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-rw-r--r--Source/Core/VideoCommon/VertexLoaderManager.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp
index 33af56762f..b794c5dfc0 100644
--- a/Source/Core/VideoCommon/VertexLoaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp
@@ -239,7 +239,8 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
return loader;
}
-int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool is_preprocess)
+int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int count, DataReader src,
+ bool is_preprocess)
{
if (!count)
return 0;
@@ -266,7 +267,8 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
// They still need to go through vertex loading, because we need to calculate a zfreeze refrence
// slope.
- bool cullall = (bpmem.genMode.cullmode == CullMode::All && primitive < 5);
+ bool cullall = (bpmem.genMode.cullmode == CullMode::All &&
+ primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES);
DataReader dst = g_vertex_manager->PrepareForAdditionalData(
primitive, count, loader->m_native_vtx_decl.stride, cullall);