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-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 973b944d98..6d69803827 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -161,7 +161,7 @@ bool VertexShaderManager::UseVertexDepthRange()
// Syncs the shader constant buffers with xfmem
// TODO: A cleaner way to control the matrices without making a mess in the parameters field
-void VertexShaderManager::SetConstants(const std::vector<std::string>& textures,
+void VertexShaderManager::SetConstants(std::span<const std::string> textures,
XFStateManager& xf_state_manager)
{
if (constants.missing_color_hex != g_ActiveConfig.iMissingColorValue)