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path: root/Source/Core/VideoCommon/VertexShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 9a9a23b5b9..427656766e 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -41,7 +41,7 @@ static T GenerateVertexShader(API_TYPE api_type)
out.Write("};\n");
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<T>(out, api_type);
+ GenerateVSOutputMembers<T>(out, api_type, "");
out.Write("};\n");
uid_data->numTexGens = xfmem.numTexGen.numTexGens;
@@ -74,8 +74,9 @@ static T GenerateVertexShader(API_TYPE api_type)
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
+ out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("out VertexData {\n");
- GenerateVSOutputMembers<T>(out, api_type, GetInterpolationQualifier(api_type, false, true));
+ GenerateVSOutputMembers<T>(out, api_type, "out", GetInterpolationQualifier());
out.Write("} vs;\n");
}
else
@@ -85,17 +86,17 @@ static T GenerateVertexShader(API_TYPE api_type)
{
if (i < xfmem.numTexGen.numTexGens)
{
- out.Write("%s out float3 uv%u;\n", GetInterpolationQualifier(api_type), i);
+ out.Write("%s out float3 uv%u;\n", GetInterpolationQualifier(), i);
}
}
- out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier(api_type));
+ out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier());
if (g_ActiveConfig.bEnablePixelLighting)
{
- out.Write("%s out float3 Normal;\n", GetInterpolationQualifier(api_type));
- out.Write("%s out float3 WorldPos;\n", GetInterpolationQualifier(api_type));
+ out.Write("%s out float3 Normal;\n", GetInterpolationQualifier());
+ out.Write("%s out float3 WorldPos;\n", GetInterpolationQualifier());
}
- out.Write("%s out float4 colors_0;\n", GetInterpolationQualifier(api_type));
- out.Write("%s out float4 colors_1;\n", GetInterpolationQualifier(api_type));
+ out.Write("%s out float4 colors_0;\n", GetInterpolationQualifier());
+ out.Write("%s out float4 colors_1;\n", GetInterpolationQualifier());
}
out.Write("void main()\n{\n");