diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 374acc69ec..aca028bda7 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -92,18 +92,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : ""); else out.Write("cbuffer VSBlock {\n"); - out.Write( - "\tfloat4 " I_POSNORMALMATRIX"[6];\n" - "\tfloat4 " I_PROJECTION"[4];\n" - "\tint4 " I_MATERIALS"[4];\n" - "\tLight " I_LIGHTS"[8];\n" - "\tfloat4 " I_TEXMATRICES"[24];\n" - "\tfloat4 " I_TRANSFORMMATRICES"[64];\n" - "\tfloat4 " I_NORMALMATRICES"[32];\n" - "\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n" - "\tfloat4 " I_DEPTHPARAMS";\n" - "\tfloat4 " I_STEREOPROJECTION"[8];\n" - "};\n"); + out.Write(s_shader_uniforms); + out.Write("};\n"); GenerateVSOutputStruct(out, api_type); |
