diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index e8f82d0bf5..11f5be0ab5 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -454,8 +454,7 @@ void VertexShaderManager::SetConstants() g_fProjectionMatrix[12] = 0.0f; g_fProjectionMatrix[13] = 0.0f; - // Hack to fix depth clipping precision issues (such as Sonic Adventure UI) - g_fProjectionMatrix[14] = -(1.0f + FLT_EPSILON); + g_fProjectionMatrix[14] = -1.0f; g_fProjectionMatrix[15] = 0.0f; // Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode. @@ -511,9 +510,7 @@ void VertexShaderManager::SetConstants() g_fProjectionMatrix[13] = 0.0f; g_fProjectionMatrix[14] = 0.0f; - - // Hack to fix depth clipping precision issues (such as Sonic Unleashed UI) - g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; + g_fProjectionMatrix[15] = 1.0f; SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]); SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]); |
