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-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 3f6c672c65..4c13a26736 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -250,7 +250,7 @@ void VertexManager::CalculateZSlope(u32 stride)
float vtx[9];
float out[12];
float viewOffset[2] = { xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
- xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
+ xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
// Lookup vertices of the last rendered triangle and software-transform them
// This allows us to determine the depth slope, which will be used if zfreeze