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path: root/Source/Core/VideoCommon/VertexManagerBase.cpp
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-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 06168c6cec..a539d2673b 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -384,15 +384,15 @@ void VertexManagerBase::Flush()
// Track some stats used elsewhere by the anamorphic widescreen heuristic.
if (!SConfig::GetInstance().bWii)
{
- float* rawProjection = xfmem.projection.rawProjection;
- bool viewport_is_4_3 = AspectIs4_3(xfmem.viewport.wd, xfmem.viewport.ht);
- if (AspectIs16_9(rawProjection[2], rawProjection[0]) && viewport_is_4_3)
+ const auto& raw_projection = xfmem.projection.rawProjection;
+ const bool viewport_is_4_3 = AspectIs4_3(xfmem.viewport.wd, xfmem.viewport.ht);
+ if (AspectIs16_9(raw_projection[2], raw_projection[0]) && viewport_is_4_3)
{
// Projection is 16:9 and viewport is 4:3, we are rendering an anamorphic
// widescreen picture.
m_flush_count_anamorphic++;
}
- else if (AspectIs4_3(rawProjection[2], rawProjection[0]) && viewport_is_4_3)
+ else if (AspectIs4_3(raw_projection[2], raw_projection[0]) && viewport_is_4_3)
{
// Projection and viewports are both 4:3, we are rendering a normal image.
m_flush_count_4_3++;