summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexShaderGen.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp49
1 files changed, 1 insertions, 48 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 6ce3a453b9..00db2b0f02 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -15,43 +15,6 @@
static char text[16768];
template<class T>
-static void DefineVSOutputStructMember(T& object, API_TYPE api_type, const char* type, const char* name, int var_index, const char* semantic, int semantic_index = -1)
-{
- object.Write(" %s %s", type, name);
- if (var_index != -1)
- object.Write("%d", var_index);
-
- if (api_type == API_OPENGL)
- object.Write(";\n");
- else // D3D
- {
- if (semantic_index != -1)
- object.Write(" : %s%d;\n", semantic, semantic_index);
- else
- object.Write(" : %s;\n", semantic);
- }
-}
-
-template<class T>
-static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
-{
- object.Write("struct VS_OUTPUT {\n");
- DefineVSOutputStructMember(object, api_type, "float4", "pos", -1, "POSITION");
- DefineVSOutputStructMember(object, api_type, "float4", "colors_", 0, "COLOR", 0);
- DefineVSOutputStructMember(object, api_type, "float4", "colors_", 1, "COLOR", 1);
-
- for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
- DefineVSOutputStructMember(object, api_type, "float3", "tex", i, "TEXCOORD", i);
-
- DefineVSOutputStructMember(object, api_type, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
-
- if (g_ActiveConfig.bEnablePixelLighting)
- DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
-
- object.Write("};\n");
-}
-
-template<class T>
static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
{
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
@@ -79,7 +42,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write(s_shader_uniforms);
out.Write("};\n");
- GenerateVSOutputStruct(out, api_type);
+ GenerateVSOutputStruct<T>(out, api_type);
uid_data->numTexGens = xfmem.numTexGen.numTexGens;
uid_data->components = components;
@@ -464,13 +427,3 @@ void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE
{
GenerateVertexShader<VertexShaderCode>(object, components, api_type);
}
-
-void GenerateVSOutputStruct(ShaderCode& object, API_TYPE api_type)
-{
- GenerateVSOutputStruct<ShaderCode>(object, api_type);
-}
-
-void GenerateVSOutputStruct(ShaderGeneratorInterface& object, API_TYPE api_type)
-{
- // Ignore unknown types
-}