000000..ed56db0655
--- /dev/null
+++ b/Source/Core/VideoCommon/VertexLoaderBase.cpp
@@ -0,0 +1,199 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <vector>
+
+#include "Common/StringUtil.h"
+
+#include "VideoCommon/VertexLoader.h"
+#include "VideoCommon/VertexLoaderBase.h"
+
+VertexLoaderBase::VertexLoaderBase(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
+{
+ m_numLoadedVertices = 0;
+ m_VertexSize = 0;
+ m_native_vertex_format = nullptr;
+
+ SetVAT(vtx_attr);
+ m_VtxDesc = vtx_desc;
+ m_vat = vtx_attr;
+}
+
+void VertexLoaderBase::SetVAT(const VAT& vat)
+{
+ m_VtxAttr.PosElements = vat.g0.PosElements;
+ m_VtxAttr.PosFormat = vat.g0.PosFormat;
+ m_VtxAttr.PosFrac = vat.g0.PosFrac;
+ m_VtxAttr.NormalElements = vat.g0.NormalElements;
+ m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
+ m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
+ m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
+ m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
+ m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
+ m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
+ m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
+ m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
+ m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
+ m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
+
+ m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
+ m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
+ m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
+ m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
+ m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
+ m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
+ m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
+ m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
+ m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
+ m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
+ m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
+
+ m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
+ m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
+ m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
+ m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
+ m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
+ m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
+ m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
+ m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
+ m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
+ m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
+
+ if (!m_VtxAttr.ByteDequant)
+ {
+ ERROR_LOG(VIDEO, "ByteDequant is set to zero");
+ }
+};
+
+void VertexLoaderBase::AppendToString(std::string *dest) const
+{
+ dest->reserve(250);
+
+ dest->append(GetName());
+ dest->append(": ");
+
+ static const char *posMode[4] = {
+ "Inv",
+ "Dir",
+ "I8",
+ "I16",
+ };
+ static const char *posFormats[5] = {
+ "u8", "s8", "u16", "s16", "flt",
+ };
+ static const char *colorFormat[8] = {
+ "565",
+ "888",
+ "888x",
+ "4444",
+ "6666",
+ "8888",
+ "Inv",
+ "Inv",
+ };
+
+ dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
+ m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
+ m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
+
+ if (m_VtxDesc.Normal)
+ {
+ dest->append(StringFromFormat("Nrm: %i %s-%s ",
+ m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
+ }
+
+ u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
+ for (int i = 0; i < 2; i++)
+ {
+ if (color_mode[i])
+ {
+ dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
+ }
+ }
+ u64 tex_mode[8] = {
+ m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
+ m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
+ };
+ for (int i = 0; i < 8; i++)
+ {
+ if (tex_mode[i])
+ {
+ dest->append(StringFromFormat("T%i: %i %s-%s ",
+ i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
+ }
+ }
+ dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
+}
+
+// a hacky implementation to compare two vertex loaders
+class VertexLoaderTester : public VertexLoaderBase
+{
+public:
+ VertexLoaderTester(VertexLoaderBase* _a, VertexLoaderBase* _b, const TVtxDesc& vtx_desc, const VAT& vtx_attr)
+ : VertexLoaderBase(vtx_desc, vtx_attr)
+ {
+ a = _a;
+ b = _b;
+ m_initialized = a && b && a->IsInitialized() && b->IsInitialized();
+ m_initialized = m_initialized && (a->m_VertexSize == b->m_VertexSize);
+ m_initialized = m_initialized && (a->m_native_vtx_decl.stride == b->m_native_vtx_decl.stride);
+ }
+ ~VertexLoaderTester()
+ {
+ delete a;
+ delete b;
+ }
+
+ int RunVertices(int primitive, int count, DataReader src, DataReader dst) override
+ {
+ buffer_a.resize(count * a->m_native_vtx_decl.stride);
+ buffer_b.resize(count * b->m_native_vtx_decl.stride);
+
+ int count_a = a->RunVertices(primitive, count, src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size()));
+ int count_b = b->RunVertices(primitive, count, src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size()));
+
+ if (count_a != count_b)
+ ERROR_LOG(VIDEO, "Both vertexloaders have loaded a different amount of vertices.");
+
+ if (memcmp(buffer_a.data(), buffer_b.data(), std::min(count_a, count_b)))
+ ERROR_LOG(VIDEO, "Both vertexloaders have loaded different data.");
+
+ u8* dstptr;
+ dst.WritePointer(&dstptr);
+ memcpy(dstptr, buffer_a.data(), count_a);
+ return count_a;
+ }
+ std::string GetName() const override { return "CompareLoader"; }
+ bool IsInitialized() override { return m_initialized; }
+
+private:
+ VertexLoaderBase *a, *b;
+ bool m_initialized;
+ std::vector<u8> buffer_a, buffer_b;
+};
+
+VertexLoaderBase* VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
+{
+ VertexLoaderBase* loader;
+
+#if 0
+ // first try: Any new VertexLoader vs the old one
+ loader = new VertexLoaderTester(
+ new VertexLoader(vtx_desc, vtx_attr), // the software one
+ new VertexLoader(vtx_desc, vtx_attr), // the new one to compare
+ vtx_desc, vtx_attr);
+ if (loader->IsInitialized())
+ return loader;
+ delete loader;
+#endif
+
+ // last try: The old VertexLoader
+ loader = new VertexLoader(vtx_desc, vtx_attr);
+ if (loader->IsInitialized())
+ return loader;
+ delete loader;
+
+ PanicAlert("No Vertex Loader found.");
+ return nullptr;
+}