diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 24c6f39f46..26d6942372 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -405,7 +405,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ //if not early z culling will improve speed if (api_type == API_D3D) { - out.Write("o.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n"); + out.Write("o.pos.z = o.pos.w + o.pos.z;\n"); } else // OGL { @@ -430,7 +430,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ // which in turn can be critical if it happens for clear quads. // Hence, we compensate for this pixel center difference so that primitives // get rasterized correctly. - out.Write("o.pos.xy = o.pos.xy - " I_DEPTHPARAMS".zw;\n"); + out.Write("o.pos.xy = o.pos.xy - " I_PIXELCENTERCORRECTION".xy;\n"); if (api_type == API_OPENGL) { |
