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-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 97f508fca4..44ff88b633 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -12,6 +12,8 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
+#include "Common/MathUtil.h"
+
#include "Core/ConfigManager.h"
#include "VideoCommon/BPMemory.h"
@@ -209,7 +211,8 @@ std::pair<size_t, size_t> VertexManagerBase::ResetFlushAspectRatioCount()
return val;
}
-static void SetSamplerState(u32 index, bool custom_tex, bool has_arbitrary_mips)
+static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
+ bool has_arbitrary_mips)
{
const FourTexUnits& tex = bpmem.tex[index / 4];
const TexMode0& tm0 = tex.texMode0[index % 4];
@@ -257,8 +260,9 @@ static void SetSamplerState(u32 index, bool custom_tex, bool has_arbitrary_mips)
// Apply a secondary bias calculated from the IR scale to pull inwards mipmaps
// that have arbitrary contents, eg. are used for fog effects where the
// distance they kick in at is important to preserve at any resolution.
- state.lod_bias =
- state.lod_bias + std::log2(static_cast<float>(g_renderer->GetEFBScale())) * 256.f;
+ // Correct this with the upscaling factor of custom textures.
+ s64 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f;
+ state.lod_bias = MathUtil::Clamp<s64>(state.lod_bias + lod_offset, -32768, 32767);
// Anisotropic also pushes mips farther away so it cannot be used either
state.anisotropic_filtering = 0;
@@ -335,7 +339,8 @@ void VertexManagerBase::Flush()
if (tentry)
{
- SetSamplerState(i, tentry->is_custom_tex, tentry->has_arbitrary_mips);
+ float custom_tex_scale = tentry->GetWidth() / float(tentry->native_width);
+ SetSamplerState(i, custom_tex_scale, tentry->is_custom_tex, tentry->has_arbitrary_mips);
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
}
else