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-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp38
1 files changed, 0 insertions, 38 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 2408281da6..276b400ab3 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -621,44 +621,6 @@ void VertexShaderManager::SetMaterialColorChanged(int index)
m_materials_changed[index] = true;
}
-static void UpdateValue(bool* dirty, u32* old_value, u32 new_value)
-{
- if (*old_value == new_value)
- return;
- *old_value = new_value;
- *dirty = true;
-}
-
-static void UpdateOffset(bool* dirty, bool include_components, u32* old_value,
- const AttributeFormat& attribute)
-{
- if (!attribute.enable)
- return;
- u32 new_value = attribute.offset / 4; // GPU uses uint offsets
- if (include_components)
- new_value |= attribute.components << 16;
- UpdateValue(dirty, old_value, new_value);
-}
-
-template <size_t N>
-static void UpdateOffsets(bool* dirty, bool include_components, std::array<u32, N>* old_value,
- const std::array<AttributeFormat, N>& attribute)
-{
- for (size_t i = 0; i < N; i++)
- UpdateOffset(dirty, include_components, &(*old_value)[i], attribute[i]);
-}
-
-void VertexShaderManager::SetVertexFormat(u32 components, const PortableVertexDeclaration& format)
-{
- UpdateValue(&dirty, &constants.components, components);
- UpdateValue(&dirty, &constants.vertex_stride, format.stride / 4);
- UpdateOffset(&dirty, true, &constants.vertex_offset_position, format.position);
- UpdateOffset(&dirty, false, &constants.vertex_offset_posmtx, format.posmtx);
- UpdateOffsets(&dirty, true, &constants.vertex_offset_texcoords, format.texcoords);
- UpdateOffsets(&dirty, false, &constants.vertex_offset_colors, format.colors);
- UpdateOffsets(&dirty, false, &constants.vertex_offset_normals, format.normals);
-}
-
void VertexShaderManager::SetTexMatrixInfoChanged(int index)
{
// TODO: Should we track this with more precision, like which indices changed?