diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index d6f65b12b4..ccec60731c 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -21,8 +21,8 @@ VertexShaderUid GetVertexShaderUid() vertex_shader_uid_data* uid_data = out.GetUidData<vertex_shader_uid_data>(); memset(uid_data, 0, sizeof(*uid_data)); - _assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); - _assert_(bpmem.genMode.numcolchans == xfmem.numChan.numColorChans); + ASSERT(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); + ASSERT(bpmem.genMode.numcolchans == xfmem.numChan.numColorChans); uid_data->numTexGens = xfmem.numTexGen.numTexGens; uid_data->components = VertexLoaderManager::g_current_components; @@ -262,8 +262,8 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho } break; case XF_SRCCOLORS_INROW: - _assert_(texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || - texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1); + ASSERT(texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || + texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1); break; case XF_SRCBINORMAL_T_INROW: if (uid_data->components & VB_HAS_NRM1) @@ -278,7 +278,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho } break; default: - _assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW); + ASSERT(texinfo.sourcerow <= XF_SRCTEX7_INROW); if (uid_data->components & (VB_HAS_UV0 << (texinfo.sourcerow - XF_SRCTEX0_INROW))) out.Write("coord = float4(rawtex%d.x, rawtex%d.y, 1.0, 1.0);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW); @@ -307,7 +307,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho { // The following assert was triggered in House of the Dead Overkill and Star Wars Rogue // Squadron 2 - //_assert_(0); // should have normals + // ASSERT(0); // should have normals out.Write("o.tex%d.xyz = o.tex%d.xyz;\n", i, texinfo.embosssourceshift); } |
