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-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 870b9ad1e2..f06eb9b31a 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -258,7 +258,7 @@ static void SetSamplerState(u32 index, bool custom_tex, bool has_arbitrary_mips)
// that have arbitrary contents, eg. are used for fog effects where the
// distance they kick in at is important to preserve at any resolution.
state.lod_bias =
- state.lod_bias + std::log2(static_cast<float>(g_ActiveConfig.iEFBScale)) * 256.f;
+ state.lod_bias + std::log2(static_cast<float>(g_renderer->GetEFBScale())) * 256.f;
// Anisotropic also pushes mips farther away so it cannot be used either
state.anisotropic_filtering = 0;