diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 05d67ed8e5..32bd8ae9fb 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -86,19 +86,18 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : ""); else out.Write("cbuffer VSBlock {\n"); - - DeclareUniform(out, api_type, C_POSNORMALMATRIX, "float4", I_POSNORMALMATRIX"[6]"); - DeclareUniform(out, api_type, C_PROJECTION, "float4", I_PROJECTION"[4]"); - DeclareUniform(out, api_type, C_MATERIALS, "int4", I_MATERIALS"[4]"); - DeclareUniform(out, api_type, C_LIGHT_COLORS, "int4", I_LIGHT_COLORS"[8]"); - DeclareUniform(out, api_type, C_LIGHTS, "float4", I_LIGHTS"[32]"); - DeclareUniform(out, api_type, C_TEXMATRICES, "float4", I_TEXMATRICES"[24]"); - DeclareUniform(out, api_type, C_TRANSFORMMATRICES, "float4", I_TRANSFORMMATRICES"[64]"); - DeclareUniform(out, api_type, C_NORMALMATRICES, "float4", I_NORMALMATRICES"[32]"); - DeclareUniform(out, api_type, C_POSTTRANSFORMMATRICES, "float4", I_POSTTRANSFORMMATRICES"[64]"); - DeclareUniform(out, api_type, C_DEPTHPARAMS, "float4", I_DEPTHPARAMS); - - out.Write("};\n"); + out.Write( + "\tfloat4 " I_POSNORMALMATRIX"[6];\n" + "\tfloat4 " I_PROJECTION"[4];\n" + "\tint4 " I_MATERIALS"[4];\n" + "\tint4 " I_LIGHT_COLORS"[8];\n" + "\tfloat4 " I_LIGHTS"[32];\n" + "\tfloat4 " I_TEXMATRICES"[24];\n" + "\tfloat4 " I_TRANSFORMMATRICES"[64];\n" + "\tfloat4 " I_NORMALMATRICES"[32];\n" + "\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n" + "\tfloat4 " I_DEPTHPARAMS";\n" + "};\n"); GenerateVSOutputStruct(out, api_type); |
