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Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 3e2e02eecd..67c18286aa 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -60,17 +60,17 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
vertex_shader_uid_data dummy_data;
- vertex_shader_uid_data& uid_data = (&out.template GetUidData<vertex_shader_uid_data>() != NULL)
+ vertex_shader_uid_data& uid_data = (&out.template GetUidData<vertex_shader_uid_data>() != nullptr)
? out.template GetUidData<vertex_shader_uid_data>() : dummy_data;
out.SetBuffer(text);
- const bool is_writing_shadercode = (out.GetBuffer() != NULL);
+ const bool is_writing_shadercode = (out.GetBuffer() != nullptr);
#ifndef ANDROID
locale_t locale;
locale_t old_locale;
if (is_writing_shadercode)
{
- locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
+ locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
old_locale = uselocale(locale); // Apply the locale for this thread
}
#endif