diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 98ca1d8451..e30f28d463 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -93,8 +93,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ out.Write("centroid out float4 clipPos;\n"); if (g_ActiveConfig.bEnablePixelLighting) out.Write("centroid out float4 Normal;\n"); - out.Write("centroid out float4 colors_02;\n"); - out.Write("centroid out float4 colors_12;\n"); + out.Write("centroid out float4 colors_0;\n"); + out.Write("centroid out float4 colors_1;\n"); } out.Write("void main()\n{\n"); @@ -396,8 +396,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ out.Write("clipPos = o.clipPos;\n"); if (g_ActiveConfig.bEnablePixelLighting) out.Write("Normal = o.Normal;\n"); - out.Write("colors_02 = o.colors_0;\n"); - out.Write("colors_12 = o.colors_1;\n"); + out.Write("colors_0 = o.colors_0;\n"); + out.Write("colors_1 = o.colors_1;\n"); } out.Write("gl_Position = o.pos;\n"); |
